Aarioch (AIR-ee-OCK) was a noble-born son of Sea
Prince and Sterich lineage. He became a paladin of
Pholtus, and
adventured in the Javan River Valley area for some time before departing for the
City of Greyhawk. He later became involved in the battle against the
Snake
Mother (see also
Sakatha) in that City. In the final battle against
the Snake Mother, he was petrified and his petrified body shattered.
Adric Greycloak: A sylvan
elf from the
Dreadwood, Adric (ADD-rick), along with his twin brother
Gilandril, was one of the original adventurers who investigated the
smuggling ring in the town of
Saltmarsh, and led an assault against the Sahaugin
fortress nearby. Adric and
Gilandril later joined the
Heart of the Wood
forces at the
Battle of Elmreddy Glen which drove
Nackles out of
the Dreadwood. Adric is currently a captain of the
Heart of the Wood
forces. Adric is the son of
Jenness.
Aerdy, Kingdom of: The
official name for the
Great Kingdom. The Kingdom was created by the Aerdy
(AIR-dee) family from the
Suel Empire. The family comprised much of the
Empire’s military brass. Nearly a thousand years ago, following the
Rain of
Colorless Fire, the Aerdy fled Suel for the East. Managing to survive the
Hellfurnaces, the family and their loyal forces swept into eastern
Oerik,
along with hundreds of thousands of refugees and the surviving Legions of the
Golden Dragon, a fierce order of undefeated knights loyal to the Aerdy. They
displaced and subjugated much of the original population, which was still
recovering from the wars against
Gnarley Bones. The Aerdy conquered most
of the open lands on the continent, not stopping their flight until they reached
the Great Sea far to the East. There they stopped and founded Rauxes, a fabulous
city modeled on Apollokeen, the fabled capital of the
Suel Empire. The “Common
Year” (C.Y.) of
Oerik began on the date of Rauxes’ founding.
Originally, all the lands from the
Hellfurnaces to the Great
Sea, aside from the demi-human kingdoms of
Celene and
Veluna, the
Heart of the Wood and the territory of
Iuz, were claimed by the
Aerdy, at least in name. Over time, the Aerdy parceled out the Kingdom to
various princes and dukes, all loyal to the Overking at Rauxes. Over the past
five hundred years, the Overking has cared less and less for his (and her, there
have been two Overqueens) western lands. Eventually, some of the Kingdoms
claimed independence, or alleged only a nominal allegiance to the Golden Throne.
Some nations, such as the Shield Lands, have even declared open hostility
against Aerdy.
The Aerdy were originally a fierce and decadent line, coming
as they did from
Vecna’s reign as the
Suloise Emperor. However, when
Rauxes was founded, the Aerdy gave much to the world. They brought art,
literature, architecture, paved roads, and plumbing. They also brought their
expansive pantheon of
Gods (Boccob, Hextor, Nerull,
Pholtus, Rao,
Zilchus,
etc.), who widely replaced the “Dozen Deities,” the twelve
gods worshiped prior
to the collapse of the
Suel Empire. Over the past six hundred years, the line
has largely become more benign, if also more pontific. They have largely
abandoned their campaign against
Iuz, leaving Furyondi and the Shield Lands to
fend for themselves with only symbolic aid. However, the last few Overkings have
been weak and self-absorbed. The current Overking,
Ivid IV, is said to be
power-mad, cruel and possibly insane. It has been rumored that
Ivid has been
eyeing his western territories and may seek to reestablish his rule all the way
to his ancestral homeland. It has been centuries since the Legions of the Golden
Dragon have marched West, the Kingdoms tremble and worry at this Overking’s
desires.
Age: A great span of time of
indeterminable length. The history of the World is divided into Ages, each
coming to an end with the arising of the
Horned King. It is unclear how
many Ages there have been, although there have been at least three, for the
Snake Mother was imprisoned for three Ages before being freed in 598 C.Y.
Ahmazda: One of the
Fey,
Ahmazda (AH-mahz-DAH)
was one of the first beings awoken by the
Gods when the world was new. Ahmazda
was the brother of
Celene and
Veluna.
Ahmazda was one of the fiercest of the
Fey. He spent much of
the first Age in the company of Morrigan, the
Goddess of War.
He warred against the
Mother of Monsters in the beginning of days, and was also
known by the title “Alfvenmor,” literally, “goblin’s doom.” Ahmazda spent
most of the Ages traveling the face of the Earth, acting as a scourge against
the goblin tribes.
In the last
Age, Ahmazda took
Celene as a wife, and together
they had a daughter,
Morwen. He was instrumental in the formation of the
Empire of the Petal Throne, and served as the commander of its
elf and
faerie forces. When the last
Horned King (see
Gnarley Bones) set
himself up as a God-Emperor, Ahmazda convinced his sisters to join the druids in
resisting the
Horned King’s forces.
Gnarley Bones smashed the Empire’s forces,
and his ally the
Mallamie captured Ahmazda, imprisoning him beneath
Atter Towen. Ahmazda escaped, and led the forces at the
Battle of Atter
Towen. Imbued with the power of
Danu, Ahmazda was able to wield The
Sword
of the Moon, one of the
Horned King’s holy weapons. Ahmazda struck Gnarley
Bones a grievous wound with the Sword, shattering the
Crown of Horns, and
breaking the chain of the
Eye of the Witch.
Gnarley Bones killed Ahmazda,
blasting him out of existence, but deprived of his weapons and fearing his
imminent death, he retreated to modern-day
Deepingdale, where he remained in
hiding for nearly two thousand years.
Alastor the Undying: Little is known regarding
this individual. First encountered leading a band of rebels in the Little Hills,
Alastor was a half-orc fighter/priest of Arawn. Slain by a group of adventurers,
he lived up to his title, returning again and again as a coffer corpse, a
revenant, and a wight. It is unknown if Alastor has been destroyed at long last.
Alecto: One of the
Furies. She, along
with her sisters is one of the three primary servants of
Ralishaz, the
God of misfortune. Since the beginning of time, she has aided her Lord in
causing suffering and ruin in the World. Alecto, like her sisters, was captured
Ages ago. Alecto was captured by
Mommy Fortuana, and kept in an iron cage
whose lock could only be undone by the touch of a unicorn’s horn. In 595 C.Y.,
this came to pass, and Alecto was freed. Under
Ralishaz’s bidding, she captured
the Egg of the Phoenix and hid it in
Sepulchre. In 598 C.Y., a
band of adventurers traveled to
Sepulchre, managed to defeat Alecto, and
recaptured the Egg. Having her physical form destroyed on the Etheral Plane
banished Alecto to Pandemonium for only seven years.
Altice, Lady: Altice (ALL-teese) was a
commoner, a citizen of the Kingdom of Keoland. She was asked to be a handmaiden
to Lady Elaine, the wife of
Gustav IV of
Shankshire. After Elaine’s death
at the hands of her husband, Altice witnessed the depravity and madness of
Gustav. She was assigned to work the stables, where she was abused and
mistreated by the now-immoral knights of Shank. She met
Guy II of
Shankshire when
Gustav maimed his only son by cutting out the boy’s tongue and
forcing him to work as a stableboy. For years Altice and
Guy lived in horrible
conditions, having only each other for support.
During the
Winter of Tears, a group of adventurers
killed the devil-ridden Lord of Shank, and
Guy assumed his rightful title. Upon
being knighted by the King of Keoland,
Guy wed Altice and the two have governed
Shankshire since.
Anakka: One of the
Fey. An undying
spirit, Anakka (ANN-ah-KHA) was given a physical form by the
Goddess Meness in
the First Age. Anakka served Meness during the creation of the World, and
assisted her in the teaching of the
elves. Anakka was assigned the
responsibility of overseeing night-blooming flowers and nightingales. Of
exceptional beauty, the spirit
Belaiden wooed her during the
First Age.
Following Belaiden’s expulsion from
Govannan’s forge and exile into the
World, Anakka took the wounded spirit in and shielded him within a deep
enchanted pool to protect him from the vengeful dwarven lords. She ignored the
counsel of the Fey and of the
elves to cast
Belaiden off.
Belaiden later
betrayed Anakka, capturing much of her power in a magic mirror he gave her as a
token of his affection.
Belaiden has used the captured power to make himself
beautiful throughout the Ages, using her stolen beauty to hide his own
corruption and greed.
Anakka was much diminished by the loss, and fell among the
more common of the
Fey. She kept a lonely home in a deep pool in central
Oerth that was noticeable only because it did not cast reflections. Her
whereabouts are unknown, she may have passed to the
Outer Worlds.
Annunaki, The: The Annunaki (AH-nunn-AH-keye)
are massive treants, possibly the largest of their kind. The Annunaki (there are
three) were all grown by
Celene from identical cuttings. The source of
the cuttings is unrevealed but probably a treant from the Beastlands. The
Annunaki act as guardians of the
Fey. One is stationed in
Avenmore, one
in the court of the
Heart of the Wood, and one accompanied
Veluna to the
far east.
Arcilla Loma: Arcilla Loma (AR-sill-AH LOHM-ah)
is a hill located in the
Witches’ Hills. It lays at the intersection of
ley lines and is therefore a nexus of magical energy. Arcilla Loma has been the
site of practice for
witches for at least an
Age. Atop Arcilla Loma is a
tall pillar made of an indestructible black stone. Beneath Arcilla Loma is the
tomb of Tanak Constantine, the
Witch King (see also
Pnume).
Arkenstone: A mythic gem incomparable in
beauty. The stone dazzled every being who beheld it. The creation of the
Arkenstone was begun in the
First Age by the
dwarves under the
guidance of
Belaiden. The
dwarves at this time still worked in the forge
of Heaven with their creator
Govannan.
Belaiden and the
dwarves intended
to use the stone to purchase great power in the World, but lacked the skill to
complete the job. They turned their nascent work over to
Govannan, who completed
the stone. Govannan was spellbound by the stone and kept it for himself. Later,
Belaiden stole the Arkenstone and attempted to sell it to
Zilchus.
Accompanied by the
dwarves, he snuck to the lowest gate of the forge, still far
above the World.
The
Fey had also heard of the stone. Already jealous
of Belaiden and the
dwarves’ riches, they assembled an elven army and assailed
the forge seeking the Arkenstone.
Belaiden, once he himself beheld the stone,
could not give it up, and a great battle between
Belaiden and the
dwarves, the
Fey army, and
Zilchus wracked the Heavens. Discovering the theft of the
Arkenstone, and realizing its power,
Govannan shattered that tier of Heaven on
which the battle was fought, causing the combatants to fall into the World.
The
dwarves survived the fall, but found themselves exiled in
the World. The Arkenstone fell with them, but could not be found. Some of the
dwarves set off at once searching for the stone, while others collected
themselves and sought to regain the graces of
Govannan. The
dwarves believe that
those of their number still obsessed with the Arkenstone ferreted their way into
the bowels of the earth looking for it and became twisted with greed and loss.
They believe that the Derro are descended from these dwarven lines.
The Arkenstone, if it exists at all, has never been found.
The dwarves assert that the fall from Heaven plunged the stone deep underground.
Frequently, throughout history, claims have been made as to its discovery, but
none have been verified. Most attempts to locate the stone have ended in
tragedy. The
dwarves of
Mimroddin believed that they had located the
stone and tunneled perilously close to an underground river in an attempt to
retake it. Their efforts breached the river and flooded the city, drowning
thousands.
Atter Towen: An evil place. Atter Towen was
erected by forces of the
Horned King (see
Gnarley Bones), to
monitor the Empire of the Petal Throne. Occupied by
Gnarley Bones’
forces, Atter Towen was governed by the
Mallamie, who wrapped the
fortress with powerful enchantments. It is said that only those looking for the
Tower could find it, others passed by the fortress, obscured as it was by an
enveloping mist. It was described as a multi-towered fortress that resembled a
horribly withered tree in form. Atter Towen was the site of the
Battle of
Atter Towen, where
Ahmazda led a massive force in a last-ditch effort
against Gnarley Bones. The
Fey, though victorious, were horribly
shattered by the battle, and lacked the strength or resolve to tear the tower
down.
Atter Towen remained empty for nearly two thousand years
until it was occupied by the
Witch King. After his death, the walls of
Atter Towen were torn down by
Heart of the Wood and the
Knights of the
Watch, but the foundation remained.
Nackles later occupied the ruins
of Atter Towen and rebuilt much of the site. He used Atter Towen as a base of
power in his war against the
Heart of the Wood. After the
Battle of Elmreddy
Glen, Atter Tower was destroyed a second time by
Heart of the Wood forces.
This time, the foundations were scoured and put to fire. The
elves admit,
however, that some tunnels beneath the awful place may have escaped detection.
Recently, the site has been occupied by
Darkling forces loyal to
Lord
Feg.
Augusta: Augusta is the Archdruid, second in
rank only to the
Great Druid, who resides in the
Valley of the Earth
Mother. Augusta resides in
Orlane, where she guards the
Navel of the
World. Augusta is the mother of
Dorian.
Avenmore: A safehouse created by the
Heart
of the Wood. Avenmore is located in the
Dreadwood. It is a place of safety
created by Fey magic. During the time of the
Empire of the Petal
Throne,
Veluna kept a summer house there.
Jenness is the
mistress of Avenmore.
Axe of
the Dwarvish Lords: A powerful artifact forged by Moradin in
Anzulbelegost. The Axe was presented to Kharas I, the founder of
Mîmthorbardin circa 6300 B.C.Y., and passed down along his line.
Approximately two thousand years ago, it passed to Kharas III, who served as
High Thane of Mîmthorbardin during the
Invoked Devastation and the ensuing
Dwarfgate War. Kharas was able to withstand the siege of his city, but
could not bear the subsequent in-fighting among the dwarves that led to the
murder of his two sons. He went to the Valley of the Thanes, bearing
the Axe with him, and it remained there until 606 C.Y., when it was
recovered by the Stormcrows.
The Axe had many powers. Its blade was forged from laen, a
magic volcanic glass that grows harder when exposed to heat. Forged by the
God of Smiths, the weapon was formidable indeed.
Baba Yaga: Baba Yaga is a mysterious figure.
She is both a seeress, widely sought for information and prophecies, and a
feared witch. She typically travels in her marvelous hut, which dances on giant
chicken legs, but sometimes she travels in a huge flying cauldron that causes
storms to surge around her. Paradoxically, Baba Yaga can be both kind and
wicked. She is known to help orphaned children, while at the same time
kidnapping others.
Baba Yaga is apparently ageless, she first began to appear
near the Beginning, but it has been theorized that her hut can travel through
time as well as space. It might be possible for Baba to be in more than one
place at a time. It is known that she is a mage of exceedingly high level, and
that she has access to virtually every spell ever created, including some that
have not yet been created. Baba Yaga never gives anything for free,
however. There is always some price to pay, and the price varies according to
the person. For greedy and materialistic persons, the price is nearly always
gold and treasure, for others, it is often service. Sometimes the price is
bizarre, Baba has accepted bodily parts, years off a purchaser’s life, even
souls.
Baldwyn Bandersnatch: Baldwyn was a member of
the Circle of Light, and a servant of Order. He was in fact a Greater
Lammasu, and dwelt in the
Free City of Greyhawk where he masqueraded as an
eccentric nobleman. In fact, he was a powerful behind-the-scenes player in the
battle between Law and Chaos. He became drawn into the struggle against
Gnarley Bones when Order realized that the corruption of the
Horned King
had been the result of a wager between the twin
Gods of Fortune and Misfortune.
Baldwyn aided a band of adventurers in attempting to thwart
Ralishaz’s schemes.
As a result, the
Harlequin destroyed his physical form. Another member of the
Circle, Faragon Fairingway, almost immediately replaced him.
Battle of Atter Towen: Nearly two thousand
years ago, at the wicked fortress of
Atter Towen, the remaining forces of
the Empire of the Petal Throne challenged
Gnarley Bones.
Ahmazda, one of the
Fey, led the Empire forces.
Gnarley Bones headed
his own force of undead treats,
Darklings, gibblerlings, beholders and
Cauldron-Born. Prior to the Battle, druidic forces had already captured
several of the
Horned King’s weapons -the
Sword of the Moon, the
Cauldron of Plenty (already corrupted into the
Black Cauldron by this
time), and the Ship of Earth and Sea.
Ahmazda, imbued with the power of the
Earth Mother, was able
to wield the mighty
Sword of the Moon. Wielding the weapon,
Ahmazda was
able to penetrate deep into
Gnarley Bones’ personal Huntsmen bodyguards and
strike at the corrupted
Horned King.
Ahmazda’s blow shattered the
Crown of Horns, and cut the chain of the
Eye of the Witch. The sword
also injured the near-invulnerable
Gnarley Bones. Although
Gnarley Bones blasted
Ahmazda out of existence, the painful wound instilled fear in the
Horned King
that his own weapons would destroy him.
Gnarley Bones fled far to the southeast,
to modern-day
Deepingdale, and hid in an invincible fortress of his own
making (see
Slaine Towen).
Gnarley Bones’ retreat caused his forces to scatter. His
allies Frodomere and the
Mallamie were sealed beneath
Black
Towen. The forces of the
Heart of the Wood were so mournful of
Ahmazda’s
death, and so decimated by the battle, that the fortress of
Atter Towen was left
standing.
Battle of Elmreddy Glen, The: In 595 C.Y., the
Heart of the Wood launched an assault against the forces of
Nackles,
a goblin leader who had amassed a host of humanoids in the
Witches’ Hills.
The assault was in response to large-scale wildfires
Nackles had set in the
Dreadwood.
Talf Tengwűr led the Heart forces; Balor, a verbeeg chieftain, led
Nackles’ forces.
Nackles’ forces were defeated at the Battle, and the Heart
forces swept into
Nackles’ stronghold,
Atter Towen. Although the Heart
forces were able to sweep the above-ground levels of the ancient, evil fortress,
they could not dislodge
Nackles' forces from the tower’s labyrinthine
foundations. Aided by adventurers,
Talf, Artemoff and
Adric
and Gilandril Greycloak ventured into the tunnels beneath
Atter Towen.
Nackles was forced to flee, but
Gilandril was slain and
Talf turned to stone.
Following Nackles’ retreat, the
Heart of the Wood tore
Atter Towen down and set
cleansing fires to its foundations.
Beginning, The: A period of incalculable time
just prior to the
First Age. Accounts differ as to what occurred during
the Beginning, but it is clear that the
Gods predated the creation of the
World and thus came into being at some point in the Beginning. Many
faiths hold that
Danu gave birth to at least some of the collective
Gods
during this span of time. Also in existence were spirits, both good and evil,
some of whom were later given physical forms. See
Belaiden,
Fey,
Irda,
Titans.
Belaiden: (beh-LAY-den) “Good Maker” or “Maker
of good things” in the tongue of the
Fey. The name by which
Iuz
was known during the
First Age while he served the
God
Govannan.
Black Cauldron, The: Originally the
Cauldron
of Plenty, this artifact was one of the holy weapons of the
Horned King.
Created by Danu at the beginning of time, in its original form, the
Cauldron could be used to create an inexhaustible supply of food. Additionally,
the Cauldron could resurrect the dead. Lastly, the Cauldron served as a portal
between this world and the Beastlands, where
Danu held court in her form of the
Flower Maiden.
Gnarley Bones used the Cauldron to pervert the natural
scheme. He twisted the Cauldron into a caricature of itself. The Cauldron killed
those placed inside and created the unliving
Cauldron-Born. The Cauldron
was also used to power
Gnarley Bones’ near-unstoppable Huntsmen. The Cauldron
could be used to create an inexhaustible supply of poison and diseases. Lastly,
the Cauldron opened a pit leading from this World to the court of the
Mother
of Monsters. The Cauldron could only be destroyed if a living person
willingly knelt inside it, in which case both the person and the Cauldron would
be irrevocably destroyed.
The Cauldron was kept inside
Black Towen by Gnarley
Bones, but was stolen by forces loyal to the
Empire of the Petal Throne.
The Cauldron remained held by the
Heart of the Wood for nearly two
thousand years until it was stolen by the
Witch King and taken to
Atter Towen. The Cauldron was buried with the
Witch King beneath
Arcilla
Loma, but was again stolen, this time by
Baba Yaga.
In 599 C.Y.,
Tanak Constantine (see also the
High
Drune) sought to use the Cauldron to resurrect
Gnarley Bones. He was
successful, but
Gnarley Bones himself, craving nothingness, knelt in the
Cauldron and destroyed it and himself.
Black Ice, Land of the: A land located in the
far north of Oerik. An enormous swath a territory noted for its freezing
temperatures, vast and unending tundra, and fields of ice. Many nations claim
portions of the Land, and some of these claims overlap, but the claims are
largely only made in lip service, for there is little advantage to owning the
land. Towards the arctic range of this territory it is said that the standing
snow and ice have taken on a deep bluish-black color for unknown reasons. Little
lives in this region, even the barbarian hordes seldom travel far. There is
little life, there are arctic hares, foxes and herds of musk-oxen, but little
else. Stories do tell of mysterious ruins within the Land, within the arctic
circle of Oerth.
Black Towen: An evil place. Black Towen is the
name given to the fortress raised by
Gnarley Bones subsequent to his
abandonment of his quest (see
Horned King) as he laid claim to all lands
east of the Suel Empire.
