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In the Beginning . . . Trying to determine how the "As the Curtains Fall" campaign got started is difficult. I guess it started in Orono, fall of 1989. I was in a triple in Hancock Hall. As fate would have it, two of the three guys directly across the hall were gamers. They had an eclectic collection of RPGs -everything from Time Lord, to Clay Wars (the best game ever!), to Call of Cthulhu. I knew about Lovecraft's fiction, and was aware that a game existed, but I had never really seen any of Chaosium's products. Eagerly, I pawed through a copy of Curse of Cthulhu. It was an adventure spanning the globe, from New York to Transylvania, from Egypt to Chile. A germ of an idea infected my head. Why not a globe-spanning campaign against some monstrous horror, using the rules of AD&D? Instead of Cthulhu, perhaps Jubilex, the long-overlooked demon lord from the Monster Manual. I even had a preposterous name for the campaign, Minions of the Faceless God. I made some initial notes, but realized that it would never come together. My gaming friends were scattered to the far winds. It would never happen. Or maybe, I guess
it started when I met Travis. Again, it was Orono, fall of 1989. I had
tested into an advanced calculus class, quickly realized that I should have
taken the placement exam a little less seriously, and retreated into a nice,
middle of the road calculus offering. The class was taught by Professor
Spirakotos. He spoke Greek. Literally. During one of the awful,
excruciating, incomprehensible lectures, I happened to notice that the
gentleman sitting next to me was wearing a class ring. Ah, the fun we had. Having a pirate from the Sea Ghost knock an armored cleric into the ocean! Watching the PCS flounder in the mud pit trap from Danger at Dunwater! Witnessing my first-ever player expulsion from a gaming group (Dale, the cowardly ranger who fought all his battles with his bow -preferably from a safe distance whilst his comrades engaged the enemy hand-to-hand. After the second "friendly fire" mortality, he was politely asked to leave). Travis hung in there. Even when the monster shark from The Final Enemy gobbled up Gilandril, the elven fighter, and bit Gilandril's brother Adric in thirds, Travis resolutely resisted having his character kick the bucket. Thus, Danzig Farplains survived the U series, and prospered. Unfortunately, my
career in Orono did not. In late October, I discovered, to my sudden horror,
that college costs money. Having been denied a student loan due to my
father's income, none of which was
coming my way, the university was very accommodating when it came to my
tuition. Then one day, out
of the blue, we were talking, and someone, no one knows who, brought up the
idea of starting a D&D session, from scratch, at first level. I casually
passed the notion onto other old gaming buddies who had fallen victim to the
inexplicable gravity well of Portland, Maine (more on that in a moment).
Everyone said they were into it, but what was I to do? Virtually
every module under the sun had been read, played, DM'd
or physically ingested by Larry. If only I had a campaign in mind. Ha! Right now, eleven years later, I'm
still behind. Just for the record, I never did complete a
building-by-building description of the City of Greyhawk, write down the
stats for the Ship of Earth and Sea or even roll up Tormaq's
stats. That's right, I never even
rolled him up! All these years his sole existence has been the penciled
words "Tormaq's
Tower" on the map of Longspear,
and there's nothing anyone can do
about it! Heck, I've still got
months of weather to account for. And then
there was Chet. Never has so little been rolled so often. Under his gentle
guidance, Aarioch was first petrified and then, adding insult to injury,
shattered. Faramir one-upped the cowardly ranger Dale from Orono by
becoming the first-even PC murdered in cold blood by the other party
members. Sharp-eyed Sharshelle paralytically rolled off into the heaving
waters surrounding Highport at the dramatic conclusion of In the Dungeons
of the Slave Lords, in a death so absolutely horrific even I, possibly
the cruelest DM to have ever lived, to this day cannot believe I let slide
(even as I write this, I cannot believe I turned to Chet and said, with
conviction, "Sharshelle rolls off
the raft, sorry Chet." The fact
that statement did not result with the card table being overturned and a
profuse beating about my head and shoulders can only be attributed to the
fact that my morbidly obese cat was, at that time, sitting in Chet's
lap. Thanks, Sherbet.). Luckily, Sharshelle was replaced by the barbarian
Tezzeral Ali, who obstinately refuses to die, despite my best efforts. Minions of the
Faceless God was already in full swing when an event occurred that
changed everything. Brian at Moonshadow Comics, at its phonebooth sized
Maine Mall location, asked me if I had ever read Slaine, a 2000 AD
comic. Once I read Slaine, everything fell into place. In one fell
swoop, Minions was overhauled. Ssendam got his walking papers, while
the villain Slough Feg moved into the role of Head Bad Guy. Taking the name
Gnarley Bones from an unwritten Chill adventure fermenting in my mind, I had
my villain. Instead of the Cosmic Maggot (I'm
not making that up, read the comic), I would use Ralishaz, a rather
underused diety from the Greyhawk boxed set. Good enough for Gary Gygax,
good enough for me. It all fit. The Horned King. The Holy Weapons. The End
of the World, well, actually, I threw that in for free. Minions
became As the Curtain Falls just in time for me to throw in some
hastily-arranged foreshadowing ("Hey,
why was Danzig's reflection in the
mirror of opposition a giant muscle-bound celtic warrior?").
I, at last, had my giant campaign. After accepting compliments on the
massive planning the campaign must have taken, I could laugh and laugh in
private. Until now, no one knew that there were two campaigns; the
one the players actually started that would have ended with a AD&Dized
version of Masks of Nyarlathotep, and a campaign ending with a
pitched battle between dueling Horned Kings. The game moved
from my parents home in Windham, to Chris Garrety's
unheated garage down the street, to my cushy apartment on Munjoy Hill in
-remember "gravity well"-
Portland. The game officially ran from August 1990 to May 1995 when I
graduated from the University of Southern Maine. I'd
like to think that I graduated with a degree in gaming as well. I remember
more late nights spent poring over the next session's
miniature war maps, visual aids and (dammit) weather than nights spent
agonizing over Milton's symbolism.
Other games came around. Cthulhu, the game that started it all, finally made
the rounds. That bastard child of TSR, Star Frontiers, even made occasional
public appearances. Of course, we couldn't
let sleeping dogs lie, so in 1996, we dug out the players again for a
heavily plagiarized version of Lloyd Alexander's
The Black Cauldron, that introduced Artemoff, the satyr bard to the
party. Now, in 2001, we've
unearthed them again for a run at the legendary "GDQ"
series. I can't help but wonder
if, many years from now, I still won't
be chasing after Tanith to develop one character sheet. May 2, 2001, Biddeford, Maine
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