The hill upon which Black Towen stands was once
Danu Towen,
a circle of standing stones with a great stone in its center. The site was holy
to the druids, second only to the
Valley of the Earth Mother. The stone
was the Navel of the World. For Ages
Danu Towen remained until this last
Age when
Gnarley Bones set himself up as a God-Emperor. With mighty magics, he
raised a towering spire of unbreakable black stone around the Navel. From Black
Towen, Gnarley Bones oversaw the subjugation of the druids and
witches and the
war against the
Empire of the Petal Throne. When
Gnarley Bones went forth
to personally oversee his forces, he left the fortress under the command of his
bride Frodomere. Black Towen was the site of
Veluna’s capture by
Frodomere. When
Gnarley Bones exiled himself to the southwest (see
Battle of
Atter Towen),
Frodomere controlled Black Towen. The druids and the
newly-formed Heart of the Wood sealed the fortress, trapping
Frodomere
and the Mallamie within.
During the
Winter of Tears,
Tanak Constantine
broke the seal using the power of the
Black Cauldron. A great battle was
fought beneath Black Towen to stop Constantine from resurrecting
Gnarley Bones.
Ultimately, the battle was futile, but
Gnarley Bones allowed himself to be
destroyed by the
Black Cauldron, thereby destroying the Cauldron as well.
Bloodguard, The: An order of monks devoted to
the protection of the
Despotrix of Hardby. The Bloodguard are
renowned for being a near-unparalleled fighting force. The guard is trained to
fight without weapons. In 564 C.Y., a regiment of one hundred unarmed Bloodguard
stopped an invasion of more than five thousand Abbor-Alz barbarians.
Bronwyn: Bronwyn (BRONN-win) was a magic-user
first encountered in the
Free City of Longspear. She used magically-animated
puppets to commit robberies. Chased out of the city by adventurers, she later
reappeared in
Deepingdale searching for
Lashan, the lost school of wizardry. It
was presumed that she perished when her party was wiped out by the
lich-professor remaining at that school. She reappeared in the Ffenargh, a
morass outside of
Greyhawk, where she sought to make herself immortal. The same
adventurers who fought her in
Longspear upset her plans. She appeared to be
killed by the revenant of her husband, whom she had killed.
Burghoff: Called
Deepingdale by much of
the world, Burghoff (BURR-goff) is a tiny nation located in the southwest corner
of Oerik. Surrounded by the
Hellfurnaces, Burghoff is isolated
from the rest of the World. The dwarven kingdom of
Mîmroddin is located
in the mountain wall north of the nation. Burghoff’s past is unknown, but it was
apparently it’s own nation roughly around the same time that it’s neighbor, the
Suel Empire, rose to power. How Burghoff managed to stay independent of
Suel is unknown.
What is known is that roughly fifteen hundred years ago,
Burghoff was ruled by the High King
Llewellyn MacArt, a master bard with
an extensive history of dangerous adventures. He, according to Burghoff legend,
won a promise from the Emperor of
Suel to let Burghoff remain independent
through a game of chance. Later, when
Gnarley Bones, fleeing the
Battle of Atter Towen, fled to a far corner of Burghoff, and raised
Slaine Towen to protect himself,
Llewellyn -on a bet from his father-in-law
at the time, snuck into Gnarley Bone’s supposedly impenetrable fortress to steal
the Crown of Horns.
Llewellyn lost a contest with the
Horned King,
and drank himself to death.
Llewellyn’s body was placed in a secret place, for
it was prophesized that he would one day return.
When the Kingdom of Keoland was established, the Overking of
Aerdy laid claim to Burghoff, and renamed the province
Deepingdale.
Later, when the Kingdom of Keoland was bequeathed, title to Burghoff passed with
it. The inhabitants of Burghoff lived as they always had, paying only lip
service to the far-off King of the Keoland, and the even more remote Overking in
the West.
In 523 C.Y., the Sea Princes invaded Keoland, and conquered a
wide swath of territory. The Princes claimed Burghoff as their own. Unlike the
distant royalty of Keoland, the Princes saw opportunity, and put much of the
populace to work mining valuable ore and materials. In 596 C.Y., the people of
Burghoff desperately sought relief. A native,
Marya Darkeyes, recruited a
band of adventurers to recover the necessary implements to resurrect the High
King. The adventurers succeeded, and
Llewellyn lived again. He led a rebellion
against the Princes, and succeeded in driving Sea Prince forces out of Burghoff.
Burghoff’s freedom was short-lived. In 598 C.Y., Gnarley
Bones marched north from
Slaine Towen towards the
Valley of the Earth Mother,
leaving desolation in his wake. Burghoff was wiped clean of civilization.
Presumably,
Llewellyn was killed, and Burghoff remains an empty, sad nation.
Caine Thistlecrown: A half-elf, Caine is
commonly known as “Caine the Despised.” Caine hails from the nation of
Celene
(see Celene). The son of a human ranger and a grey
elf mother, Caine has
exceptional longevity, although when last seen he had begun to show signs of
middle-Age.
Caine was an adventurer in his youth, and took part in the
campaign to destroy the
Temple of Elemental Evil. In recent years, he has been
active in the cause of freedom, and has appeared in the Javan River Valley, the
Free City of Greyhawk, the Wild Coast and the
Pomarj. He seems to be acting as
an agent for an unknown principal.
The
Harlequin killed Caine in 598 C.Y.. Caine was an avid
cartographer during his life, and maps he drafted have become the model
throughout much of eastern
Oerik. Many maps similar in style to his have
appeared subsequent to his death still bearing his name. Whether Caine is living
still, or whether his work has been taken up by another is unknown.
Carys: A minion of the
Earth Mother. Carys (KARE-iss)
dwells within the Lodge of the Rock, the resting place of the
Navel of the
World. Carys appears as a small box turtle whose shell depicts a white tree
against a green background. Carys acts as the ultimate protector of the Lodge,
should the Order of the Shawl fail. Carys’ powers and abilities are
unknown.
Castle Greyhawk: Also known as “Zagyg’s
Folly,” this rambling fortress was begun circa 800 B.C.Y. by the mad mage, not
far from the trading post that would eventually blossom into the
Free City of
Greyhawk. Never completed, the fortress fell almost immediately into ruins.
However, there are those who suggest that
Zagyg had ulterior motives in creating
the castle. Almost immediately after the mage’s abandonment of the project,
rumors spread that
Zagyg had hidden vast troves of his wealth within the ruins.
Adventurers from all over Oerth traveled to Castle Greyhawk to seek their
fortunes. More often than not, they never returned. But those who did came away
bearing treasure and magic loot, often they quartered at the nearby town of
Greyhawk. Their wealth and the town’s close proximity to the ruins enabled the
town to prosper and spread.
The ruins remain today. Although they have been heavily
plundered, bands of adventurers plunge into the twisting catacombs beneath the
Castle every year. To this day, most never resurface. But each year a few emerge
safely, boasting of the wonders beneath.
Cauldron-Born: Horrible creations of the
Black Cauldron. When corpses were laid in the Cauldron, they rose again as
unliving automatons, obedient to the possessor of the Cauldron. The Cauldron-Born were greatly feared, as they were mindless and fought until they
were hacked to pieces. Even then, the pieces would remain animated. Nothing
short of complete cremation could destroy a Cauldron-Born.
Gnarley Bones first created the Cauldron-Born in his war against the
Empire of the Petal Throne. A host of Cauldron-Born comprised the meat of
his army, growing ever-larger with each victory as corpes were fed into the
ravenous Black Cauldron. Later, after the
Horned King’s retreat from the
Battle of Atter Towen, they were used by
Frodomere to defend
Black Towen. When the Empire captured the Cauldron, they ordered all the Cauldron-Born in existence into a massive pyre, thereby destroying them all.
However, in the mid-500s C.Y., the
Witch King stole the Cauldron and
created an army of
Cauldron-Born from the remains of the dead surrounding
Atter Towen. Although the
Heart of the Wood defeated the Cauldron-Born army, and tore
Atter Towen down, the
Witch King escaped with the
Cauldron.
The Cauldron-Born appeared again during the
Winter of
Tears when the
Witch King, now calling himself the
High Drune, sought
to use the Cauldron to resurrect
Gnarley Bones. The Cauldron was ultimately
destroyed by
Gnarley Bones’ self-sacrifice, and all the Cauldron-Born were
presumable destroyed with it.
Cauldron of Plenty, The: See the
Black
Cauldron.
Celene: 1. One of the
Fey, she and her
sister Veluna were among the first of those awoken by the
Gods. Celene
(SEE-leen) aided
Danu and Marzanna in the creation of natural things, and taught
her wisdom to many of the early peoples of the earth. Celene was particularly
beloved by the elves. During this last
Age, Celene and
Veluna established the
Empire of the Petal Throne (see also Grenveilleux), one of the first
nations where humans, demihumans and
Faeries co-existed.
When the
Horned King later called
Gnarley Bones
rose to power, Celene resisted him. The result was the near destruction of the
Empire. Celene and
Veluna refused to surrender, and the Empire fought Gnarley
Bones continually for several centuries. The Empire was finally broken when the
Empire launched an assault on
Black Towen while
Gnarley Bones was laying
waste to the Valley of the Earth Mother to the north. Celene and her
sister sought to slay
Gnarley Bones’ horrible bride
Frodomere, and return
the Navel of the World to the druids. The assault failed, and
Frodomere
captured Veluna, and bound her in silver chains beneath
Black Towen.
Frodomere
demanded a tribute of one thousand elven maidens for
Veluna’s release.
Celene paid the ransom, and the maidens entered
Black Towen
and never returned. Unable to forgive her sister,
Veluna departed for the North,
taking with her much of the Empire’s forces. Celene never recovered from her
sister’s anger, and withdrew to the deepest parts of the wood for the remainder
of the struggle against
Gnarley Bones. When
Gnarley Bones returned, he marched
in strength against the elven forces. Celene’s brother-husband
Ahmazda
led the final battle against the
Horned King (see
Battle of Atter Towen),
forming the nucleus of what would become the
Heart of the Wood. Gnarley
Bones destroyed
Ahmazda, but the
Horned King retreated into modern-day
Deepingdale.
After the
Horned King’s retreat, Celene could no longer bear
to remain in the Empire she founded with her sister. She also departed to the
east, where she founded the nation that bears her name today. She left her
daughter Morwen to rule over the tattered remainder of the Empire.
Morwen
continues to rule the
Heart of the Wood.
2. A nation of Oerth nestled between the Lortmill
Mountains and the Wild Coast. Celene was settled by the
Fey of the same name and
those who followed her from the tattered remains of the
Empire of the Petal
Throne. Celene has become an elven kingdom as the
Fey slowly scatter or
choose to return to the
Outer World. The nation is no longer governed by
the Fey lady Celene, but instead by a regent chosen by her. The current regent,
Yolande, has ruled the tiny nation for eight centuries.
The borders of Celene are guarded by powerful magics.
Although not out-of-phase like the
Heart of the Wood, Celene cannot be
easily entered by those not invited.
Chest of Many Winters, The: A powerful artifact
created by the druids that was ultimately used against them. Kept at
Danu
Towen, the Chest was used to keep the seasons temperate in that area. It did
so by capturing the fiercest portions of the winter. For centuries, the Chest
was so used.
When
Gnarley Bones came to power and raised
Black
Towen, the Chest was kept secreted within that wicked fortress. Fifteen
hundred years later,
Tanak Constantine broke the seal placed on
Black
Towen by the
Heart of the Wood and opened the Chest, releasing centuries’
worth of winters upon the world at once and plunging western
Oerik into
the Winter of Tears.
Circle of Light: A powerful group of agents
loyal to Order who inhabit the World, having assumed human identities. In fact,
members of the Circle are typically Lammasus, Shedus and Ki-Rin. They secretly
aid the hidden war between Law and Chaos.
Crow: A member of the
Bloodguard, Crow was sent
to the secret city of
Highport to investigate the
Slave Lords. He
was captured and held in the dungeons below
Highport. With the aid of a band of
adventurers, he was able to escape. He was then assigned to watch over the
adventurers by the Despotrix, and eventually took part in the struggle against
Gnarley Bones. Crow was present during the
Last Battle, and joined
in the attempt to stop
Tanak Constantine from using the
Black Cauldron
to resurrect
Gnarley Bones.
Crown of Horns, The: One of the holy weapons of
the Horned King. The Crown was fashioned Ages ago by the druids. In
appearance, it appeared to be circlet bearing the horns of some fantastic
animal. While worn, it allowed its wearer to understand the speech of animals,
and to win their friendship. When worn by the
Horned King, it allowed the King
to control plants and animals, and to shape them according to his desire.
The Crown was worn by an untold number of
Horned Kings until
the last one. That
Horned King (see
Gnarley Bones) corrupted the Crown,
allowing him to create undead plants and animals, and to bend living things to
his will. During the
Battle of Atter Towen,
Ahmazda, wielding the
Sword of the Moon, shattered part of the Crown, depriving
Gnarley Bones
of its power.
Gnarley Bones remained in possession of the Crown however, wearing
it so long that it became fused with his body, an inseparable part of him.
When the new
Horned King destroyed
Gnarley Bones at the
Last
Battle, the Crown was destroyed with him. It is to be noted that when
Tanak
Constantine resurrected
Gnarley Bones during the
Winter of Tears, his
resurrected form was still wearing the Crown.
Dame Gold: Dame Gold’s true name is unrevealed.
The Dame was a powerful merchant from the Wild Coast. She resided in Fairport,
the northernmost of the Free Cities. She controlled an enormous and lucrative
trading fleet, the Gold Company. With the possible exception of the
Despotrix
of Hardby, who inhabited the far side of Wooly Bay, Dame Gold was possibly
the most powerful woman in
Oerik.
In 597 C.Y., Dame Gold’s niece was captured and held hostage
by the Snake Mother in an extortion attempt to fill the coffers of
Iuz’s
followers. A band of adventurers freed her niece and were subsequently invited
to her lush villa for a celebration. Following the celebration, the
Slave Lords
kidnapped Dame Gold and other party goers.
The same adventurers freed Dame Gold and returned her safely
home. In 598 C.Y., the
Harlequin killed Dame Gold. Her niece now oversees the
Gold Company, and has assumed the title of Dame.
Danu: The
Earth Mother, supreme among
the Gods, with the possible exception of her sister, the
Mother of Monsters.
Danu (DAH-noo) is the ultimate creator of all life and of the World.
Danu Towen: A sacred place. Formerly, Danu
Towen was located on a hill located in the western portion of
Grenevielleux.
After Gnarley Bones raised
Black Towen around it, Danu Towen
ceased to exist, polluted as it was by the
Horned King’s corruption.
When the
Navel of the World was recovered from
Black
Towen, and moved to the Lodge of the Rock in the town of
Orlane, that site was
renamed Danu Towen.
Danzig Farplains: Danzig was born to druid
parents at the
Valley of the Earth Mother. Danzig was born
Slaine
MacRoth, and was intended to act as the new
Horned King, to unseat
Gnarley Bones, and to end this
Age by toppling the
Great Kingdom.
Those plans were dashed however. While still a child,
Tanelorne the Wicked,
for unknown reasons, led a host into the Valley and assaulted
Danu’s
temple. Danu intervened, send the
White Stag to rescue young
Slaine.
Slaine’s parents were killed, and the child given up for lost.
In fact,
Slaine had been delivered to Samhast Farplains, a
disciple of
Tritheron. Samhast adopted the child as his own, and raised
him. Samhast was a wandering priest, traveling throughout Ket and Keoland,
rarely staying in any one place long. Danzig knew he had been adopted, but did
not know his true parentage until adulthood.
Danzig was raised in his adopted father’s faith, and upon
reaching adulthood set off on his own to spread the faith. Arriving in the small
seacoast village of
Saltmarsh, Danzig found himself enmeshed in the
adventuring life. He took part in many adventurers, and traveled extensively
throughout much of western
Oerik. At one point in time, Danzig unseated
Janziduur, and became the high priest of the Church of
Tritheron in
Greyhawk. It was his chance meeting of
Gnarley Bones in
Deepingdale that
prompted the old
Horned King to march north against the
Valley of the Earth
Mother in an attempt to destroy the World.
His experience in
Greyhawk led him to discover that his true
love was that of the cloistered cleric. After striving to prevent
Tanak
Constantine from using the
Black Cauldron to resurrect
Gnarley Bones
during the Winter of Tears, Danzig built a small church in
Saltmarsh,
where he presides over a growing congregation.
Darklings: The name given to
faeries
corrupted by the
Mother of Monsters. Evil
faeries such as buckawns, eblis,
jermalaine, kech, kelpies, korreds, nereids, quicklings, etc.
Datahnne: (DAH-tan) The
troll bodyguard
of Tormaq.
Deepingdale: The common name of
Burghoff.
Despotrix of Hardby: A despot who took control
of the lawless seaport of Hardby in 524 C.Y. For over seventy years, the
Despotrix (dess-POT-trees) has held the city in her iron grip. Under her
control, Hardby has become an organized, sanitary, safe model of civilization.
Her strict laws have become notorious throughout Middle
Oerik, but Hardby
remains by far the safest city in Oerth. Because of the stability, business
thrives in Hardby and the city is perhaps one of the richest on earth.
The Despotrix is served by the
Bloodguard, a
quasi-religious order that obeys her every command. Those who oppose the
Despotrix are typically thrown into Granite Mountain, a magically-created prison
deep within the neighboring hills. No one has ever escaped from that prison.
Derwin Despana: (Also “Derwin Darkenstone”). A
drow. Derwin failed a test to his
goddess, and was cursed to become a drider, an
awful half drow, half spider abomination. Through unknown means, Despana came to
unite several
goblin tribes under his control. To hide his identity, he adopted
the title Nackles (goblin slang for “boss” or “chief”). Despana lead his
forces from the
Jotens to the
Witches’ Hills in the
Dreadwood. There, he found
many evil things struggling against the
Heart of the Wood. Despana
organized the creatures, and became a legitimate threat to the Heart. Setting
himself up in the ruins of
Atter Towen, he rebuilt the ancient, wicked
fortress and made war against the Heart. At one point during the War, he burned
down tens of thousands of acres of forest, creating
Nackles’ Waste.
At the
Battle of Elmreddy Glen, Despana’s forces were
routed. Despana retreated to
Atter Towen, but was forced to flee when
adventurers loyal to the Heart attacked his lair. He fled from the
Dreadwood,
taking only a few loyal servants with him. He crossed the mighty Javan, and
found the ruined fortress of
Skulltop.
From
Skulltop,
Nackles began again to draw evil forces around
him. He rebuilt the fortress in secret, and used the confusion caused by the
Winter of Tears to bring thousands of
goblin troops from the
Hellfurnaces.
When Gnarley Bones led his chaotic host north, for unknown reasons, he
spared Despana. Thus, in the
Horned King’s wake, Despana had the only
standing military force in the Javan River Valley.
Despana, capitalizing on the power vacuum, seized a wide
swath of territory as his own. Renaming his fortress
Khaverdess, and
taking that name for himself as well, Despana created the Kingdom of
Terromberre, a
goblin-controlled nation.
Dorian: Daughter of
Augusta, the
Archdruidess. During the
Winter of Tears, Dorian accompanied a band of
adventurers beneath
Black Towen in the failed effort to prevent
Tanak
Constantine from using the
Black Cauldron to resurrect
Gnarley
Bones. Dorian later entered into a series of year-marriages with one of the
adventurers.
Dragons: Dragons are very powerful creatures
which were spawned by
Danu in the
First Age. They are spirits of
the World itself, and are thus very different from the spirits who predated the
World, some of which took on physical forms such as the
Fey and
Irda.
Dragons are spirits of the Earth encased in forms made from the physical world.
Upon death, their spirit returns to the earth. Dragons can reproduce, although
there is probably a hypothetical limit to the number of dragons that could take
form at one time.
Dragons are exceptionally long-lived and grow increasingly
powerful as they Age. The philosophies of dragons cover all ranges. They are
united by one common weakness however, and that is greed. Second only to
dwarves, dragons are notorious for their love of material wealth and power.
They hoard gold, gems and other treasures. Dragons also tend to be egotists, and
prone to narcissism. They are exceedingly dangerous when aroused. Most dragons
live is isolated places where their hordes are unlikely to be threatened.
Dreadwood, The: A large forest on the border of
the Kingdom of Keoland and the Hold of the Sea Princes. The forest itself is a
no-man’s land between the two kingdoms, and is claimed by neither. The forest is
actually the property of the
Heart of the Wood.
The forest is the largest remaining piece of
Grenevielleux,
the rest destroyed by
Gnarley Bones. The eastern portion of the forest is
largely patrolled by the Heart and is safe, but the westernmost reach of the
Dreadwood is taken up by the
Witch’s Hills. Despite active patrolling by
the Heart, this area remains dangerous. A road once led through the center of
the forest, created by a pact between the Heart and Keoland. After the Sea
Princes captured the Hold in 523 C.Y., Keoland lost the use of the road. The
Heart would not allow the kingdom to use the road for troops during the brief
contest against the Sea Princes, and as a result, the Kingdom has had little to
do with the Dreadwood or the Heart since.
The Northwest corner of the Dreadwood was burned down in 595
C.Y. by Nackles, creating a long scar of burned land since called
“Nackles’ Waste.”
Drowning, The: The curse that fell upon
Mîmroddin. The
dwarves of that fabled city fell victim to their greed and
mined too close to an underground river. The resulting flood submerged most of
the city and drowned much of its population. Those that were able to escape
settled with their
Burghoff neighbors.
Dwarfgate War:
The Dwarfgate War erupted approximately two thousand years ago when the dwarves
of Mîmthorbardin refused entry to the Suloise fleeing the
Rain of Colorless Fire. The desperate Suel laid a
tremendous siege upon the city, bringing all their arms and magic against
Mîmthorbardin’s gates. There were many sorties and forays, and thousands
perished on both sides. In the end, the gates held, and the besieging forces
were utterly destroyed by the Rain. It is said that the dying Suel cast an
awful curse upon the city, and since the War, Mîmthorbardin has
experienced a long series of tragedies.
Dwarves: The first mortal race created.
Although the elf were the first mortals in the World, the dwarves
actually predate the World’s creation. In the beginning, the
God
Govannan
needed assistants in his
Outer World forge. The
Irda were too
delicate. The God sought strong, unyielding servants who shared his love of hard
work and perserverence. He forged nine figures in his own image from adamantium,
the strongest substance in all of creation. He forged life into his works and
thereby created the nine fathers of the dwarves, or “moradha,” as they call
themselves (“children of the Smith;”
Govannan is known among the dwarves as “Moradhin,”
the “One Smith,” often corrupted into “Moradin”).
The dwarves served
Govannan faithfully and assisted him in
the creation of the World and of many wondrous things. However,
Govannan’s
greatest servant was a powerful spirit given the name
Belaiden by the
Fey. Whether
Belaiden was always evil or whether he became corrupted over
time is unknown.
Belaiden swayed the dwarves from
Govannan’s service into his
own. Eventually, he persuaded the dwarves to attempt to steal
Govannan’s
greatest secrets. Furious, and deeply hurt -for
Govannan thought of the dwarves
as his greatest creation- the Star-Smith cast
Belaiden and his accomplices out
of the forge and exiled them to the World. See the
Arkenstone.
The dwarves floundered in the World.
Belaiden abandoned them,
and the elves and
fey had turned against them. But
Govannan had made his
children from strong material, and the dwarves regrouped and made their homes in
the World. It is said that those who followed
Belaiden would become the Derro,
while those who sought by their hard work and ethics to emulate
Govannan will
eventually return to Anzulbelegost, the forge of the heavens to work beside
their creator.
Dwarves retain their strong character. They are famously
strong, resistant to temperature, exhaustion, disease, poison, magic and pain.
Their unyielding nature is both their strength and weakness. While they are
universally feared and respected on the battle-field, for they will never
surrendor nor give quarter; they are absolutely true to their word and are known
for being painfully honest. They are quick to take offense and nearly never
forgive, yet they make friends for life. Dwarves’ greatest weakness is the flaw
that sent them into the World. Even “dragon greed” is second to “dwarf greed.”
Earth Mother, The:
Another name for
Danu.
Egg of the Phoenix: The Egg of the Phoenix has
a metaphysical existence. In one sense, it is a powerful artifact of sorts
created by Danu in the beginning of things as a contingency lest the
World come to an end. Contained within the Egg is an entire new World, exactly
like this one, aging as this one ages. In the event this World ends, the Egg can
be broken and the new World hatched.
In another sense, the Egg is, or at least was at one point in
time, the new
Horned King child. As
Gnarley Bones came closer to
destroying this World, a new
Horned King child was born in the
Valley of the Earth Mother. The child existed on more than one plane of existence, on
others he took the form of the Egg. Thus, when
Ralishaz commanded
Alecto
to capture the Egg, and hide it in
Sepulchre, in this World the child was
also kidnapped and hidden.
It was
Ralishaz’s hope to destroy the Egg, thereby preventing
the World from being created anew should his pawn
Gnarley Bones fail. In 598 C.Y.,
a band of adventurers traveled to
Sepulchre, managed to defeat
Alecto, and
returned the Egg to the Congress of Life in the Beastlands, on this World, the
child was returned to the
Valley of the Earth Mother.
Elves: The first race awakened by the
Gods
during the First Age, though not the first created (see
dwarves). The
elves were especially favored by the
Gods and were taught by the
Fey.
They were given the right to give names to all the things in creation. Their
language is descended from the High Speech used by the
Fey and the
Gods.
In form, the elves tend to be tall and thin. Their skin color
ranges from peach to light brown, and their hair is typically dark. The elves
from the Empire of the Petal Throne were exceptional in that they tended
to have light hair. They have sharp features, almond-shaped eyes and pointed
ears. elves have keen senses and can see well in the dark. They have an innate
adeption to magic and most know at least a few spells. elves live the longest of
all the races, typically forty centuries. They tend to live in thick woodlands,
but make their homes in all climates.
Empire of the Petal Throne: The Empire of the
Petal Throne was a nation formed at the beginning of this
Age by the
Fey
sisters Celene and
Veluna. The Empire encompassed the majestic
forest
Grenevielleux (see also
Grandwood the Great). The Empire
fostered unity between humans, gnomes,
elves and the
Fey. The
Dwarves of the
modern-day Good Hills declined an invitation to join the Empire, but traded with
it. The Empire’s main rival was the burgeoning
Suel Empire to the West.
The Empire clashed with
Gnarley Bones when the
Horned King raised
Black Towen and set himself up as God-Emperor. He
laid claim to much of
Grenevielleux. The Empire joined the druids and the
witches in opposing
Gnarley Bones, and paid a terrible price. Much of
Grenevielleux was destroyed and the Empire’s forces were laid waste. Many
undying spirits were cast into the Beastlands, or destroyed irrevocably by
Gnarley Bones and his horrid bride
Frodomere. The battle against Gnarley
Bones raged for centuries, but eventually he beat the Empire forces all the way
back into a corner of the once-mighty forest. Pausing to devastate the
Valley
of the Earth Mother,
Gnarley Bones created the evil fortress of
Atter
Towen to keep watch on the nearly-defeated Empire.
The Empire tried a last ditch forked attack.
Ahmazda
led a host against
Atter Towen, while
Veluna led a second army against
Black Towen. Both efforts failed horribly.
Ahmazda was captured by the
Mallamie, and imprisoned beneath
Atter Towen.
Frodomere met
Veluna’s force
at the foot of
Black Towen, scattering the army before her and capturing the
Fey
Empress. Celene, facing certain defeat, sued for her sister’s release even as
her brother-husband languished beneath
Atter Towen.
Frodomere required a
horrific price for
Veluna’s release, a tribute of one thousand elven maidens.
Celene paid the price, dooming the maidens and depriving the Empire of nearly
all its young women.
Veluna could not forgive her sister, and departed the
Empire, leaving with those who would follow to the north.
Celene attempted to hold the Empire together. It seemed as
though she faced certain defeat. Indeed, the
Horned King offered her an
opportunity to surrender, requesting her daughter
Morwen’s hand in
marriage as a symbol of peace.
Celene managed to delay the emissaries from
Black
Towen while her agents stealthily made a counterattack devastating to the Horned
King.
Where her sister and brother failed in bravery and raw
strength, Celene succeeded through guile and stealth. Her agents were able to
free Ahmazda, and steal the
Cauldron of Plenty (by now corrupted into the
Black Cauldron), the
Ship of Earth and Sea, and most importantly,
the Sword of the Moon. Ordering the
Cauldron-Born to march into a
great pyre and destroy themselves, the Empire succeeded in destroying much of
the Horned King’s army. Terrified that his enemies were now armed with weapons
capable of harming him,
Gnarley Bones launched a massive attack against the
Empire’s remaining forces (see
Battle of Atter Towen).
After
Ahmazda’s destruction, and the
Horned King’s retreat,
Celene herself departed for the East, formally dissolving the Empire.
Morwen was
left in her stead to govern those who would stay (see the
Heart of the Wood).
Eöwen: (Alternately, Eöwyn) A swanmaiden. Eöwen
(YO-WENN, or AY-oh-WENN)was an adventurer from Ket. While battling a spirit naga
outside the village of
Orlane, she entered the Lodge of the Rock, the
holy sanctuary enclosing the
Navel of the World. Eöwen converted to the
faith of Danu. After tirelessly battling on the
Earth Mother’s behalf, Eöwen was
asked by Lady Iwain to join the
Order of the Shawl. Eöwen made her
oaths to the Earth Mother, accepted the shawl, and became a member of the Order.
For many decades, Eöwen has defended
Orlane from enemies of
the Earth Mother. When the druids began to suspect that
Gnarley Bones was
stirring again in
Deepingdale, Eöwen investigated. She was captured by Gnarley
Bones and nearly sacrificed atop a wicker giant when she was captured by a band
of adventurers that included
Danzig Farplains. Eöwen accompanied the
adventurers on several occasions. She spent much of her time with the adventurer
Wolfmoon Treeman, the son of
Gleam Treeman. The two have planted an
orchard in
Saltmarsh in reverence of
Celene’s orchard in
Avenmore,
Wolf and Eöwen’s garden has become a popular attraction in the small seacoast
village. She also took part in the unsuccessful campaign during the
Winter of
Tears to stop
Tanak Constantine from using the
Black Cauldron
to resurrect
Gnarley Bones.
Eye of the Witch, The: An artifact of unknown
origin. It first appeared in the
Suel Empire. By unknown means, the Eye
traveled west, where it came into the possession of the
Wicca. The last
Horned King had been coronated when the witch-queen presented the Eye to
him.
The Eye became considered one of the holy weapons of the
Horned King (see also
Cauldron of Plenty,
Crown of Horns, Navel
of the World,
Spear of the Sun,
Sword of the Moon). The Eye
allowed the
Horned King to perceive events far away. He wore it on an adamantium
chain. Not long after he accepted the Eye, however, the
Horned King violated his
oaths to the Earth Mother and declared himself a God-Emperor. As
Gnarley Bones, the
Horned King came into conflict with the
Empire of the
Petal Throne.
Ahmazda, the leader of the Empire’s forces struck
Gnarley Bones with the
Sword of the Moon during the
Battle of Atter Towen.
The blow severed the chain holding the Eye and it fell to the battlefield.
The Eye passed through many intervening hands following the
Battle. Eventually, it made its way into the
Suel Empire again, where it was
brought to Lashan, the
Suloise academy of wizardry, for study. As it was
being studied, the
Invoked Devastation occurred, changing the face of the
earth and stranding
Lashan high in a range of raging volcanoes, the precursors
of the Hellfurnaces. The
Invoked Devastation was followed by the
Rain
of Colorless Fire, which annihilated the
Suel Empire.
For more than a thousand years, the Eye remained in the ruins
of Lashan until discovered by Tanith Constantine and his companions. Tanith
brought the Eye west with him. He discovered two things about the Eye: it
contained a dream world within it; and it could not be gotten rid of easily. The
Eye carried within it the
Nightmare Beast, who was accidentally freed.
Despite several attempts to rid himself of the Eye, it
continued to return to him. During his invasion of
Highport, the hidden city of
the Slave Lords, the Eye left him at the Temple of
Iuz, creating a battle
between Gnarley Bones and the Old One, and causing the
Pomarj to fall under
Gnarley Bone’s control.
The Eye was not seen again until the
Winter of Tears,
when Tanak Constantine appeared at
Khaverdess. Some deal was
struck between Constantine and
Nackles, as
Mallang delivered the
Eye to Tanith once again.
Faeries: The name given to the least powerful,
and most numerous of the
Fey. Faeries vary widely in appearance,
disposition and power. As (largely) good spirits encased in a physical form,
faeries are undying, and if their physical form is destroyed, they return to the
Outer World. Pixies, Nixies, Sprites, Dryads, Sirines, Nymphs, Sylphs,
Nereids, Kelpies, Satyrs, Korred, Kech, Eblis, Quicklings, Buckawns, Brownies,
and Leprechauns are examples of the varied faerie race (see also
Darklings).
Feg: Feg is a quickling lord (see
Darklings).
He first appeared in the service of
Nackles. He fought at the
Battle
of Elmreddy Glen, and did not accompany
Nackles during his flight to
Skulltop. Since the Battle, Lord Feg has remained in the
Witches’ Hills,
where he musters forces to harry The
Heart of the Wood. Lord Feg has
recently occupied
Atter Towen, where he has set himself up as a minor
tyrant.
Felperic Mîmklar: Felperic was an influential moudhi, or
dwarven priest, from the dwarf capital of Mîmthorbardin, rising to power
circa 2000 B.C.Y. Felperic survived the
Invoked Devastation, and the ensuing Dwarfgate War. It was
shortly after this time that Felperic received a vision be believed to come
from Moradin. The vision revealed the resting place of the
Arkenstone. Felperic believed that the stone was located in one of
Mîmthorbardin’s farthest-flung copper mines, in a northwest range of hills
then known as the Iron Legs (today known as the Jotens).
Felperic petitioned the Council of Thanes for permission to
leave the City with a band of devout followers to retrieve the
Arkenstone.
Mîmthorbardin, at this point, was completely sealed off. For this reason,
and based upon the council of the High Moudi, the Thanes denied Felperic’s
request. In response, Felperic fermented revolt and dissention in the
Sealed City.
Circa 1800 B.C.Y., Felperic had risen in power even further,
and was next in line to be the High Moudhi. The revolt he had started had
led to the division of the derro and dwarven cities. After the death of the
High Moudhi, it was revealed that Felperic was not a priest of Moradin at
all, but rather of Abbathor, the god of secrets. Felperic organized an
abortive coup against the Temple of Moradin, but was quickly defeated. Due
to his noble parentage, he was ordered to be imprisoned for life rather than
put to death.
Felperic served less than a century of his sentence when his
followers orchestrated a bloody escape. Felperic and his followers fled the
City, treasonously opening the gates of the City for the first time in three
hundred years, and fled to the northwest, where the vision had revealed the
location of the Arkenstone.
Felperic found the land greatly changed. Following the
Invoked Devastation, the Iron Hills had become the lava-belching
Hellfurnaces and the Iron Legs, once gently rolling hills, were now towering
snow-encrusted peaks. He led his self-proclaimed pilgrims through the
wastelands, losing many along the way. Coming to the mine, he set about
digging up the Stone.
Throughout the many centuries, he never wavered from his
fanatic task. As his followers fell, they were forced into undying
servitude to continue the task. Those who attempted to flee were slain and
reanimated under his command. Soon, the mine became a haunted, desolate
place. All those who stumbled into its maw were put to work on Felperic’s
plan.
In December of 606 C.Y., the adventurers known as the
Stormcrows investigated the mine. Stumbling upon the unholy operation, they
discovered that Felperic was continuing his obsession. They destroyed his
body, but his fierce spirit possessed a relic owned by one of the Stormcrows;
the hammer Whelm, owned by Mogrim Mîmbalroth.
Fey, The: The Fey are spirits that were given a
physical form by the
Gods in the
First Age. The Fey acted as servants of
the Gods, and helped them in awakening the races, and spreading the faiths of
the Gods.
Like the
Gods, the Fey are undying. Eventually, even the
physical forms created by the
Gods will expire (the forms being made out of
physical substances). Freed of their physical forms, the Fey return to the
Outer
World. Many choose to return to the World, and the
God whom the Fey follows (or
a high-ranking servant) usually creates a new form for the Fey to inhabit. Good
spirits, they are highly magical creatures, and most exhibit a tendency towards
an archetype.
Ahmazda, for example, was a fierce warrior, much like
Morrigan, the Goddess he primarily served, whereas
Celene, who served
Danu, had power over plants and living things, etc. Short of violence, they
will never die; even if killed, their spirits will return to the earth after a
period of time. It is, however, possible to permanently destroy one of the Fey
under certain circumstances. The Fey can reproduce, but do so rarely.
There are great differentiations among the Fey. Much of the
difference depending on the deity the particular Fey followed in the beginning
of time and of the individual power of the spirits. All
faeries, such as
Nixies, Pixies, Nymphs and the like (and
Darklings) are lesser types of
Fey. Others, such as
Celene, are nearly as powerful as minor deities. In the
beginning of time, the
Mother of Monsters captured some of her sister’s
creations and corrupted them, creating the
goblin hordes. Thus, there is
undying enmity between the Fey (and their descendants) and
goblins. In the
Beginning, there was a multitude of Fey. Their numbers have slowly dwindled over
the Ages, as some choose not to return to the World when their physical form at
last expires, fewer are permanently destroyed. The greatest of the Fey, beings
such as Ahmazda,
Celene,
Morwen and
Veluna are very few in number,
the majority of these having chosen to return to the
Outer World.
First Age, The: The first Age began immediately
upon the beginning of things, when the
Gods and their servants, the
Titans,
created the world. Several millennia into the First Age, the
Gods created life
in the World. Danu created plants and animals, the other
gods, assisted
by their personal servants the
Irda, fashioned her creations according to
their tastes, and the World was seeded.
Danu created the
Fey to
oversee her creations. Other
Gods, such as
Govannan, created their own races to
serve them.
Discord entered the first Age when
Danu’s shadow, the
Mother of Monsters, entered the World. Vamatar corrupted that which she
could not kill. The
Fey she captured degenerated into
goblinkind; she created
the race of orcs from
elves; strife and division broke out among the races,
creating the precursors of the drow and the derro; the
titans revolted against
the Gods; the
Irda became gross parodies of themselves as they surrendered to
their gluttonous hunger.
Iuz caused the nascent
dwarves to be cast out
into the World by turning them against
Govannan.
Danu, seeing the discord, created an Order in the World. Near
the end of the First Age, the first Men awoke. Humans served the deity of their
choice. Although they lived only short lives, they had the capacity to change
the World. Danu set in motion the cycle of the
Horned King, whereby Ages
would begin and end. The First Age came to a calamitous end as the races watched
in awe and terror as the first
Horned King tore civilization down so that it
could begin anew.
Fist of God, The: One of the tallest mountains
in all of Oerth. Named “Suneater” in the orcish tongue, the seven-mile tall
mountain stands in the near center of the
Pomarj. It is so named because it
completely blocks out the sun during certain times of the day. On one of its
slopes is a lake, the secret city of
Highport is located on an island
therein.
Flan: A human race that constitutes the
indigenous people of central
Oerik. They are a separate ethnicity than the
Oeridians and the
Suloise. The Flans are roughly characterized by
their smallish, wiry body type, dusky skin, wide noses and dark hair and eyes.
Prior to the
Suloise migration east from the
Suel Empire, they were the
dominant human racial type in the area stretching from
Suel to the west to Wooly
Bay to the east. Their language, flannish is still spoken, but the
Great
Kingdom’s occupation of the continent and intermarriage have largely reduced
its use to small pockets. In Western
Oerik, most druids tend to be of flannish
stock. The populations of Yeomanry, Keoland, Ket and the Hold of the Sea Princes
are largely flannish, although the ruling class of the Sea Princes are Oeridian.
The people of
Burghoff are from an entirely separate ethnicity, Burghal,
although pockets of Burghal populations exist in the Sea Princes’ holdings,
particularly in the area of the
Dreadwood.
Fortinbras:
Lord Guy of Shank’s loyal valet.
Fortinbras (FORR-tin-BRAH) has been a Knight of
Shank for nearly forty
years and Guy is the fourth Lord he has served. Fortinbras survived
Lord
Gustav’s despicable reign, but spent the last four years of that reign
imprisoned beneath Shank Hall for refusing to carry out the mad Lord’s insane
whims. Lord Guy freed Fortinbras upon his father’s death. In recognition of his
long service, the Kingdom of Keoland granted Fortinbras the wondrous steed
Gramshen. One of the
Winhimm,
Gramshen speaks the common tongue of
Oerth.
Frodomere: The first, and most horrible, of
Gnarley Bone’s brides. In life, Frodomere (FROH-doh-MEER) was a woman named
Dredeleine, a druid alive at the time of the last
Horned King’s rise to
power. She guided
Slaine MacRoth through the preliminary rituals and even
aided him during some of his quests to recover the holy weapons of the Horned
King (see the
Cauldron of Plenty;
Crown of Horns; the
Eye of
the Witch;
Navel of the World;
Ship of Earth and Sea;
Spear
of the Sun;
Sword of the Moon). It was rumored that they became
lovers. By the time
Slaine set foot upon the
Navel of the World and assumed the
role of the
Horned King, Dredeleine had become the Archdruidess.
As the
Horned King marshaled his forces, preparing war
against the Suel Empire, Dredeleine attended him at
Danu Towen.
Soon after, the two entered into a marriage, breaking the
Horned King’s most
sacred vow. Immediately, the
Horned King declared himself to be a God-Emperor
with Dredeleine as his Empress.
Dredeleine became corrupted by the
Horned King’s influence.
Stripped of her title by the druids, she became the first
High Drune, and
fostered that horrid faith. The awful energies she wielded devoured her
completely. She matched and possibly even exceeded her husband in wickedness and
depravity. Her enemies knew her as “Frodomere,”
flannish for “Mother of Fear.”
Although the
Horned King would take many brides, Frodomere
retained her title of Empress. She governed
Black Towen when the Horned
King was away in battle. Towards the end of the war against the
Empire of the
Petal Throne, Frodomere faced an assault led by
Veluna. Frodomere
herself took the field and the Empire’s forces broke before her. She captured
Veluna, and imprisoned her beneath
Black Towen. When
Veluna’s sister
Celene
sued for her release, Frodomere demanded an almost impossible price, one
thousand elven maidens.
Celene paid the ransom, and Frodomere released
Veluna,
knowing that by doing so, she would shatter the Empire. The maidens entered
Black Towen, and never returned. It was rumored that Frodomere had them horribly
tormented, tortured and finally bled to death. Some say that she had her bath
filled with their blood and bathed in it. The undead known as banshees first
appeared around this time.
When
Gnarley Bones fled the field at the
Battle of
Atter Towen and departed for the southeast without her, Frodomere tried for
a time to rule in his stead. Forces led by the druids and the newly-formed
Heart of the Wood sealed
Black Towen, trapping her within. Frodomere
remained in the bowels of that evil place for nearly fifteen hundred years,
festering away without
Gnarley Bones’ power to sustain her. During the
Winter
of Tears,
Tanak Constantine used the
Black Cauldron to break
the seal. Several years later, Frodomere, now much weakened by her imprisonment,
was able to rouse herself and escape.
Furies, The: The three most feared agents of
Ralishaz, the
God of Misfortune. In name, they are
Alecto, Callisto
and Euryale. The furies were sent forth by their Lord to bring ruin upon the
proud and the materialistic. Over the Ages, the three furies were captured and
bound in unbreakable cages. Each of the three cages can only be opened in
certain ways:
Alecto’s by the touch of a unicorn’s horn, Euryale’s by an honest
man and Callisto’s by one beloved by
Ralishaz. Both
Alecto and Euryale’s cages
have been opened, and they have been released into the World. Callisto remains a
prisoner of the
Heart of the Wood in
Avenmore.
Alecto stole the
Egg of the Phoenix from the
Valley
of the Earth Mother in 598 C.Y. She hid it away in
Sepulchre. She was
later defeated on that plane, and her material form destroyed. She has thus been
dismissed to Pandemonium for seven years.
In form, the furies resemble great harpies and are second to
nothing in the fear they generate. They are as strong as giants, bear sharp
feathers made of iron and adamantium claws. They can use lightning bolts as
whips and can summon destructive winds.
Gilandril Greycloak: A sylvan
elf, twin brother
of Adric, and son of
Jenness. Gilandril
(GILL-lann-DRILL) accompanied his brother,
Danzig Farplains and a band of
adventurers in the investigation of a haunted house in
Saltmarsh, a nearby
lizard man lair, and took part in a full-scale assault on a Sahuagin fortress
located just off the coast from the Hool Marshes. Gilandril later took part in
the
Battle of Elmreddy Glen.
Nackles killed Gilandril beneath
Atter Towen.
Glaurung: A young red
dragon living in the
Hellfurnaces, near
Lashan, the lost
Suloise school of wizardry (see
Suel Empire). Glaurung (GLAHR-rung) fought, and was slain by,
Karat.
Gleam Treeman: Father of Wolfmoon Treeman,
Gleam was in fact a wolfwere from the
Witches’ Hills. Masquerading as a
woodsmen, he passed from village to village, preying on the unknowing
inhabitants. For a time, he took a human wife and settled down, but soon a rash
of local murders were traced to him, and he was chased deep into the
Dreadwood.
Gleam remained a menace haunting the woods for several decades, avoiding
attempts by the
Heart of the Wood to capture him. For a time, the Sea
Princes placed a ransom for his hide, an offer pursued unsuccessfully by several
adventurers. He was finally killed by his son during the
Winter of Tears.
Gnarley Bones: The being called Gnarley Bones
was once a human man. At what was intended to be the end of this
Age, a man
named Slaine MacRoth, who rose to fame and renown throughout
Grenevielleux, completed many perilous quests to recapture the holy weapons
of the Horned King (see the
Cauldron of Plenty, the
Crown of Horns,
the Eye of the Witch, the
Navel of the World, the
Ship of Earth
and Sea, the
Spear of the Sun, the
Sword of the Moon).
Standing atop the Navel at
Danu Towen, he was proclaimed the
Horned King
of this Age and was imbued with one-seventh of the
Earth Mother’s power.
Soon after his ascension however, this
Horned King committed
a vile act of betrayal that was unprecedented. As he gathered his forces for the
supposed assault against the
Suel Empire, the
Horned King took Dredeleine,
the Archdruidess, as his wife (see
Frodomere). Since he was already
ritually married to
Danu, this act was a blasphemous rejection of the
oaths he had taken. He raised
Black Towen to surround the Navel and
proclaimed himself God-Emperor.
The
Empire of the Petal Throne immediately challenged him.
Thus, while he would have likely been drawn into conflict with the
Suloise
simply by their proximity, and perhaps have averted the
Invoked Devastation
and Rain of Colorless Fire, he instead waged war against the druids and
the Fey Empire. Invulnerable as he was, no force on earth could truly
harm him. He was not however, immortal, thus he aged and decayed during the
course of the war against the Empire. He became a decrepit mockery of himself
and took the self-degrading name given to him by the children of his Empire,
“Gnarley Bones.”
Gnarley Bones defeated all his enemies, but was undone by his
own self-loathing and fear of death. He destroyed most of
Grenevielleux,
annihilated the
Wicca, devastated the
Valley of the Earth Mother,
and beat the Empire of the Petal Throne back to an indefensible corner, backed
on all sides by the Azure Sea.
Celene, however, managed to steal, among
his other weapons, the
Sword of the Moon.
Ahmazda, temporarily imbued
with power from
Danu, wielded the Sword at the
Battle of Atter Towen,
dealing him a grievous wound. Gnarley Bones destroyed
Ahmazda irrevocably, and
therefore stood victorious. The wound was not mortal, he could have defeated
what was left of the Empire then and there. The pain of the wound, combined with
the fear at the loss of his weapons, added to his own self-destructive streak,
causing him to flee to the far south-west, abandoning his allies. In a corner of
the world, he fashioned an impenetrable fortress around himself (see
Slaine
Towen).
Gnarley Bones hid in
Slaine Towen for nearly fifteen hundred
years, cowering in the unfathomable foundations of that place, fearful that a
new Horned King would be born and, wielding the holy weapons, destroy him. By a
twist of fate, Gnarley Bones encountered
Danzig Farplains in 596 C.Y.
Danzig was in fact the very figure Gnarley Bones had feared, but Danzig had
never undergone the training of the
Horned King. Realizing that there was no one
to stop him, Gnarley Bones launched the horrific host he had been building for
centuries, marching north toward the
Valley of the Earth Mother to destroy the
World at last.
Gnarley Bones was defeated at the
Last Battle.
Unbeknownst to him, yet another
Horned King child had been born. This one
existed on both worlds, this one and the Beastlands. At both the
Valley of the Earth Mother in this world and the Temple of Life in the Beastlands, Gnarley
Bones easily defeated the forces arrayed against him. Striding up the steps of
the Temple he delivered what he thought would be the coup de grace,
breaking the
Illearth Staff. The deadly energies released drained the
very life essence of many, and aged the rest. By a cruel trick, the energies
aged the Horned King child into an adult. Imbued by
Danu with an adult’s
intelligence, the new
Horned King was able to kill
Gnarley Bones with the
Spear
of the Sun. Gnarley Bones, laughing as he stood witness to the cruel irony, was
destroyed. All along he had been a game piece in a vast game of chess played
between the twin
gods of fortune and misfortune. His soul presumably returned to
Danu. The new
Horned King was returned to infancy, and is at the Temple still.
But the
Horned King’s soul would not rest for long. During
the Winter of Tears,
Tanak Constantine sought to use the
Black
Cauldron to resurrect the old
Horned King. Although he was opposed, he
succeeded in bringing Gnarley Bones back into the World. Gnarley Bones, though,
longed for the black embrace of nothingness. Thus, he knelt within the Cauldron,
shattering it, and destroying himself irrevocably. His soul was banished to the
Outer Void.
In “life,” Gnarley Bones was an exceedingly high-level
ranger, who later became the
High Drune upon renouncing his oaths to
Danu,
his symbolic wife. He was completely invincible to all attacks save those caused
by his holy weapons, when wielded by his own hand. He was not
invulnerable, however; while aging could not kill him, it did cause him to decay
and rot. Likewise, he could not die from disease, but he could suffer its
effect; he could be tricked by illusions, or conceivable even imprisoned.
His power seemed to increase over the centuries, perhaps
through arcane studies. He battled and defeated
Iuz on the Astral Plane,
where his immunities would have little effect. He also created the
Illearth
Staff, thereby exponentially boosting his magical power. Eventually, he
became so rotten and foul that his mere presence caused death and decay around
him. His approach was often heralded by the wilting of plants and death of small
animals. The Earth could not abide his touch, and every footstep he made on the
surface of the World remains to this day a perfect imprint made of dry, lifeless
sand. These are the smallest of the wounds he inflicted upon the World.
Goblins: The many goblin races are descended
from Fey corrupted in the
First Age by the
Mother of Monsters.
The variety of goblins belies their varied beginnings. It is probable that near
the Beginning, minor spirits fell under the sway of evil. Like the
fey from
which they came, goblins are undying. If their material forms are destroyed,
they are cast into the Abyss or Acheron, only to return to the World in time.
At any rate, there are many forms of goblins. Once there were
far more, but many strains have been completely eradicated from the World.
Goblins have been at war with the
Fey, and the
Fey’s adopted children the
elves, since their inception. Driven into inhospitable places by war, they
managed to alienate the
dwarves as well. The smallest and most numerous
of the races are the jebli (JEBB-lee), or “red backs.” Simply referred to
as “goblins” in the common tongue, these goblins stand between three and three
and a half feet tall. They have spindly arms and legs, giving them a fragile
appearance. Like all goblins however, the jebli are tough and hardy. The facial
features of goblins appear almost exaggerated. They have large noses, ears and
eyes. They are typically hairless, have red eyes, and tend towards a tannish
orange in color. They outnumber all other races of goblins, but are the weakest
and are often forced to serve their more powerful brethren. The jebli cannot
stand sunlight, and are completely subterranean in nature, which limits their
habitat.
Hobgoblins, or wermot (WERR-moht), “strong hands,” are
the next most numerous, and probably the most dangerous. Wermots can stand the
light of the sun and see quite well in total darkness. They stand between four
and four and a-half feet in height, and are as strong as men. Their features are
less exaggerated than the jeblis, and their skin ranges between a rose and
yellow in color. Like the jebli, wermots are hairless. Hobgoblins are excellent
smiths, and are nearly always well armed. They are usually led by high-level
warrior/priests. They are the most highly organized of the goblins, and their
culture embraces a tight, military mind-set. Hobgoblins control wide portions of
the territory of
Horned Society and
Iuz. Much of the
Hellfurnaces is also under Hobgoblin rule.
Norkers, or werrut (WERR-root) “strong teeth,” seem to
be a sub-race of hobgoblins. Found only in the northern reaches of the
Hellfurnaces and the
Jotens, werrut are short and stocky. They stand
between three and a-half and four feet tall, and are as strong as
dwarves. Their
skin ranges from dusky orange to brown. Their eyes are squinty and they are
noted for their enormous canines, which look much like tusks (causing them to be
mistaken for orcs). The werrut are fewer in number than the jebli or
wermots, but make up for small numbers with great physical strength and magical
abilities. They count many illusionists within their numbers.
Bugbears, or azwermot (AZZ-werr-MOHT) “great strong
hands,” are giant, hairy goblins. They tower over the other goblins, standing
over seven feet in height and weighing over three hundred pounds. They are
entirely covered with short, thick brown fur, except for their faces and the
pads of their hands and feet. Their facial features resemble the jebli, except
that their ears are even larger, often ending in tufts, like that of a lynx.
Surprising swift for such large creatures, the azwermots can be found nearly
everywhere, often sneaking in alarming numbers across civilized areas to
congregate in hidden strongholds.
Sligs, or malakur (MAHL-ah-KURR) “devil hearts,”
are the worst of the goblins still in the World. They are discussed elsewhere.
So-called “nilbogs,” or jeblimal (JEBB-lee-MAHL)
“devil red backs,” are highly-magical goblins. They have the ability to be made
stronger by each wound inflicted upon them. Only healing magic can harm them.
They are exceedingly rare. However, due to the goblin race’s unanimous worship
of Vamatar, and the subsequent dearth of curing magics available to goblin
priests, most goblin leaders tend to be jeblimals.
Gods: Gods are supremely powerful and immortal
entities responsible for and overseeing various aspects of existence. Gods may
or may not have an actual physical form. If they do, it is not made of the same
material as the World, for Gods predate the World’s creation. None of the Gods
are truly omnipotent, although some appear more powerful than others. It is
probably impossible to accurately scale the powers of any of the deities. It has
been hinted that Gods derive their power from their worshippers, and that the
more worshippers a God has, the greater they become in power. The truth of this
theory has never been tested, although
Ralishaz once boasted that he
“killed” a minor diety, Dalt the God of Portals and Passages, by causing all of
his worshippers to be simultaneously slain by a cataclysm.
In
Oerik, there are two distinct but occasionally
overlapping major pantheons. The first, the so-called “Dozen Deities,” were
worshiped east of the
Suel Empire for Ages. They are Ahto, Amra, Arawn,
Danu,
Govannan, Marzanna, Meness, Mokosh, Morrigan, Ukko, and Vamatar
(see the Mother of Monsters). The second major pantheon comes from the
Suel Empire, and consists of several dozen deities, some of whom came from the
Suel, others from nations the
Suel conquered. Some of the most-widely worshiped
deities of this pantheon are
Pholtus,
Tritheron, and
Zilchus.
Other deities of
Suloise origin are not widely-worshiped, but are influential,
such as Kord and
Ralishaz. The Oeridian gods, if they had a
pantheon separate from the
Flan, have been largely forgotten. The people of
Burghoff worshiped their own gods, only one of whom is named, Dagda. The
barbarians of Oerik’s far northwest worship their own pantheon of Gods,
of which Kos is chief.
The overlapping occurs because several of the deities exist
in multiple pantheons under different names:
Danu is worshiped in the East as
Danaan, Arawn as Nerull,
Govannan as Moradin, Meness as Wee Jas, etc.
Some deities come from no known pantheon, such as
Iuz
and Wastri. This may be because they are not worshiped or because they
perhaps came into existence in some manner after the creation of the World.
Gods are more akin to sentient ideas than actual beings.
Ralishaz once suggested that it was possible for deities to be destroyed
however, and during the Suloise-Baklunish Wars, the Lich-Emperor
Vecna
created weapons capable of slaying the Gods (see
Terminus Est).
Govannan: The star-smith. Govannan (GO-vahn-NAHN)
is the flanninsh equivalent of the
Suel
god Moradin, which itself is a
corruption of the dwarvish Moradhin (the “One Smith”) in his role as creator of
the dwarven race. Govannan is an interesting deity; he was worshipped both among
the flan and
suloise, and no doubt traces his origin to a
primordial deity worshipped by common ancestors of those two ethnicities (he is
known as “Math” to the people of
Burghoff). Govannan is the
god of
crafts, smithing, engineering and creation. He fashioned much of the World at
the behest of his mother, the
goddess
Danu. His work was then set in
place by the Titans in the beginning of things.
In the
First Age, he created the race of
dwarves to
assist him at his work. Govannan’s chief aide was
Belaiden,
an undying spirit blessed with the gift of creativity. Govannan fashioned many
works, including the stars, which he set in the sky to woo his sister, the
goddess Meness.
Before the end of the
First Age, however, Govannan was dealt
a blow. His most trusted servant
Belaiden turned the
dwarves against him, and
together they sought to steal his secrets. Deeply hurt by the betrayal, Govannan
banished his children, together with
Belaiden, out of his forge into the World.
Belaiden would eventually become the scourge known as
Iuz. Ever since
their banishment, the
dwarves have sought to prove themselves worthy of their
creator with great works of craft and skill. It is their belief that
dwarves who
prove themselves in life are allowed to return to their creator’s side upon
death and join him in his labors.
Gramshen: One of the
Winhimm, Gramshen
was awarded to
Fortinbras by the King of Keoland in recognition of that
knight’s four decades of service to the realm.
Grandwood the Great:
Grenevielleux, in
the common tongue.
Great Druid, The: The highest ranking member of
the druidic faith. The Great Druid must face a magical challenge from the
Archdruid every three years to retain his or her title. Thus, the Archdruid and
the Great Druid have a competitive relationship. The Great Druid oversees the
Valley of the Earth Mother.
Great Kingdom, The: The common name for the
Kingdom of Aerdy. The Great Kingdom is surrounded by
many vassal states, such as the North and South Provinces, the Bone March, Ratik,
Ahlissa, Onwall, etc., all of which waiver in and out of existence depending on
the treaties of the time and the whims of the Overking. All these sister-states
are subordinate to the Great Kingdom and are not true independent nations. They
are governed by members of the House of
Aerdy, and are all therefore
related to the Overking.
Great Spring, The: After the
Winter of Tears
was stopped by closing the
Chest of Many Winters, the thick blanket of
snow and ice that had gripped Western
Oerik for eighteen months melted,
causing massive floods. The floods were in many ways as destructive as the
winter had been, but the spring brought new life and hope to the land.
Greneviellieux: Also called
Grandwood the
Great, Grenevielleux (GRAHN-ah-VEYE-yoo) was a majestic forest that covered
millions of square miles of land east of the burgeoning
Suel Empire.
Although the
Invoked Devastation has changed the face of the World, remnants of
the forest can still be seen as far south as the
Dreadwood in Keoland, and as
far north as the Bramblewood in Ket. The forest extended as far west as the
present-day banks of the Javan River and as far east as the present-day Wooly
Bay.
The
Empire of the Petal Throne claimed most of Grenevielleux.
Gnarley Bones destroyed Grenevielleux during his war against the Empire.
At one time, forest fires raged from horizon to horizon, and so much smoke was
carried east by the trade-winds that the barbarians of the Abbor-Alz carry an
oral tradition of the Dark Times, a century when the sun never rose.
Greyhawk, Free City of: The so-called “Jewel of
the Flaeness.” Greyhawk was founded by
Zagyg circa 2000 B.C.Y. as
a trading post on the Selintan river. The post was mostly frequented by
Oeridian traders sailing to and from Wooly Bay. When
Zagyg began
construction of
Castle Greyhawk nearby, circa 800 B.C.Y., the City began
to flourish.
By the time the
Suel refugees reached the Greyhawk
area, they were amazed at the City. Greyhawk was by that time (circa 200 B.C.Y.)
a walled city with a thriving economy, culture and society. Greyhawk was also
still under the protection of its mayor,
Zagyg, at this point. Even the haughty
members of the
Aerdy family knew enough to allow Greyhawk to remain free.
Greyhawk has evolved into arguably the greatest city in
Oerik. Although not the largest (Rauxes, the capitol of the
Great Kingdom
holds that title), nor the oldest (the Oeridian city of Rel Astra holds that
distinction), Greyhawk is arguably the most advanced city. It is certainly
thriving. Within its walls, all nationalities and races mix. Although open use
of magic is regulated, Greyhawk is recognized at the premier source of magical
items, research and experimentation. Likewise, temples to virtually all the
Gods
are represented here, coexisting with each other. Many of the greatest
adventurers of this
Age, Mordenkainen, Bigby, Rary, Evard, and Otto all settled
in the Greyhawk area. It is recognized as the leading source of fashion, culture
and the arts. Even the
Great Kingdom looks to the Free City for the latest
trends. Greyhawk also boasts the most complete libraries in existence. Although
it has little in the way of a standing army, Greyhawk wields one of the most
powerful political forces on Oerth.
Gustav, Lord of Shankshire: Lord Gustav IV of
Shankshire was the sixteenth Lord of that Province. In 596 C.Y., Gustav
underwent a fever that lasted several weeks. Although he recovered, it was
widely whispered that he had become devil-ridden. His madness began to infect
the once-proud Knights of Shank, and his knights became mere extensions and
tools of his depravity. He plundered the province’s resources, murdered his
wife, and maimed his son
Guy II. Gustav was himself killed in 599 C.Y.
Guy, Lord of Shankshire: Lord Guy II of
Shankshire is the seventeenth Lord of that Province. He was preceded by
Lord Gustav IV, who went mad and squandered much of the region’s resources
before being killed during the
Winter of Tears. Lord Guy endured horrible
tortures during his father’s reign. He witnessed his mother, Lady Elaine being
murdered by his devil-ridden father, and was himself maimed when his father cut
out his tongue. He was forced to work as a stable boy, but was able to warn a
passing band of adventurers of his father’s evil.
Upon becoming the newly titled Lord of
Shankshire, Lord Guy
has begun the work of rebuilding the Knights of Shank, a once famed cavalry
regiment. In 599 C.Y., Lord Guy married
Lady Altice.
Haldar Mîmbalroth: (HAL-dahr MIM-bahl-ROTH) A
mountain dwarf hailing from
Mîmroddin. Cousins with Mogrim Mîmbalroth,
Haldar competed with his cousin for the family heirloom Whelm, an enchanted war
hammer. Haldar bested Mogrim is feats of strength, and claimed Whelm. Haldar is
believed to have been killed in 599 C.Y. by the hordes of
Gnarley Bones.
Whelm was later reclaimed by Mogrim.
Harlequin, The: One of the deadliest agents of
Ralishaz, the
God of Misfortune. In 598 C.Y., the Harlequin was dispatched to
wipe out all existence of a band of adventurers meddling in
Ralishaz’s scheme to
use Gnarley Bones to end the World. The Harlequin did so first by
destroying records of the adventurers, then by slaying persons close to them.
During the fall of 598 C.Y., the Harlequin slew dozens of people, including
Baldwyn Bandersnatch,
Caine,
Dame Gold,
Morat Aurung-Zebe, and
Janziduur, to name a few. The adventurers caught up to the Harlequin and
destroyed his physical form, sending him back to Pandemonium for a span of
thirteen years. Presumably, the Ragged King has since retracted his order.
Presumably.
Heart of the Wood: An elven realm located in
the Dreadwood. The Heart is the successor of the
Empire of the Petal
Throne. When the Empire dissolved after
Veluna’s passing to the East,
Celene left the remaining tatters of the Empire to her daughter
Morwen.
Morwen has presided as mistress of the realm for nearly fifteen hundred years.
Most of the Fey left with
Celene and
Veluna, leaving the
Dreadwood to the
elves
and faeries. During
Morwen’s reign, she has seen the rise and fall of the
Witch King, the destruction of
Atter Towen, the rebuilding of that
wicked place and the struggle against
Nackles. During the
Winter of
Tears,
Morwen wisely chose not to dispatch Heart forces against
Gnarley Bones.
The Heart dug in during the Winter, and secured the
Dreadwood's borders against
incursion from
Terromberre troops. The
Witch’s Hills at the
Dreadwood’s westernmost reaches are said to be a constant concern of
Morwen’s.
The Heart has a court -the actual “Heart”- which is protected
by Fey magic such that it is slightly out of phase with the rest of the World.
This protection was created by
Celene and
Veluna during the Empire’s war against
the Horned King. Only those who can find its location and know the
correct passwords can enter into the court itself, which is said to far outstrip
Avenmore in beauty. It is protected by the
Annunaki.
Hellfurnaces, The: A range of monstrous
volcanoes in the West of
Oerik. The Hellfurnaces create a barrier between
the civilized lands to the east and the
Sea of Dust. The Hellfurnaces
were a range of gentle foothills rising up to meet the lofty Crystalmist
mountains until the
Invoked Devastation. The Devastation wracked the
earth and caused the Hellfurnaces to rise in towering might, vomiting lava and
smoke. Some thousand years later, the Hellfurnaces are still largely active.
They have become a home and haven to all sorts of creatures, largely due to the
inability of any large force to penetrate them. There have been no successful
large-scale crossings since the
Suel refugees crossed en masse. Even
their successors, the
Kingdom of Aerdy, likely no
longer possess the means.
High Drune, The: 1. The title given to the
highest ranking member of the Drune religion, roughly comparable to the
Great
Druid. The Drunes are a type of anti-druid, worshiping death, decay and
sickness. They revere the
Mother of Monsters. Although there are
reputedly none left living, several low-ranking drunes were encountered beneath
Black Towen during the attempt to destroy the
Black Cauldron. The
Drune religion was founded by
Frodomere, but she later abdicated her
title to her husband the
Horned King (see also
Gnarley Bones;
Slaine MacRoth).
2. The title taken by
Tanak Constantine during his
attempt to use the
Black Cauldron to resurrect
Gnarley Bones.
During life, Tanak was a
witch, and not a Drune. It is unknown if
Tanak became
an adherent subsequent to his escape from Pandemonium (see
Pnume).
Highport: The secret city of the
Slave Lords,
located in the shadow of the
Fist-of-God in the
Pomarj. It is likely that
the city was destroyed by the eruption of a volcano caused by
Gnarley Bones’
battle with Iuz for control of the
Pomarj.
Horned King, The: A key figure in the cycle of
the Ages. The Horned King is a creation of
Danu, he serves to balance
Chaos and Order, and operates as a check on the power of humanity. The
institution of the Horned King was created at the end of the
First Age.
When the balance shifts one way or the other in too extreme a direction, a
Horned King will be born. Initially, the Horned King is a human like any other
(and not necessarily male, there have been Horned Queens). However, destiny will
guide the Horned King to become a leader and hero unequaled in his time.
Eventually, Danu will approach the nascent Horned King and guide him towards the
collection of her holy weapons: the
Cauldron of Plenty, the
Crown of
Horns, the
Navel of the World, the
Ship of Earth and Sea, the
Spear of the Sun, and the
Sword of the Moon (see also the
Eye
of the Witch). Unerringly, these weapons will have found their way into
horribly dangerous places, and the Horned King will undertake a great heroic
quest to obtain them.
Once they have all been obtained, the Horned King will ascend
the Navel of the World.
Danu will either accept him, in which case there will be
a great shout from the earth itself and one-seventh of the
Earth Mother’s
power will be channeled into her hero, or the individual will be struck
irrevocably dead (this has happened many times). A person accepted becomes the
ceremonial husband of
Danu, marrying himself to the earth, symbolizing the
fertility and renewal of life. With the weapons and the
Earth Mother’s power,
the Horned King is virtually unstoppable. He cannot be killed by any force in
the World, save one. The power comes with a great price. The Horned King’s most
sacred oath is that he will return the borrowed power back to the earth. He does
so through a ritual suicide that returns him to
Danu’s womb. Only the holy
weapons, when wielded by the Horned King himself can inflict a mortal
wound.
The Horned King, upon receiving his title, has seven years to
balance the World. This is usually done by tearing down the human civilization
that is upsetting the balance. Thus, the Horned King has become an apocalyptic
figure of doom and war. This is often the case, but in truth the Horned King is
a symbol of renewal, in his wake, the World will be reborn anew. Just as winter
fells the crops, spring revives them.
The cycle has gone on unendingly. It is unclear how many Ages
have preceded this one (at least three, see
Sakatha). In every
Age, the
Horned King has assumed his (or her) title, performed his duty, and returned to
Danu’s embrace. Until this
Age.
Ralishaz, the dark
God of Ruin made a wager with his twin
brother Norebo, the
God of Fortune, that he could destroy the World. His twin
accepted the bet, and
Ralishaz set about putting his plan in action. He waited
until the end of this
Age, when the
Suel Empire grew great enough to
threaten the Gods themselves. A Horned King arose, a ranger named
Slaine
MacRoth, renowned in sagas and legend. It is unclear when he did it, or how,
but Ralishaz began to plant the seed in
Slaine’s mind -a fear of death. When
Danu appeared before
Slaine, and offered him the opportunity to become her
Horned King, he accepted it. He underwent terrible trials to recover the Holy
Weapons. At last, around circa 2000 B.C.Y., he ascended the
Navel of the World,
and was crowned the Horned King.
But the seed
Ralishaz planted grew to fruition. Only seven
years, the Horned King obsessed. He feared his imminent death. Even
as he gathered his forces for the apocalyptic war against the
Suel, an awful,
monstrous idea grew in his mind. Why give back the power at all? Who can stop
me? Ralishaz’s scheming worked, the Horned King betrayed his oaths to
Danu,
taking a human wife in her stead, and declaring himself God-Emperor. He was
immediately opposed, not only by the terrified druids, but by the
Empire of
the Petal Throne. Thus, a horrible war began, one that caused centuries of
pain and suffering, unimaginable damage, and which allowed the
Suel to grow
strong beyond all imagining.
Because the Horned King refused to surrender his power, he
remained invulnerable past the seven years. He could not die. But the weakness
inherent in his invulnerability was revealed. Although he could not die, he
could Age. Thus,
Slaine MacRoth withered and festered into a foul parody
of the hero he once was. He became a ghastly undying thing, taking the name by
which he was mocked, “Gnarley Bones.” His story is told elsewhere, but
his betrayal caused serious damage to the World. Without the Horned King to end
things, the Age careened on, out of control. the Suloise-Baklunish War resulted
in the
Invoked Devastation, which changed the face of the World, and came
very close to destroying it.
The
Earth Mother had been stripped of one-seventh of her
power. It took her a very long time to recover, and when she did, her attempt to
rectify the matter was ruined by cruel fate.
Danu caused another potential
Horned King to be born, this time directly to the druids, where he would be
trained and prepared. His goal would be to slay
Gnarley Bones at last and end
the Age.
Ralishaz would not so easily be denied. He enjoined
Tanelorne the
Wicked to lead a host of evil things into the
Valley of the Earth Mother
to kill the child, who had been named
Slaine MacRoth, symbolically replacing the
old Horned King.
Danu, invoking the
White Stag, was able to save the
child. He grew up to become
Danzig Farplains, a hero of renown in his own
right, but unworthy of the Horned King title. All was not yet lost,
Danu played
her trump card, she had created the
Egg of the Phoenix ages before. With
it, she could save the World yet.
But
Ralishaz’s game was only yet beginning, and in 596 C.Y.,
he played his hand. He maneuvered Danzig into
Deepingdale, then
engineered a meeting with
Gnarley Bones.
Gnarley Bones, realizing that there was
no Horned King to face him, decided to destroy the World once and for all.
Ralishaz’s plan was laid clear. He had never intended the
Suel to destroy the
World. He would use the
Earth Mother’s own estranged husband against her,
killing her with her own power. He, through his agent
Tanak Constantine,
and his unwitting dupe Tanith,
Tanak’s son, cleared the stage for the Horned
King’s victory. The
Nightmare Beast was unleashed, spreading chaos,
killing the remaining
Witches, and settling an old score. Nation was set against
nation, chaos was unleashed. Every good deed Tanith and his comrades committed
was orchestrated with
Ralishaz’s design. Their actions in
Longspear
fueled suspicions of cultism, the Yeomanry and Keoland were called in to calm
the Free City. By resurrecting the High King
Llewellyn, they sparked a
war between
Burghoff and the Sea Princes. Their actions in
Greyhawk
turned the City’s attention away from the horror being unleashed in
Deepingdale. Their campaign against the
Slave Lords completely destabilized
the Pomarj and the Wild Coast. They unwittingly ignited an Astral battle between
Gnarley Bones and
Iuz, triggering the release of the Old One’s vast army
against the Kingdoms of the North. By sending his servant
Alecto to
capture the Egg of the Phoenix, he sent the party careening through the plains,
igniting a civil war by the
Despotrix of Hardby, causing the
near-destruction of
Sepulchre, diverting the
God’s attention from the old
Horned King’s host as it tore north towards the
Valley of the Earth Mother and
destiny. By granting
Tanak a human body, they allowed him to open the
Chest
of Many Winters, plunging the World into a near-ice Age.
Ultimately,
Ralishaz lost his wager, however. All his plans
were for naught. His brother had hedged his bet. He staked his wager on Gnarley
Bones’ character. He allowed his twin to pervert the Horned King, sat idly by as
the
Invoked Devastation rocked the World, allowed
Gnarley Bones to awaken to the
fact he was unopposed, and did nothing as the World plunged headlong into Chaos.
He knew that
Gnarley Bones would not be content with only victory. Without a
Horned King to oppose him, that result was preordained. Norebo knew that Gnarley
Bones would want to rub the World’s face in it.
And he did. As he stood at the Temple of Life, victory in his
hand, Gnarley Bones broke the
Illearth Staff, hoping to inflict one last
grievous wound before he drew the curtains of Reality closed. The Act
aged the infant Horned King within, and led to his defeat, and the return of his
power to Danu.
It is unclear what has become of the Horned King seen at the
Last Battle. Since the
Egg of the Phoenix and this child were one and the
same, it appears that this Horned King was born Ages ago. Will the Horned King
rise again to end this
Age, or did the
Age already end with
Gnarley Bones’
death, and no one noticed? Or, has
Danu kept a Horned King in her sleeve this
entire time, the dealer’s hedge against
Ralishaz’s hand? The truth will not be
known until 617 C.Y., when the child, if he is the Horned King, will be an adult
and will begin to make his mark on the World.
Horned Society, The: After
Iuz’s capture
by Zagyg, and imprisonment beneath
Castle Greyhawk,
Iuz’s most
powerful servants, largely evil humans, cambions and alu-demons, formed their
own federation, splitting
Iuz’s realm between themselves but uniting against
their enemies to the south. The Horned Society was able to prevent the
Great
Kingdom’s forces from overwhelming them, but were eventually driven north of
the Nyr Dyv, and surrounded. They might have fallen if not for
Iuz’s escape.
Since Iuz’s return, he has granted his western lands to his faithful agents, and
the two nations remain the scourge of the flaeness.
Illearth Staff, The: Originally, the Illearth
Staff was a powerful artifact considered holy to the druids, the Arm of Dagda.
Dagda was apparently a deity worshipped by the people of
Burghoff. At
least an Age ago, the staff was hidden in his trapped tomb in
Burghoff.
In 596 C.Y., a band of adventurers coming to retrieve another relic, the Finger
of Dagda, unwittingly led
Gnarley Bones into the tomb. They witnessed the
foul Horned King take the Arm and corrupt it into a weapon of death and
decay.
Before its corruption, the Arm could raise the dead and heal
damage done to nature. Dagda was the so-called “Dozen King,” and the Arm was
said to increase the wielder’s magical power twelve times. The Staff was only
fleetingly seen while used by
Gnarley Bones, but it did seem to increase his
drune powers -he was after all, originally only an exceptionally high-level
ranger, the title
High Drune was honorary. With the Staff,
Gnarley Bones
was able to control the weather, summon clouds of locusts and enter the Astral
Plane.
The Illearth Staff was destroyed during the
Last Battle.
Gnarley Bones, thinking he had defeated the forces of
Danu broke the
Staff as his coupe de grace. The resulting shockwave aged or outright
killed the living forces assembled. Unfortunately for him, the shockwave aged
the new Horned King to adulthood. Granted the mind of an adult by
Danu, the new
Horned King slew
Gnarley Bones both in the World and in the Beastlands.
Invoked Devastation, The: A horrible spell
unleashed by the Lich-Emperor
Vecna at the end of the war between the
Suel Empire and the rebelling Baklune province. As the Baklunish forces
shattered the gates of Apollokeen, the legendary capitol of
Suel,
Vecna
unleashed the Invoked Devastation, a spell so powerful it changed the face of
the World. The spell blasted all the Baklunes out of existence as if they never
existed. It also caused a blow to the earth that annihilated the Baklune
republic and the resulting aftershock caused earthquakes, volcanic eruptions and
tsunamis. The very face of the World was changed as the Western Sea rushed in
and swallowed nearly half of the Empire. To the East, the Devastation caused the
Hellfurnaces to erupt out of the earth, vomiting magma and choking smoke.
The Devastation leveled every single standing building in
Suel, turning the
apotheosis of civilization to ruins in an instant. It is estimated that the
Devastation killed nearly one-third of the
Suel population. The resulting
Rain of Colorless Fire caused the survivors to flee, mostly to the East,
through the
Hellfurnaces, where most perished. Those that made it through
colonized the gentle lands to the East that had already faced a war between the
Empire of the Petal Throne and
Gnarley Bones.
Vecna itself survived the Devastation, it is said, although
Apollokeen itself, the center of the Devastation, was largely vaporized. It is
said that even as the Rain fell,
Vecna was assassinated by its most trusted
henchman, a bodyguard named Kas, who used a sword
Vecna had itself enchanted to
be capable of slaying deities.
No known copies of this spell exist.
Irda: The Irda (IRR-dah) were a race created by
the gods. An offshoot of the
Titans, the Irda acted as messengers and
personal servants of the
gods. Handmaidens and squires of the
Gods, in
appearance, they were lovely to look upon, as their creators wished to surround
themselves with beauty. When the
titans made war on the
gods, the weakness of
the Irda was revealed. Although they were beautiful, well-spoken and gifted,
they suffered from a ravenous appetite. They gave in completely to their
monstrous appetites and became gluttonous, beastly things. They, too, revolted
against their creators, and were cast into the World. The once-beautiful Irda
became the scattered tribes of
Ogres, who continue to scour the world to satisfy
their unending hunger. Only the magic-using Ogre Mages still display their
relation to these long-lost creatures.
Iuz: (YOOZ) Iuz “the Old One,” is a mysterious
figure in the World. Whether he is a demon, the son of a deity, an
Irda,
or one of the renegade
titans is unknown. It is known that Iuz was
present at or near the beginning of things, and spent much of the
First Age in
the service of the
god
Govannan. He was for a time
Govannan’s greatest
servant and friend, although it is said that
Govannan’s later creation of the
dwarves sparked jealousy and greed in Iuz’s heart. Iuz was known by the name
Belaiden by the
Fey during the
First Age, in reference to his
mastery of the craft of smithing. Iuz acted as
Govannan’s agent, often traveling
to the World, performing errands on behalf of the star-smith.
Iuz was interested in the secret working of things. He was
very creative and skillful. At least during the beginning of the
First Age, Iuz
created many items of beauty for the
Irda and the
Fey, and assisted his Lord in
the creation of major gifts to the
Gods and the World. He assisted his master in
the creation of the stars as an offering to
Govannan’s love, the
Goddess Meness.
He also helped in the construction of the
Ship of Earth and Sea. He aided
Govannan in instructing the first
Dwarves in the art of metal crafting and gem
cutting.
It is unknown whether Iuz’s heart was always evil, or whether
he grew corrupted over time. It has been theorized that he was corrupted by the
Mother of Monsters, or that he revolted against the
Gods along with the
Irda and the
Titans. Some say that the beautiful creations he made in
Govannan’s
smithy tempted his heart too greatly. It is known that his greed for material
possessions overcame him, and his first known vile act was the corruption of the
dwarves,
Govannan’s most prized creations. Turning the
dwarves against their
Maker, Iuz conspired to instill in them a love for wealth, and bent many into
becoming his servants. Iuz’s corruption resulted in the banishment of the
dwarves into the World, and Iuz’s exile as well. It is theorized that Iuz’s
actions may have resulted in the creation of the Derro race.
Iuz would continue to bedevil the world. He has eternally
strived to bend the races of the world to his will, and enslave its nations. He
flooded the World with magical creations that charmed with their beauty, but
that spawned greed, avarice and jealousy. He has traveled throughout the World,
appearing in many guises, usually coming into a position of power through
betrayal. Throughout the various Ages, he has had various degrees of success. It
has been reported that Iuz has created vast empires during some of the Ages, and
oppressively ruled most of the World in at least one
Age. Always, he has been
opposed by the
dwarves, who shared his exile from the Heavens, and the
Fey, who
have shunned him since his appearance in the World. He has always called to him
and surrounded himself with evil things. Since his exile, he has especially
commanded the Orcs, who, depending on who is telling the tale, are either his
creation or flocked to him after being corrupted by the
Mother of Monsters. Iuz
is undeniably responsible for the abominations of half-orcs and half-ogres. It
is likely that he had some part in the creation of the hobgoblin race from the
inferior goblin stock.
In the beginning of this
Age, Iuz established himself as a
tyrant in a northern kingdom he had conquered through guile and treachery.
Instead of hiding in a feigned shape, he declared himself openly. Calling evil
forces around him, it seemed that he was preparing to make war against the
Empire of the Petal Throne, and wrest
Oerik from his long-time foes
Celene and
Veluna. He is known to have traveled to Apollokeen, the
fabled capitol of the
Suel Empire, where he attempted to sway the
Lich-Emperor Vecna to his side against, he argued, their common foe. Iuz
left Suel upon the coronation of the
Horned King, recognizing, as all
did, that Suel would be the
Horned King’s target; instead he solidified his
position by capturing the northern lands all the way to the
Land of the Black
Ice, and capturing as far south as the
Nyr Dyv. He was no doubt
pleased when
Gnarley Bones turned his attention to the Empire rather than
the Suel. He had little time to savor this turn of events however, roughly at
the same time, the archmage
Zagyg captured Iuz and imprisoned him beneath
Castle Greyhawk.
While Iuz was imprisoned, his armies fell asway, although the
most capable of his servants formed the
Horned Society in his absence,
and ruled in his stead. Thus, Iuz missed the
Invoked Devastation and the
Rain of Colorless Fire. He likewise missed the coming of the
Suel to the
East. The early
Suloise Overkings made war against the
Horned Society and
captured most of Iuz’s gains.
It was not until 433 C.Y. that Iuz was released from his
prison. His accidental release has become a song of sadness and horror in the
Great Kingdom. The
Aerdy had no knowledge of the dark tyrant’s
existence. They attributed the native beliefs to superstition. Iuz returned to
his home in the nation that now bears his name, and quickly organized the
scattered and frayed armies into tight, disciplined and deadly units. He
unleashed horrors he had bred for his anticipated war with the
Fey. The
Great
Kingdom was beat back, and it seemed for a time as if Iuz would prevail. The
Overking at that time, Avril III, was terrified by this “new” evil in the World
and unleashed the Legions of the Golden Dragon, who by this time had become the
Overking’s personal military force. The Legions were able to hold the hordes of
Iuz back, at least until the Kingdom could fortify the land, thereby creating
the Shield Lands. Since then, the fighting between the
Great Kingdom and Iuz has
abated, neither having an advantage over the other. The stalemate in middle
Oerth has not stopped Iuz, he has continued his evil designs. During the
Winter of Tears, Iuz’s monstrous armies conquered Perrenland, and threatened
Ket.
Iuz in form was once much like
Govannan, a strong spirit full
of intelligence, creativity and stamina. Able to change his shape at will, it is
unknown what his form is now. He often represents himself as a horrid, withered
old thing, but this must be to lure his opponents into underestimating him
(although elvish stories tell that Iuz’s true form is that of an ancient and
venerable dwarf-lord). Iuz is almost certainly undying, he has lived through
every Age. Iuz is one of the most powerful entities in the World, probably more
powerful than
Celene or
Veluna. He has shown a mastery of magic
throughout the Ages and is probably one of the more powerful mages in existence.
He has many unique and mighty magical items at his disposal. His smithy beneath
his iron fortress at Dorakaa is said to be second only to
Govannan’s.
Ivid IV, Overlord of Oerth: The eighty-second
Overking of Aerdy. Ivid (EYE-vid) assumed the
Malachite Throne in 591 C.Y. after the poisoning death of his father Orin IX.
Although the assassins were caught and duly punished, suspicion has continued to
center around Orin’s youngest son. None of Ivid’s three older brothers, nor his
two older sisters, lived to adulthood. His six younger sisters live
“sequestered” lives in the Palace of Rauxes (it is rumored that they are kept in
velvet-lined prison cells), and a younger nephew drowned in the baths three
years ago.
Ivid makes his home in the Great City of Rauxes at the heart
of Aerdy. He oversees the kingdom itself, and indirectly
rules over surrounding nations. Kings as far away as Keoland pay lip service to
him, although he has little if any true influence over the far west. However,
unlike the Overkings before him, Ivid has shown an interest in the West. He has
openly expressed a desire to visit his ancestral homeland, and has been planning
various expeditions to the
Sea of Dust for some time. Recent events have
only fueled his concerns for his westernmost lands.
Iuz’s conquest of
Perrenland has sent ripples throughout his court, as did
Gnarley Bones’
devastating march north through the Javan river valley. Now that
Terromberre
has established itself as a power in the region, Ivid has begun to lay plans to
bring order to that troubled region.
Moreover, he seems intent on reestablishing order in the
Kingdom. During his father’s reign, his cousins, the Herzogs of the North and
South Province largely broke away from the
Great Kingdom. Likewise, the Holy See
of Medigia, the highest ranking priest and personal spiritual advisor to the
Emporer, laid claim to his own territory. Ivid has brought all the provinces of
the Kingdom into line with a harsh hand. Only the rebellious state of Ahlissa,
governed by his hated second-cousin, refuses to kneel before the Overking’s iron
grip.
Iwain, Lady: The head of the
Order of the
Shawl. Iwain (EE-wain) is a swanmaiden who hails from the Kingdom of
Furyondi originally. A lady of nobility, she forsook her family to join the
adventuring life. Eventually, she found her way to
Orlane, where she converted
to the faith of
Danu. After brave quests made in the service of her
Goddess, Iwain was invited into the Order. She has spent over a century in the
Order, protecting the
Navel of the World, and acting as an agent for the
Archdruidess. In 529 C.Y., she ascended to the head of the Order and now
oversees younger swanmaidens. She spends much of her time with
Augusta,
and is the archdruidess’ personal aide. She has recently become involved with
MacKulkin, but, as most relationships between swanmaidens and mortals, it is
a bittersweet love.
Janziduur: The former High Priestess of the
Church of Tritheron in the
Free City of Greyhawk. Janziduur (JANN-zah-DUHR)
was herself a former slave from the
Pomarj, who had battled in gladiator matches
put on by the fierce
Slave Lords. Having won her freedom, she emigrated
to Greyhawk, where she found faith in the
God of Vengeance. Janziduur’s fierce
devotion, unrelenting energy and overbearing confidence enabled her to rapidly
ascend the ranks of the Church. Within seven years, she had wrested control of
the temple, and set herself up as the High Priestess.
In 594 C.Y., led by a vision, Janziduur traveled to the Cairn
Hills where she located the
Spear of the Sun, hidden there nearly fifteen
hundred years before by agents loyal to
Celene. Janziduur brought the
holy weapon back to
Greyhawk, and with its power rapidly turned the Church into
a formidable political and social force in the City. She also fell under the
power of the weapon however, and became bloodthirsty and vengeful. She lost her
true faith, and turned the Church away from
Tritheron, instead worshipping
Trithera, a female avatar. Under her guidance, the followers of the Summoner
became terrorists, carrying out attacks on City authorities and followers of
Pholtus.
In 597 C.Y., a band of adventurers including
Danzig
Farplains came to
Greyhawk. Opposing her stance, Janziduur had them
excommunicated from the faith. In doing so, she brought
Tritheron’s wrath upon
herself, and the great bronze bell of the temple crashed upon her, shattering
her legs. The wound would not heal magically. During her year-long recovery,
Danzig assumed her place as High Priest and restored the temple to the true
faith. Janziduur rediscovered her faith, but upon recovering, fell under the
control of the Spear once again. She and Danzig battled, both calling upon the
Spear, in the Church itself. Finally, Janziduur, realizing that Danzig was in
the right, yielded. She served as his second in command for nearly a year,
becoming very close to him. When Danzig left to take up the struggle against
Gnarley Bones, he surprised nearly everyone by naming Janziduur as his
successor.
Janziduur led the Church for less than a year. In 598 C.Y.,
she was slain, along with the rest of the congregation, by the
Harlequin.
Recently, Danzig has learned that
Tritheron resurrected Janziduur because of her
renewed faith. Today, she again leads the Temple of
Tritheron.
Jenness: A sylvan
elf, Jenness (JENN-ess) is
the mistress of
Avenmore. A handmaiden to
Celene during the
Empire of the Petal Throne, Jenness witnessed the terrible war against the
Horned King (see also
Gnarley Bones). When
Celene departed to the
east following the
Horned King’s retreat the
Battle of Atter Towen, she
left her daughter
Morwen to rule the
Heart of the Wood. In
recognizance of her service to her mother,
Morwen asked Jenness to govern the
elven safehouse.
Jenness is the mother of
Adric
and Gilandril Greycloak.
Jotens, The: A spur of steep mountains arising
at the juncture of the Crystalmist Mountains and the
Hellfurnaces. The
Jotens (YO-tens) separate the Yeomanry from Sterich and fall away into both the
Little Hills and the Good Hills. The Jotens are notorious as the homelands of
monstrous things. Marauding bands of giants and
dragons have both been known to
dwell within the sharp peaks. Although there are dwarven mines and continuing
excursions by adventurers from the Yeomanry, Sterich and beyond, the Jotens
remain an uncontrolled territory.
The Jotens’ elevation is quite high, higher at times than the
Crystalmist range. As a result, most peaks within the Jotens are snow-covered.
Glacial rifts are common where the Jotens meet the Crystalmists. The Jotens are
rife with wildlife. In addition to
dragons and giants, humanoids from the
Hellfurnaces often migrate to the relatively temperate Jotens. Demi-Humans from
the Crystalmists, most notably
dwarves, have delved beneath the peaks from
well-hidden mines. Derro as well are said to have holdings beneath the
mountains.
Since the rise of
Terromberre, the humanoid population
in the Jotens has exploded. The range is used as a staging ground for mass
migrations from the
Hellfurnaces to the
goblin nation.
Karat: “Karat” was the self-given name of a
young gold dragon. Karat, curious about the world, managed to elude his mother
and hide for a time in the
Dreadwood. It was there that he met a band of
adventurers who were assisting
Marya Darkeyes through the forest. Karat
assumed the form of a housecat and followed the adventurers for a time before
being collected by his mother.
Later, Karat escaped again, and followed the adventurers to
the Free City of Longspear, where, assuming the form of a young boy, he
did his best to free them from their imprisonment and execution (see
Trevor
Wentle). He was unsuccessful, but after
Marya Darkeyes freed them and forced
them to travel to
Deepingdale, Karat followed. Karat was able to protect
his friends from many dangers while they successfully resurrected the High King
Llewellyn MacArt, and traveled to
Lashan. While leaving
Lashan,
Karat and his friends stumbled upon a collapsed part of a
Suloise city. There,
they encountered
Glaurung. Karat battled the red
dragon for his hoard,
and was successful. The last time Karat was seen, he had taken up residence in
the ruins of the lost city, somewhere deep in the
Hellfurnaces.
Keoghtom: A powerful mage and priest, Keoghtom
claimed to be the son of the
God
Govannan. Whether or not this is true is
unknown, but Keoghtom predates this
Age. Keoghtom acted for a time as an
adventurer, but later retired to an island in the center of the
Nyr Dyv
to concentrate his studies of magic. He was an honored guest to the
Suel
Empire, and was a personal friend to many of the Emperors. He was generally
regarded as the greatest sorcerer east of the
Suel Empire. The Empire’s decline
into lichdom left Keoghtom cold, and he no longer accepted their invitations.
Keoghtom’s northern neighbor,
Iuz, regarded the sorcerer as a peer, and
the pair had an uneasy understanding.
Largely, Keoghtom was content to act as a player behind the
scenes. He rarely allowed himself to become actively involved. He declined the
Empire of the Petal Throne’s request for aid against
Gnarley Bones,
and did nothing to prevent the
Suel Empire’s spiral into destruction. He did
however, object to
Iuz’s conquest of territory so close to his home, and the
pair engaged in a brief wizard’s duel before
Zagyg, who had come
expressly for Iuz, captured both and imprisoned them beneath
Castle Greyhawk.
Keoghtom languished for several centuries, until he was freed around 300 C.Y.
Since his release, Keoghtom has taken little interest in the
workings of the World. In 599 C.Y., however, he became actively involved in the
quest to recapture the
Egg of the Phoenix, which had been captured by
Alecto. He aided a band of adventurers to successfully return the Egg, only
to betray them for reasons unknown, and left the adventurers to die. The Egg was
stolen from him in turn by agents of the
Circle of Light, who passed the
Egg off to the
Valley of the Earth Mother. Keoghtom’s actions since the
resolution of the
Last Battle are unknown.
Ketchie-mau-mau: The protector of Dagda’s
Thumb, a hill in
Burghoff that concealed the entrance into Dadga’s tomb
(see
Illearth Staff). The Ketchie-mau-mau was a magical giant of
frightening appearance. In 595 C.Y., a band of adventurers seeking Dagda’s
Finger, an artifact capable of resurrecting the dead, encountered the
Ketchie-mau-mau. Although he managed to slay one of their number, Tanith
Constantine, he was himself slain.
Khaverdess: The
goblin name for both the hill
formerly known as
Skulltop and the fortress atop it. Khaverdess means
“copper top” in the
goblin tongue, a reference to the bronzed, arid appearance
of the hill. Around 22 C.Y., the
Suel commander later known as
Murgleyes destroyed a
wicca temple atop the hill and built a fort. He
was later slain circa 75 C.Y. by an assassin, but continued to haunt the keep.
In 595 C.Y., his shade and other foul things that had crept
into the hill were destroyed by a band of adventurers led there by
Caine. The fort did not stay empty long. In 596,
Nackles, fleeing his
defeat at the
Battle of Elmreddy Glen, fled across the Javan, and found
refuge in the ruins. Slowly, he drew forces around himself, using the
instability caused by
Gnarley Bone’s re-emergence to conceal his
smuggling of
goblin troops from the
Jotens, down through the Little Hills. From
596 to 600 C.Y., he rebuilt the fort in secret.
During the
Winter of Tears,
Nackles revealed himself.
His forces took advantage of the calamity caused by the early winter to
establish himself as a military and political force in the area. He renamed the
fortress Khaverdess, and laid claim to a wide swath of territory, including the
Free City of Longspear, which he captured with the aid of
Tormaq.
Naming his nation
Terromberre,
Nackles, who now referred to himself as
Khaverdess or the
Lord of Khaverdess, besieged the gnomish
city of Rollin and
sent troops to put pressure on the surrounding weakened nations.
Khaverdess itself has been rebuilt into a formidable fortress
overlooking the Javan. From there, the
Lord of Khaverdess regards his growing
nation, developing dark schemes in the depths of that haunted place.
Khaverdess, Lord of: The title claimed by the
wizard once known as
Nackles (see
Derwin Despana).
Knights of the Hart: The Knights of the Hart
are an order of Knights who followed Keol from the
Kingdom
of Aerdy upon the grant of the Kingdom of Keoland. The Knights present
the strongest arm of Keoland. Their selective ranks are made up of the greatest
horsemen and knights in the realm. There is no higher honor in the entire
kingdom, than to be invited into the ranks of the Order of the Hart. Every
high-ranking military official in Keoland is, or was, a member of the Order. The
order’s symbol is a rack of white antlers against a black background.
The Order of the Hart had a long and distinguished career
until the failed attempt to retake the Yeomanry circa 366 C.Y. They would not
suffer another defeat until 523 C.Y., when the Sea Princes captured Keoland’s
southern quarter, although the war was truly lost on the Azure Sea and Javan
River, and not by land forces. In 599 C.Y., the Order was virtually wiped out by
Gnarley Bones’ forces on the frozen Javan.
Knights of the Watch: An order of Knights
established by the King of Keoland in 510 C.Y. The Knights were originally
intended to protect Keoland’s southern border not only from the growing menace
of the Witch King, but to watch the
Heart of the Wood, whom the
Kingdom did not fully trust. Their symbol, a white owl swooping out of a black
background, suggests their directive. The Knights of the Watch became a monastic
order. They studied magic extensively, not its uses, but methods of protection
against it. They became a powerful arm of Keoland. It is said that each Knight
knows words of magic capable of unraveling enchantments, and that they can see
through illusions and phantasms.
In the early 500s, the Knights moved against the
Witch King
in concert with the
Heart of the Wood. Although they succeeded in destroying
most of the
Cauldron-Born and tearing down
Atter Towen, the
Witch
King eluded them. Later in 523 C.Y., the Knights moved against the Sea Princes.
Although they succeeded in winning a handful of decisive victories against the
Sea Princes, the war was ultimately lost and the Knights recalled.
The Knights of the Watch keep a tower on the northernmost of
the Witch’s Hills. They recently suffered a great loss, their first,
against the hordes of
Gnarley Bones during the
Winter of Tears.
Kord: A
God from the
Suel, brought into
eastern Oerik by refugees fleeing the
Rain of Colorless Fire. Kord
is a typical
Suloise deity. He is the
God of warriors, soldiers and strength. A
cruel and self-absorbed
god, he is more brawn than brains and was widely
worshipped by the lower classes, and lower-ranking members of the mighty
Suloise
army (Heironeous and Hextor, being the twin
Gods of War and Bloodshed
respectively, were more widely worshipped by upper classes and military ranks).
Kos: A diety of unknown origin. Kos (KOSS) is
worshipped mostly by the so-called “barbarian” peoples of Oerth, notably
the fierce nomads inhabiting the Abbor-Alz and the Bright Desert, the Snow, Ice
and Frost Barbarians of the Northwest, and the Rovers of the Barrens. Kos is an
unusual diety, his worshippers aver that he never answers prayers and cares
nothing for humanity. Kos is the
God of Doom. His worshippers see him as a grim
king presiding over the Hall of the Dead. He represents fate and the pitiless
course of nature. His adherents believe that it is futile to resist the course
of fate, and one should live as best as one can before death.
Lashan: The lost school of wizardry. During the
time of the Suel Empire, Lashan was one of many universities
dedicated to the study of magic. Located high in the austere hills near the city
of Tsaroth, the school was very exclusive, presided over by a staff of powerful
liches. The school was considered rural, although prestigious, at the time,
located as it was not far from the nation of
Burghoff. There was little
interaction between the school and the “barbarians” living there, except for the
occasional need for the acquisition of living experiment subjects.
Just before the
Invoked Devastation, the
Eye of the
Witch made its way to Lashan and became the object of study. The Devastation
largely destroyed Lashan, the rising and raging
Hellfurnaces caused the
death of most of the student body and staff, and those who survived fled east
away from the Rain of Colorless Fire. The Rain did not touch the ruins of
the school however, and its ruins remained untouched high in the
Hellfurnaces
for centuries. Eventually, a band of adventurers found an ancient map pointing
to its existence. Hoping to explore it, they set out for a journey into the
Hellfurnaces, but they were captured and left for dead by
Bronwyn, who
hoped to exploit the lost
Suloise school herself. She arrived first at Lashan,
only to discover that the horrid dean of the academy survived. The powerful lich
slew Bronwyn’s party and it was thought,
Bronwyn herself. The adventurers,
arriving at Lashan with
Karat, also encountered the dean, and many were
slain. It was only through the use of a Wish, that they survived. Later, after
discovering the
Eye of the Witch, they discovered that
Lashan was a dangerous
place. They discovered a magic mirror that led to the capture of “Tommy” (see
Tammath Chattan) by
Gnarley Bones, and accidentally freed an
intellect devourer from its pen.
Last Battle, The: The battle fought
simultaneously in the Beastlands, the highest level of Acadia, and in the
Valley of the Earth Mother in the World, between the host of
Gnarley
Bones and the forces defending
Danu. It was late summer, 599 C.Y.,
and Gnarley Bones was attempting to end all of Creation by simultaneously
killing Danu and shattering the
Egg of the Phoenix, thereby ending any
hope of a new world.
Gnarley Bones’ slavering host was made up largely of
gibberlings, evil treants, slaad, yeth hounds and juju zombies.
The forces of
Danu fought bravely at the Temple of
Danu in
the Valley of the Earth Mother, and at the Temple of Life in the Beastlands. The
bodies of the defenders and the chaotic swarm began to form mountains. The
Sword of the Moon and the
Spear of the Sun were in use, wielded by
Wolfmoon Treeman and
Danzig Farplains, respectively. In the end however,
Gnarley Bones entered the field, riding a Chariot of Sustarre. He waded his way
through the defenders, and mounted the stairs leading up to the Temple of Life,
the steps cracking beneath his feet. Despite the best efforts of
Danu’s
champions, he could not be stopped. He reached the doors of the Temple, the
Water of Life becoming a river of blood. Thinking he was delivering the coup
de grace, he broke the
Illearth Staff, sending a shockwave of
destructive energy surging all around him. It killed or aged everyone it
touched. By a cruel twist of fate, the shockwave aged the nascent
Horned King
within the Temple (see
Egg of the Phoenix), turning the infant into an adult.
Danu granted the new
Horned King the intelligence of an adult, and using the
Spear of the Sun, he killed
Gnarley Bones at last.
Gnarley Bones, realizing the
ridiculous folly, died laughing.
Someone was not laughing however.
Ralishaz unzipped
and stepped out of the gibberling costume he had been wearing. Furious beyond
all restraint at seeing his carefully-executed plan, two thousand years in the
making, fall apart by such a stroke of luck, he threatened to finish the job
himself. He was stopped only when his brother Norebo revealed himself, stripping
out of the satyr costume he had worn during the Battle. Norebo reminded his twin
of their bet. Suddenly laughing,
Ralishaz paid his due, a single piece of gold.
Together, the twins cheerfully addressed the battered heroes over the sea of
ruin they had so casually caused:
Together, we apologize for the pain
Caused by our brotherly game
It was only a bet,
finished match, point and set,
We’ll leave you the way that we came.
We are the two gods of ruin and fame
Twin sides of a coin that are really the same
This bet was the last,
but don’t hold us fast,
our words are worth less than our names.
Bidding the heroes goodbye, the twin
gods returned to
Pandemonium. Whether of not the wager existed or has been completed is unknown.
Llewellyn MacArt: The legendary High King of
Burghoff. Llewellyn (LOO-well-LENN) was a hero of old and led an amazing
life. Llewellyn was born circa 1500 B.C.Y. in
Burghoff to the unmarried daughter
of a poor farming family. The daughter claimed that a beautiful knight who wore
a suit of blazing armor had wooed her. This legend led some scholars to believe
that Llewellyn may have been a son of the
God Amra, or perhaps Ukko, but this is
unsubstantiated. As a child, Llewellyn exhibited amazing abilities; he ate as
much as seven men, and could lift a steer as a toddler. He had many childhood
adventurers in and around
Burghoff. It was agreed that Llewellyn had superhuman
abilities. He wooed the daughter of one of the Elders of
Burghoff, but her
father refused to allow his daughter to marry a man of such dubious parentage.
As a young man, Llewellyn journeyed the
Suel Empire, and is said to have
served in the Empire’s army for a time.
Returning home circa 1470 B.C.Y., he found
Burghoff greatly
changed. Fleeing the
Battle of Atter Towen,
Gnarley Bones had
retreated through
Burghoff and raised the fortress of
Slaine Towen in the
southwestern corner of the province. The people were greatly, and rightly,
afraid of the
Horned King’s presence so close by. Llewellyn led a
campaign to slay or drive away all the horrid things that had followed Gnarley
Bones, and soon the valley was cleansed of all the evil creatures outside of
Slaine Towen.
Llewellyn had many amazing exploits, and was crowned king of
Burghoff. He was greatly loved and was recognized during his lifetime as the
wisest king ever to rule. He took the hand of his beloved, Belinde, the same
girl he had wooed as a young man. Together, they ruled the Kingdom in peace and
prosperity. The neighboring
Suloise took an interest in the thriving nation and
sent troops to capture it and force the people of
Burghoff to pay tribute to
their Emperor. Llewellyn managed to trick, capture or confuse the
Suloise troops
again and again. The province could not be taken by force. Eventually, one of
the Emperor’s viziers had Llewellyn magically transported to the Emperor’s
magnificent throne room in Apollokeen. The
Suel Empire was at this point in its
most wicked and decadent phase. The Emperor at this time was none other than
Vecna. Instead of being cowed by the archmage, Llewellyn charmed
Vecna with
his wit and guile, and was spared. The people of
Burghoff told how Llewellyn
became a favored slave of
Vecna, and how Llewellyn challenged the Lich-Emperor
to games of chance and skill. Llewellyn related how the Emperor was amazed that
the High King had no fear of him. Often the wager was Llewellyn’s own life, but
if he won, Vecna would allow
Burghoff to go yet another month without paying
tribute. It is said, and it is unknown how true this is for Llewellyn himself
related the story and he was a renowned teller of tall tales, that after
thirty-one straight months of losing to the deposed King,
Vecna had him banished
from Suel rather than face him over a gaming table again.
Whatever the true story, Llewellyn returned to
Burghoff
around 1455 B.C.Y. He related the Empire’s wish to have nothing to do with
Burghoff and was named the High King, or King of Kings. But treachery awaited
him. Belinde’s father had never forgiven his son-in-law for the slight of taking
his daughter’s hand without first asking permission. During a feast celebrating
one of Llewellyn’s many defeats of the giants who inhabited the steep hills
surrounding
Burghoff, his father-in-law reminded the High King of his breach of
etiquette. Llewellyn responded that he would do anything within his power to
rectify the slight. His father-in-law demanded that Llewellyn bring him the
Crown of Horns, which
Gnarley Bones wore. Although his people were horrified
at the impossible demand, Llewellyn accepted the challenge.
Llewellyn left the next morning and through wit and luck
managed to make his way through the guardian forest, comprised entirely of evil
and undead treants. Next, he sang the great vampire briars that covered
Slaine
Towen to sleep. Then he did the impossible; he snuck into the fortress
undetected, getting past its seven-foot-thick adamantium gate, avoiding the
innumerable traps and foul things inside. He made it into the deepest, foulest,
most despairing catacomb in the fortress, where he found
Gnarley Bones, asleep.
Attempting to steal the Crown, he was the first to discover that
Gnarley Bones
had worn it so long that it had merged with his rotting form.
Gnarley Bones
awoke and captured the High King. Like
Vecna before him, he was impressed with
Llewellyn’s bravery and charm. He demanded to know how Llewellyn penetrated his
insurmountable defenses. Llewellyn offered the
Horned King the answers if he
prevailed in a game of skill.
Gnarley Bones accepted. If he won, Llewellyn would
reveal his secrets and become a prisoner within Slain Towen forever; if he
failed, he would grant Llewellyn his freedom -and his Crown.
Llewellyn challenged the
Horned King to a drinking contest.
The contest was delayed for nearly a month. Humorous stories existed that
Gnarley Bones, who had stopped eating and drinking centuries before, had neither
food nor drink within “all the twisting miles beneath
Slaine Towen.” Since his
touch fouled any organic substance, and many of his servants were incorporeal
shades, Gnarley Bones had to wait until Llewellyn -who was allowed a furlough to
collect the necessary ingredients (this period encompasses a wealth of tales in
and of itself)- brewed the alcohol (which was said to be the finest ever). At
last, when the
Horned King could stand it no longer, the contest began. It was
said that Llewellyn drank more than “seventy thirsty men.” Unfortunately, the
Horned King was immune to poison, although he became more and more intoxicated,
he could never lose consciousness. The pair gamed for seven straight days,
matching one another drink for drink. At last, after the pair had finished an
“ocean” of beer, Llewellyn MacArt, the High King of
Burghoff, died of alcohol
poisoning.
Gnarley Bones, it was said, was so impressed by the High
King’s character, that he had Llewellyn’s body returned intact to his wife,
along with the remaining kegs Llewellyn had brewed. He forgave the intrusion
into his fortress, and crawled away to sleep off his hangover for several
centuries.
Of course, Llewellyn could not stay dead forever. In 596 C.Y.,
the Elders of
Burghoff, tired of the Sea Princes’ rule over their Kingdom,
organized a quest to recover certain relics belonging to Llewellyn in life. A
band of adventurers successfully collected the relics, and penetrated Dagda’s
Tomb to gain Dagda’s Finger, an artifact capable of resurrecting the dead.
Llewellyn was raised, and successfully led a rebellion against the Sea Princes.
Although Burghoff was free, peace would not last long. In 599 C.Y., Gnarley
Bones left
Slaine Towen with his ghastly army, marching north against the
Valley of the Earth Mother. Persons who have visited
Burghoff following the
Horned King’s march report that the entire valley is lifeless and devastated.
Whether or not Llewellyn died again in unknown.
Longspear, Free City of: Founded in 212 C.Y.,
Longspear was originally a trading post of the
Kingdom of
Aerdy. It was considered a backwater and unimportant place. Business
increased as the Kingdom began to divide its western provinces. In 235 C.Y., the
Kingdom of Keoland was created, and the first King of that territory developed
Longspear into much the way it appears today. Longspear holds a strategic
position on the Javan River, and quickly became a lucrative and important city.
It also came between the Kingdom and its enemies. In 366 C.Y.,
Keoland’s westernmost territories revolted and attempted to secede from the
Kingdom. A brief civil war was fought between the Kingdom and the precursor of
today’s Yeomanry. The civil strife resulted in Longspear being invaded and
sacked twice, once by the Yeoman when it was under Keoland’s control, and once
by Keoland after the Yeoman had captured it. In 414 C.Y., the Kingdom and the
Yeomanry entered into a wary truce, one that would be broken many times. As a
condition of the truce, Longspear was made a Free City, nominally the territory
of both nations. Signs of the agreement could be discerned everywhere:
Longspear’s High Court was made up of three judges, one appointed by the King of
Keoland, one appointed by the Yeoman Congress and one chosen by the Citizens of
Longspear; the mayor was chosen by the citizens from candidates sponsored by
either nation. This is not to say the arrangement was harmonious. Violence
erupted often between Keoland and what it considered a rogue province, and
Longspear was often placed in the middle.
During the
Winter of Tears, the
Horned King’s
horde passed very close to the city, and the tragic battle between
Gnarley
Bone’s host and the armies of the Yeomanry, the Kingdom of Keoland and the
Dwarves of the Good Hills occurred only twenty miles from the City. Longspear
was as devastated by the war and the Winter as the rest of the Javan River
Valley, but it paid perhaps the greatest past. No sooner had the
Horned King
moved on, leaving the bodies and bloody snow behind him, than the
Lord of
Khaverdess declared that Longspear was now part of the nation of
Terromberre. Aided by the wizard
Tormaq,
Khaverdess’ troops
easily captured the city, imprisoning officials, slaying the City guard, and
committing a terrible pogrom against the City’s halfling citizenry. Longspear is
now under
Khaverdess’ control, and is used to funnel wealth into
Terromberre’s
coffers. Tormaq has been appointed as regent of the Free City.
MacKulkin: The Champion of
Orlane.
MacKulkin is said to be the highest-level ranger in western
Oerik. He has
loyally served
Augusta for two decades, defending the Lodge of the Rock
(which contains the
Navel of the World) against the druids’ enemies.
MacKulkin is armed with Dagda’s Fist, a spear than can turn itself into a bolt
of lightning when thrown.
MacKulkin is the lover of
Lady Iwain, but she has refused his many
offers of marriage.
Mallamie, The: One of the most dangerous of
Gnarley Bones ‘s servants. In life, the Mallamie (MAHL-ah-MEE) was a faerie
dragon. Corrupted by the foul
Horned King, the Mallamie became a
dracolich. The Mallamie was greatly feared by the
Empire of the Petal Throne,
as it knew the Empire’s inner workings so well. The Mallamie was used to
infiltrate deep within the Empire’s territory and wreak havoc from within. The
existence of the Mallamie was one of the reasons the
Heart of the Wood
itself was made out-of-phase from the rest of the World.
After
Gnarley Bones had beaten the Empire’s forces back into
a corner of its territory, he created the wicked fortress of
Atter Towen
to watch over his beaten opponents while he directed his attention towards the
Valley of the Earth Mother. Leaving
Frodomere to watch over
Black Towen, he set the Mallamie in charge of
Atter Towen. That choice
proved fruitful for the
Horned King. The Empire made a two-pronged attack.
Veluna led a host against
Black Towen, and
Ahmazda led another
against Atter Towen. The Mallamie ensnared the
Fey lord in its spells,
and imprisoned him beneath
Atter Towen. Although he was later freed by his
sister/wife Celene, the seeds of the Empire’s downfall had already been
sown.
The Mallamie fought at
Gnarley Bones’ side at the
Battle
of Atter Towen, where it faced
Ahmazda again. This time,
Ahmazda wielded the
Sword of the Moon, and the Mallamie fled before him. After
Gnarley Bones’
retreat, the Mallamie served
Frodomere for a brief time before becoming sealed
within that dark place by the
Heart of the Wood.
Black Towen remained magically
sealed for nearly fifteen hundred years before
Tanak Constantine used the
power of the Black Cauldron to break the seal in 599 C.Y., during the
Winter of Tears.
Frodomere, greatly weakened by her imprisonment, left
Black
Towen in 602 C.Y., and crossed the Javan River into
Shankshire. The
Mallamie’s whereabouts, if it still exists, are unknown.
Mallang: An emissary of
Khaverdess.
Mallang (MAH-lang) appears to be a well-dressed nobleman. He usually precedes
the forces of
Terromberre, offering targeted cities and towns an
opportunity to accept peace of
Khaverdess’ terms.
Marya Darkeyes: A priestess of
Zilchus,
Marya (MAH-ry-AH) was first encountered in the
Dreadwood, where she was engaged
in the sale of elven bodies to create potions of longevity. She later freed a
band of adventurers from execution in order to send them to
Deepingdale. There,
the adventurers were coerced into resurrecting the High-King
Llewellyn MacArt.
Marya hoped to marry MacArt and become the High Queen of
Deepingdale, and lead a
rebellion against the occupying Sea Prince forces. Unfortunately, not long after
Llewellyn’s resurrection,
Gnarley Bones emerged from his
two-thousand-year hiding and marched north in strength. Marya is presumed to
have died along with the rest of the
Deepingdale population.
Mîmkhazâd: (MIM-kah-ZAHD) A hidden dwarven city
located in the Good Hills not far from the
Free City of Rollin. The
dwarves fashioned the halls of Mîmkhazâd four Ages ago. The city followed great
veins of silver and copper. Those veins were mined out long ago, and now iron,
coal and tin are the city’s chief exports. Many have looked for the city’s
location, but it is hidden well.
The
dwarves of Mîmkhazâd are notoriously isolationist. They
declined an offer to join the
Empire of the Petal Throne, and took part
only begrudgingly in the battle against
Gnarley Bones. Their involvement
in that conflict has become a sticking point between the
dwarves and the
elves
of the region. The
dwarves charge that the
elves failed to finish off Gnarley
Bones at the
Battle of Atter Towen (and make similar charges regarding
Nackles at the
Battle of Elmreddy Glen), and the
elves charge that
the dwarves fought only to protect their mines and left their neighbors to
perish.
Mîmroddin: (MIM-row-DINN) The fabled Dwarven
city located in the steep hills north of
Burghoff, Mîmroddin survived the
Invoked Devastation. The
dwarves who lived there had especially good
relations with their human neighbors, largely due to the winning charm of the
High King Llewellyn MacArt. The
dwarves dug deep beneath the
newly-emerged
Hellfurnaces, and found rich, unexploited veins of precious
metals. They became wealthy beyond even their dwarvish imaginations, and it is
said that the beauty of Mîmroddin was greater than any other dwarven city in
Oerik.
In 324 C.Y., tragedy befell the city. The
dwarves, following
a great vein of diamond, grew too greedy. Ignoring their own engineers, and
their collected wisdom of mining, they sought the perfect stone, the
Arkenstone, and in their pursuit, they unleashed the
Drowning.
Despite their best efforts, the dwarven miners breached an underground river
which flooded the city, killing thousands. So horrific was the tragedy, that
those who survived fled the “Drowned Halls of Mîmroddin,” as they came to be
called, and lived among their human neighbors, forming, perhaps, the only
flatland colony of mountain
dwarves in the world.
The
dwarves continued to wait for a brave leader to rise
among them to undo the damage, and drain the halls. Mogrim Mîmbalroth hails from
the refugee colony. In 598 C.Y., when
Gnarley Bones led his host north
towards the Valley of the Earth Mother, the
dwarves of Mîmroddin bravely
challenged him alongside their friend of old, the High King
Llewellyn. Mogrim,
returning two months after the battle of
Burghoff, reported only rotting
mountains of bodies, every structure destroyed, and all the earth scoured of
life. He did not find any survivors of his people.
Mîmthorbardin: A great
dwarf mega-city located deep beneath the Hellfurnaces west of
Burghoff. The city was founded circa 6300 B.C.Y. by Kharas I after his
discovery of the Roof of the World. The city was originally located
deep within an imposing range of stark highlands known as the Iron Hills.
The city drew several isolated dwarven communities to it, creating a unique
cosmopolitan population, one that even included derro.
Mîmthorbardin reached its peak circa 2000 B.C.Y. with
a population of approximately 100,000 citizens. The city has mines
throughout the Iron Hills and the surrounding territories and did extensive
trade with the Suel and Baklunish Empires,
as well as with the Empire of the Petal Throne.
A good portion of magical items, particularly armor and weaponry in Oerth
that predate the Invoked Devastation
can be traced to master smiths from Mîmthorbardin.
The city came to rely heavily on trade with the
Suel, looking
the other way at the decadence and corruption of their neighbors as long as
their gold was flowing. When Vecna unleashed the
Invoked Devastation
upon the Baklunes, thereby bringing about the Rain of
Colorless Fire, Mîmthorbardin found itself involved in one of
the great tragedies following those cataclysms.
Mîmthorbardin was wracked by the Devastation. More
than one-half of the city was destroyed, and far-flung colonies were
completely cut off. The Suloise populace, fleeing the coming Rain, sought
entry into the Halls of Mîmthorbardin, either to be accepted as
refugees, or to brave any dwarf roads surviving beneath the newly-formed
Hellfurnaces. The dwarves refused the humans entry, thereby causing the
brief but terrible Dwarfgate War, wherein
the desperate Suloise laid a tremendous siege upon the doors of the city.
Many thousands died on both sides, but the doors held. Those who did not
seek other routes through the hellish volcano chain were destroyed by the
Rain.
The dwarves maintain that the dying Suloise laid a curse upon
them. Whether or not this is the case, the city faced a long, slow
decline. Not long after the Dwarfgate War, the dwarf priest
Felperic
fermented dissention and discord among the trapped populace. Inter-family
feuds and bloody struggles for power erupted. The High Thane, Kharas
III attempted to keep the fractious clans together. After the death of his
second son, however, Kharas departed to the Valley of the Thanes, never to
return. He bore with him the Axe of the Dwarvish
Lords.
With Kharas gone, the next two thousand years wore
terribly on the city. It withered and declined, unable to attain its former
glory, undercut by internal fighting. By 605 C.Y., the city was largely
controlled by the derro, through their representative Ahmal Mîmtheiwar.
However, in the winter of 606 C.Y., the Stormcrows entered
Mîmthorbardin and, in quick succession, recovered the Axe of the Dwarvish
Lords and assisted in overthrowing Ahmal’s coup. Ahmal was sentenced to
life imprisonment, and the Axe is currently held by Tuff Mîmklar, who holds
the titles of High Priest and High Thane.
Mommy Fortuana: A mysterious figure who
frequented the Javan River valley in 597 C.Y. Mommy Fortuana led a carnival of
fantastic creatures, most of which were only illusionary. She did however, have
a real unicorn. She also exhibited the
fury
Alecto.
In 598 C.Y.,
Shadowplay freed the unicorn, which in
turn freed Alecto. The fury destroyed Mommy Fortuana and returned to
Pandemonium, from whence she would be ordered to steal the
Egg of the Phoenix.
Morat Aurung-Zebe: (MORR-aht ORR-ung ZEEB) A
wizard, and member of the Greyhawk Guild of Sorcery. In 597 C.Y., Morat
befriended Tanith Constantine and offered to sponsor Constantine’s application
to the Guild. Actually, Morat used Constantine and his comrades to promote his
trade in selling the dangerous yellow musk drug in the city. When Constantine’s
drug-pushing was revealed, Tanith was barred from the Guild and banished from
the Free City for seven years. The
Harlequin subsequently killed Morat in 598
C.Y.
Morwen: One of the
Fey, Morwen (MORR-wenn)
is the daughter of
Ahmazda and
Celene, and niece to
Veluna.
She has followed in her mother’s footsteps, and has a great deal of influence
over living things, particularly plants. After
Veluna departed for the north,
and Ahmazda died at the
Battle of Atter Towen,
Celene dissolved the
Empire of the Petal Throne, and established a new nation to the east.
She left Morwen to govern the
Heart of the Wood.
Morwen, who has never taken a husband, has ruled over the
Heart for nearly two thousand years. She, perhaps more than any other member of
her kind, has made overtures to human nations, such as the Kingdom of Keoland.
Her reign has been relatively peaceful until recent years, when
Atter Towen
became inhabited by a twin menaces, first the
Witch King (see
Tanak
Constantine), then the
goblin leader
Nackles (see
Derwin Despana).
Morwen sent the
Heart of the Wood Forces to battle
Nackles’ forces at the
Battle of Elmreddy Glen.
Nackles’ army was defeated, and he fled the
Dreadwood, seeking sanctuary in the abandoned fortress of
Skulltop.
Mother of Monsters: The name given to the
goddess Vamatar. She is the archenemy of her sister
Danu. She represents
destruction, death, and disease. She is not widely worshipped, but she is
revered by goblins and other humanoids. Her representative on earth was the
High Drune. Some beliefs aver that Vamatar is not a separate entity from
Danu but is in fact the destructive, perverse side of nature. Other faiths
contend that Vamatar is
Danu’s shadow, reversing every move by the
Earth Mother.
Murgleyes: (MURR-gleez) The name given to an
unknown Suel general who, fleeing the
Rain of Colorless fire,
settled on the hill near the modern-day Javan river. He destroyed a
Wicca
temple that he found there, and built himself a small keep. He acted as a
tyrant, and demanded homage from the neighboring communities. Those who
displeased him were burned alive for his amusement. Thus, he came to be known as
“Murgleyes,” or the burner, in
flannish. His keep came to be known as
Skulltop.
Murgleyes was eventually assassinated by one of his
bodyguards. He was so wicked, however, that he continued on after death as a
wraith. He haunted
Skulltop, and it was abandoned, eventually falling into
ruins.
In 596 C.Y., a band of adventurers, led by
Caine “the
Despised,” entered
Skulltop, and destroyed Murgleyes shade at last.
Nackles: “Boss” or “chief” in the goblin
language. See
Derwin Despana.
Navel of the World, The: One of the holy
“weapons” of the
Horned King (see the
Cauldron of Plenty, the
Crown of Horns, the
Eye of the Witch, the
Ship of Earth and Sea,
the Spear of the Sun, and the
Sword of the Moon). The Navel is
actually a largish smooth stone. It is imbued with
Danu’s power, and the
druids draw upon it for strength. The Navel by itself is a repository for
druidic energy. However, it’s true function comes into play when a contender for
the title of
Horned King, armed with the regalia, steps atop the Navel.
If
Danu accepts the applicant, there is a great shout from
the earth and the
Horned King is imbued with one-seventh of her power. If
Danu
denies him, which has happened, the applicant is struck irrevocably dead.
Nightmare Beast: A malevolent spirit kept
within the Eye of the Witch. Its identity and purpose are unknown. It is
known to possess the artifact and force its owners into the dreamworld where it
challenges them. Those who fall to the Nightmare Beast become slaves to the
Beast’s will, and often become mad. Those who defeat the Beast are able to
exercise control over the Eye.
In 597 C.Y., Tanith Constantine unwittingly released the
Beast from the Eye. The Beast, fulfilling an ancient order made by an unknown
party (Ralishaz is suspected), set out to destroy the remaining
Wicca
and Witches. Returning to the Eye, the Beast boasted to Constantine that
it was successful in its task. With the aid of his companions, Constantine was
able to defeat the Beast in the dreamworld, and wrest control of the Eye,
although it would eventually leave him. The Nightmare Beast presumably remains
in the Eye, awaiting either a new owner or a rematch against Tanith Constantine.
Nyr Dyv: (NEER DEEV) The “Lake of Unknown
Depths.” A great lake in central
Oerik whose depths have never been
adequately determined. It is possible that the lake bottom is geologically
active; hence the varying depths, or that it is a conduit to the Elemental Plane
of Water. It is worth noting that the sorcerer
Keoghtom makes his
residence on an island near the center of the lake.
The Nyr Dyv is as large as an inland sea and provides
sustenance for the surrounding nations. It is rife with aquatic life, including
some very large species. It is common knowledge to the fishermen surrounding the
lake that those who fish the great depths are as likely to become “fished”
themselves.
Oeridians: (OH-RIDD-ee-EHNS) The human peoples
native to the eastern portion of
Oerik. They are members of a race
separate from the
Flan and
Suloise, the other major human
ethnicities of
Oerik. Oeridians are roughly characterized by their short, strong
build, olive colored skin, glossy black hair and distinctive profiles. The
Oeridians have their own language that is still widely spoken. The Oeridians now
make up about one-half of the population of the Eastern Kingdoms, although the
Great Kingdom is still predominantly
Suloise. The Oeridians are
famous for their sailing and trading. The Sea Princes, and the ruling class in
their Holding, are Oeridian in stock.
Oerik: (OH-rick) The name of the largest
continent on Oerth.
Ogres: Ogres are the debauched descendants of
the Irda. They have lost all vestiges of their former beauty and have
given themselves completely to savagery and gluttony. Ogres are mortal and have
souls. As a race, Ogres are near-giants. They typically stand nine feet in
height and weigh close to eight hundred pounds. They are greatly feared for
their strength and savagery in battle. Ogres are considered quite ugly by other
races. They typically have small, pig-like eyes, enormous ears, wide noses and
large lips. Their teeth and nails are black in color. An ogre’s pupil is white
and the cornea is usually black or purple. Skin color varies widely, anything
from shiny black to albino white has been observed.
The so-called Ogre-Mages, a sub-race of Ogres, are easily distinguished by their
smaller stature (eight feet in height, six hundred pounds in weight), and a
single long curving horn on their forehead.
Olyhydra: (OH-lee-HY-drah) The Princess of Evil
Water Elementals. Little worshipped in the World now, she once had a strong
following among the Kuo-Toa, Sahaugin and the worshippers of the
Temple of
Elemental Evil. Her worship has largely died out. She hates Tanith Constantine
however. After defiling one of her remaining temples not far from the seacoast
village of
Saltmarsh, Constantine and his comrades met her and the
Princes of Elemental Evil on
Sepulchre. Olyhydra and her brothers invaded
the realm searching for the contested
Egg of the Phoenix. The Egg had
just been recaptured by the adventurers from the
fury
Alecto.
Ultimately, Gnarley Bones himself entered
Sepulchre in search of the Egg.
In the climactic battle, Tanith destroyed Olyhydra’s material form with his
staff of striking. As
Sepulchre was a demi-plane within the Ethereal, and
therefore so close to her home plane, Olyhydra was subsequently banished to the
Plane of Water for 101 years.
Orcs: A mortal race. Depending on who one asks,
Orcs are either elves corrupted by the
Mother of Monsters, or
degenerative humans created by
Iuz. The Orcs themselves believe that they
were created by Vamatar (whom they call “Vanu”) from an amalgram of all the
races of the world, bred to be the strongest of all mortals. They appeared in
the First Age, not long after the appearance of humans.
In appearance, Orcs are nearly as tall as men, but their
stooped posture and bandy legs make them appear shorter. They have large ears
and noses but tiny eyes and have infamously poor vision. They have no sense of
taste at all. Adult males are covered with a short, but thick, coat of bristly
hair. They also sport tusks. Given their pronounced snout it is often said that
Orcs resemble boars.
What they lack in appearance and social skills, they make up
in other areas. The Orcs call themselves “Uruk,” or “the Ones,” and they believe
that they are a superior race destined to rule over the World and supplant the
other races. Of all the races, they have the greatest endurance, outlasting even
the sturdy dwarves. They are virtually immune to disease, poison, hunger
and thirst. They can subsist on nearly any organic substance. Orcs reproduce
faster than any other sentient species, born as they are in litters of three to
five infants at a time. A female
orc can expect to mother 20-40 children in her
lifetime.
Historically, Orcs have been shunned by the other races and
forced to live in inhospitable areas. This has only served to reinforce their
xenophobia. Only their lack of organization prevents them from overwhelming
their foes, indeed orcs are their own worst enemies. From time to time, Orcs
will rush out of their habitat in well-armed hosts tens of thousands strong.
They are nearly always victorious in their early battles, but soon they will
fall upon each other, fragment and be driven back by their more organized
enemies. Orcs tend to respect strength, thus it is not uncommon for Orcs to
follow charismatic non-orc leaders.
In this
Age, Orcs control two nations outright -the
Pomarj
and the Bone March (although both are probably actually governed by half-orcs or
worse), and live in great numbers in the nation of
Iuz and the
Horned
Society. Many millions live in the
Hellfurnaces, Crystalmists,
Barrier Peaks and Yatil Mountains and large clans thrive in the inhospitable
Jotens.
Order of the Shawl: An order of Swanmaidens,
led by Iwain, sworn to defend the Lodge of the Rock, the holy resting
place of the Navel of the World. Members of the Order are loyal to the
Archdruid/Archdruidess, who resides in
Orlane. In addition to protecting
the Lodge, members of the Order act as agents for the Archdruid.
Orlane: A town outside the Dim Forest. Orlane
(ORR-lane) is noted for being the site of the Lodge of the Rock, the resting
place of the Navel of the World. After the Navel was recovered from
Black Towen, it was brought here. The Archdruid or Archdruidess also resides
in Orlane, as the Navel is perhaps the holiest of all druidic artifacts.
Outer World: A name given to the places outside
of the World. The
Gods created the Outer Worlds after the creation of the World.
They are made up of materials left over from the World’s creation. Home to the
Gods and to spirits both good and evil, the Outer Worlds are the eventual
destination of all living things.
Pholtus: One of the
Gods of the
Suel,
Pholtus (FOHL-tuss) was the
God of Light and Law. Pholtus was a particularly
narrow-minded deity, and his followers, convinced that they were doing the right
thing, often committed horrific acts by forcing people to convert to his faith.
Paradoxically, although typical of a
Suloise deity, most of whom represented
conflicting ideas, Pholtus was also a healer of the sick, a grantor of relief to
the oppressed, and a defender of the weak. Pholtus’s followers are among the
greatest forces of good in the East, where his faith is still strong.
Pnume: Pnume (NOOM) was the name taken by
Tanak Constantine while he served as a mentor to his son, Tanith (see also
the Witch King; the
High Drune). At this time,
Tanak was still a
prisoner of Pandemonium, but was able to answer his son’s summons to the Earth.
Pnume eventually tricked his son into sacrificing a human being so that he might
possess the body and thus escape his torment. Tanith performed the sacrifice,
but did so on the body of a hunter already flayed and prepared for food by a
band of Verbeegs. The body
Tanak possessed was horribly disfigured and maimed.
Pomarj: (POMM-mahrj) A nation on Wooly Bay at
the end of the Wild Coast. The Pomarj was once a rich nation. It’s steep hills
and inhospitable terrain kept most would-be invaders at bay, and hid a wealth of
precious metals and gems. It’s leaders were
Oeridian pirates who took the
land by storm and held it.
In the early 300s C.Y., the
dwarves of the Lortmill
Mountains near the nation of
Celene waged a fierce war on the
Orc tribes
of that region. The
Orcs had, in turn, been driven there following the defeat of
the Temple of Elemental Evil. An
orc-chieftain had slain the dwarvish
king Mahad Mimdwallin in an ambush. In response, the
dwarves launched a pogrom
intended to wipe out every living
orc in the area. The war had an unintended
consequence. Faced with certain extinction at the hands of the unyielding
dwarves, the multitude of
orc tribes united as one and fled the Lortmills en
masse. The horde marched through Ulek, leaving a wide swath of destruction
in its path, and completely overran the Pomarj.
The inhospitable terrain perfected suited the
orcs, who could
thrive in the worst of habitats. They grew strong and dug in. Due to the former
government’s abuse of its neighbors, there were no friendly nations to come to
their aid. The pirate navy of the Pomarj sailed west, where it came upon the
lightly guarded “Southern Quarter” of the Kingdom of Keoland. The “Sea Princes,”
as the refugees named themselves, captured the holding and hold it to this day.
Many hundreds of refugees still live a nomadic life throughout the area between
Wooly Bay and the
Nyr Dyv. They are known as the Rhennae, or “raft people.”
The
Orcs remain in control of the Pomarj and even engage in
trade with the less scrupulous of their neighbors. Although fiercely loyal to
Iuz, the Pomarj fell under the control of
Gnarley Bones in 598 C.Y., when
the Horned King wrested control of the area. The priesthood is now in
considerable disarray, with
Iuz growing in prominence once again.
Pugliares: Pugliares (POOG-lee-ARR-eez) is the
court magician of Monmurg, where he acts as an advisor and agent of the Sea
Princes. Pugliares’ background is unknown. It is rumored that he is of great Age
and experience.
Rain of Colorless Fire: The end result of the
Invoked Devastation. After the lich-emperor
Vecna unleashed the
Devastation, blasting the Baklune forces into oblivion, the
Gods themselves wept
a colorless rain over the ruined
Suel Empire. The rain burned and
disintegrated everything it touched. The Rain caused a mass exodus of
Suloise
refugees to the East, and completely annihilated the Empire, leaving behind only
the Sea of Dust.
Ralishaz: A
God, probably of
Suloise
origin, although possibly of one of the many cultures the
Suel Empire
conquered and absorbed into itself. Imported into eastern
Oerik by
Suloise refugees fleeing the
Rain of Colorless Fire, Ralishaz (RALL-ah-SHAHZ)
occupies an interesting place in the
Suloise pantheon. He and his twin brother
Norebo represent the twin sides of luck, good and bad. While originally
conceived as merely a deity of bad luck, the obvious tragedies befalling the
Suloise led him to evolve into the
God of Misfortune, Calamity and Disaster.
Ralishaz oversees the misfortune of the World.
Ralishaz, often called the “Ragged King,” is said to live in
an inverted palace fashioned from human bones floating in a turbulent sea of
blood, all contained within one of the deepest pockets of Pandemonium. His three
greatest agents are the
furies, whom he dispatches to ruin the lives of
the proud and materialistic. He is served by many other agents, such as the
Harlequin.
Ralishaz has been intimately involved with the events at the
end of this Age. He entered into a wager with his brother that he could destroy
the World. He claims responsibility for the corruption of
Gnarley Bones,
the
Invoked Devastation, the
Rain of Colorless Fire, the Horned
King’s subsequent re-emergence in 596 C.Y. and the resulting death and
destruction done to the World in 599 C.Y., leading to the
Last Battle.
Ralishaz was the ultimate villain of As the Curtain Falls, but ultimately
lost his wager, one piece of gold, at the
Last Battle, when
Gnarley Bones was
killed by the new
Horned King.
Randobas Took: The true name of
Shadowplay,
an adventurer who, along with his comrades, played a key role in world events
from 595-599 C.Y.
Rhenne: The Rhenne (RENN-ay) are the exiled
inhabitants of the
Pomarj, driven out by the humanoid capture of that
kingdom. They are commonly known as the “raft people.” They travel throughout
the Wooly Bay area, as far north as the
Nyr Dyv, in large family groups
on their barges. They have become gypsies of sorts. They are seldom welcomed by
any community, although the
Free City of Greyhawk allows the Rhenne to
gather outside its walls at Shacktown each fall until the Spring weather makes
travel more reasonable.
Rollin, Free City of: A free city located in
the Good Hills on the banks of the mighty Javan river. Unlike the
Free City of
Longspear, Rollin was never a territory of Keoland. Rollin evolved from a
trading post set up near the hidden dwarven settlement of
Mîmkhazâd. As
it developed, Rollin was continually fortified (at a price) by the
dwarves of
Mîmkhazâd, largely to prevent the Keoland kings from laying claim to it.
Eventually, Rollin became one of the most fortified cities in Oerth. Built into
the surrounding hills, the city presents a series of seven terraces, each
protected by a progressively more massive gate. The market and working portion
on the city is located in the lowest terrace, while the nobles live in the
highest. Carved back into the hill are deep cisterns and larders intended to
break any siege. The rear portion of the hill has been carved away so that it is
insurmountable. Any invaders would have to battle their way through successively
larger and more fortified gates, always climbing, in order to take the City.
In 600 C.Y.,
Terromberre forces laid siege to the
City. For two years,
Khaverdess’s forces have beset the City, but have
yet to capture it. It is said that much of the warring is subterranean, as
Terromberre forces tunnel under the gates, only to meet dwarven and gnomish
soldiers engaged in engineering warfare; collapsing the
Terromberre tunnels, and
engaging in suicide runs, tunneling out to engage the
Terromberre troops, and
collapsing the tunnels behind them.
Roof of the World, The:
The Roof of the World is
a wonder of the natural world. It is a single stalactite nearly a mile high
and more than a quarter-mile in circumfrence in a vast natural cavern filled
with water. The Roof was discovered circa 6300 B.C.Y. by Kharas I, a
powerful dwarven lord who sought an underground water supply. Following the
treacherous course of subterranean watercourses, he stumbled upon the Urkhân
Sea and the wonder contained therein.
Kharas founded the City of Mîmthorbardin upon
the shores of the Urkhân. Over the millennia, the Roof was carved so that
an entire city existed within the stalactite. Mîmthorbardin itself expanded
and encompassed many miles of caverns, excavated residences and
interconnected tunnels. Dwarves from around Oerth came to gaze upon the
splendor that was the Roof of the World.
Following the Invoked Devastation, the
Hellfurnaces were raised above
Mîmthorbardin, and the Roof was cut off
from the rest of the world. The natural formation itself was spared the
damage of the catacylsm; a sign to the dwarven faithful that the Roof is
sacred to Moradin.

Sakatha: The true name of the
Snake Mother.
A daughter of the
Mother of Monsters, Sakatha (sah-KATH-ah) was born
during the First Age. She was one of the first of her kind, the Medusae. She was
infamous for her ruthlessness and love of power. At some point, she became a
paramour of Iuz, and assisted him in conquering a wide swath of the
World. In return, he granted her a province that encompassed the modern-day
Bright Desert, Abbor-Alz and Wild Coast. While today, it is an arid, dry place;
at that time it was a lush paradise. Sakatha set herself up as a
Goddess, and
had temples erected in her honor throughout the region.
The details are unclear, but at some point,
Iuz was involved
with a struggle with foes from the West, perhaps
Ahmazda,
Celene
and Veluna, due to the animosity
Iuz bears against them. At any rate,
Sakatha’s realm was invaded, and she was magically imprisoned deep below the
ground near the precursor of the Selintan River.
At least three Ages passed and the World changed. The
Free
City of Greyhawk was founded near the point of Sakatha’s imprisonment, and it
eventually grew to cover the ground above her. In 598 C.Y., agents of
Iuz
magically located her position, and managed to free her from her long
imprisonment. Acting in concert with her love, she made terrorist strikes
against the City, particularly against the Church of
Pholtus (Sakatha
once made a statement that she knew
Pholtus before he became a deity, but it is
unknown whether she was telling the truth, or the meaning of her statement). A
band of adventurers fought her schemes, and managed to drive her from the City.
She did not travel far, however. She located an ancient shrine dedicated to
herself buried beneath the Bright Desert. She lured the adventurers to her
temple by kidnapping the daughter of local magnate
Dame Gold, and very
nearly killed them, petrifying several and destroying
Aarioch MorDanus-Vangaard. In the end, Sakatha was slain, and her evil
laid to rest at last.
Saltmarsh: A small town on the shore of the
Azure Sea. Once a part of Keoland, the town is now technically a part of the
Hold of the Sea Princes. The sleepy little town would be largely unknown if not
for the band of adventurers who live there.
In a villa overlooking the town live
Danzig Farplains,
Wolfmoon Treeman, Tezzerall, Mogrim Mîmbalroth, and Tanith Constantine. The town
also boasts an orchard and garden planted and tended by Wolfmoon and his
frequent companion
Eöwen. Both are modeled after gardens and orchards in
Avenmore, and are an attraction to the town for people in the surrounding
regions.
Sea of Dust: All that remains of the
Suel
Empire. The
Rain of Colorless Fire that followed the unleashing of
the
Invoked Devastation reduced everything in the Empire to dust. A vast
sea of white dust is said to cover millions of square miles west of the
Hellfurnaces. The few who have traveled here, for crossing the
Hellfurnaces
is a deadly and dangerous feat, have reported only a depressing wasteland,
featureless and entirely without water. Stories remain however, of
Suloise ruins
and artifacts that managed to survive the cataclysm.
Sepulchre: A demi-plane within the Ethereal.
Sepulchre (SEPP-ull-KERR) is the place where undead are created. Overseen by
Orcus, the realm consists of ghastly factories where souls are fashioned into
undead forms, and is peopled by the demons who perform the awful task.
In 598 C.Y., the
fury
Alecto came to Sepulchre,
bringing the Egg of the Phoenix with her. She was followed by a band of
adventurers who sought to return the Egg to the
Valley of the Earth Mother.
The Princes of Elemental Evil, joined by
Olyhydra also entered Sepulchre
in search of the Egg. Lastly,
Gnarley Bones, using the
Illearth Staff,
gated himself to Sepulchre. The cosmic battle that followed caused the plane
itself to shatter, although the Egg was saved. Orcus arrived in time to salvage
the pieces and begin the reconstruction of that terrible place.
Shankshire: A province of The Kingdom of
Keoland. Shankshire was bequeathed to Sir Thomas the Lion, the Grand Knight of
the Knights of the Watch, by the King of Keoland in 321 C.Y. The region
was so named because it was considered the flank, or hind-quarters of the
kingdom, nestled between the Goods Hills, the
Dreadwood, and the Kingdom’s
prosperous Southern Quarter (now the modern-day Hold of the Sea Princes). The
province came unto its own in 366 C.Y., when the Yeoman of the Kingdom’s western
plains revolted and sought to secede. Shankshire was used as a staging ground
for four largely unsuccessful invasions into the modern-day Yeomanry. Although
Keoland was unsuccessful to recapturing its western lands, Shankshire became a
powerful, fortified province.
Later, in 523 C.Y., when the Sea Princes invaded the Southern
Quarter, Shankshire was again used as a staging ground for Keoish forces. Again,
Keoland’s attempts to reclaim its territory failed.
In 596 C.Y., the current Lord of Shank,
Gustav IV,
went mad, and plundered much of the provinces wealth and resources. Because of
the instability of the region at that time, Keoland was unable to send aid to
its troubled province.
Gustav was killed in 599 C.Y., during the
Winter of
Tears, by a band of adventurers. Shankshire is currently led by
Guy II.
Shadowplay: The adventuring name of
Randobas
Took, a halfling from the
Free City of Longspear. Shadowplay was a
member of an assassin’s guild located in that city and was intended to
assassinate the mayor of
Longspear and implicate the Yeomanry, thus instilling
civil warfare. The plot failed, and instead Shadowplay and his companions became
key figures in world events from 595-599 C.Y.
At the climax of the
Last Battle, Shadowplay’s
untrustworthiness and true nature were revealed when he assassinated one of his
closest companions, the ranger Wolfmoon Treeman. Shadowplay’s current
whereabouts are unknown.
Ship of Earth and Sea, The: A powerful artifact
created at the end of the
First Age by the
God
Govannan with the assistance of
his servant
Belaiden. The Ship was delivered to
Danu as a gift and
became one of the holy weapons of her
Horned King. The Ship travels
through earth and easily as water, and can be sailed upon the ground. Trees and
minor impediments are swept aside its prow and returned to their rightful place
upon the ship’s passage. The ship cannot move aside larger obstacles, such as
buildings. Hills can be surmounted, with as much difficulty as huge swells upon
the ocean, but mountains may not. The Ship can, however, submerge itself in
either water or solid earth for periods of time without harm to its passengers,
and can travel modest distances.
As one of the holy weapons, the Ship is virtually
invulnerable to harm. The only things that can harm it are the elements of air
and fire, and only if directed by a deity.
Olyhydra has always made it a
point to hunt down the owners of the Ship.
The Ship has been used by all the
Horned Kings. The last
Horned King,
Gnarley Bones, sailed into battle on the invincible ship. It
was taken by the
Empire of the Petal Throne after
Gnarley Bones abandoned
it at the
Battle of Atter Towen. The Ship disappeared circa 1100 B.C.Y.,
and did not reappear until a band of adventurers found it in 600 C.Y., hidden in
a temple sacred to
Olyhydra. The Ship is currently held by those adventurers in
the town of
Saltmarsh in the Hold of the Sea Princes.
Shivenakh, The: The Shivenakh (SHIV-ann-NACK)
was one of Gnarley Bone’s greatest servants in his war against the
Empire of the Petal Throne. Once an Elder Treant in the service of the
Empire, grown by
Celene herself from a cutting from the
Annunaki,
the Shivenakh was corrupted by the
Horned King and led a greatly-feared
host of evil and undead treants, needlemen and vampiric plants.
The Shivenakh was charged with protecting
Black Towen
after the unsuccessful attempt on
Frodomere’s life by the Empire (see
Veluna). Following Gnarley Bone’s retreat from the
Battle of Atter Towen,
the Shivenakh served
Frodomere for a time. After her imprisonment within
Black
Towen by the
Heart of the Wood, the Shivenakh remained in the area,
haunting the place, yet avoiding capture.
During the
Winter of Tears, a band of adventurers on
the heels of the
High Drune encountered the Shivenakh. After a tremendous
battle, the Shivenakh was at last destroyed, and its remains burned.
Skulltop: A hill located in the southern
portion of the Little Hills, overlooking the mighty Javan River. The hill was
originally called Copper Top by the indigenous inhabitants due to the hill’s
lack of vegetation and bronze-colored soil. The hill was the site of a
Wicca
temple for most of this
Age.
A
Suel general, fleeing the
Rain of Colorless Fire
laid claim to the hill circa 22 C.Y. Slaying the priestesses and destroying the
temple, he built himself a small keep and set himself up as a minor despot in
the area (see
Murgleyes). Infamous for his cruelty, he maintained an iron
grip on his territory until circa 75 C.Y., when he was assassinated. His shade
continued to haunt his keep, and the fort was abandoned completely. It was
around this time, during the founding of the
Free City of Longspear, that
the hill, together with its haunted fort, became known as Skulltop.
Several aborted attempts were made to rebuild Skulltop, first
by the Kingdom of Keoland, and later by the Yeomanry, but
Murgleyes’s
shade and the stink of evil drove both forces away. In the Spring of 595 C.Y., a
band of adventurers were led into the ruins by
Caine in search of the
legendary Blue Dragon Staff, a
Suloise artifact
Murgleyes was said to have
brought out of the Empire. The adventurers dispatched
Murgleyes at last, and
slew the foul inhabitants that had been brought to that evil place.
Skulltop did not remain empty for long. In the winter of 596
C.Y., Nackles, fleeing the
Battle of Elmreddy Glen, crossed the
Javan and took refuge in the ruins. Over the next four years, he drew evil
forces to him and secretly rebuilt the fortress. In 600 C.Y., he revealed
himself and renamed the fortress
Khaverdess. Taking for himself the title
Lord of Khaverdess, his
goblin forces laid claim to a wide swath of land,
creating the nation of
Terromberre.
Slaine MacRoth: 1. The name of a great ranger
dwelling in
Grenevielleux circa 2000 B.C.Y. Apparently hailing from the
area of modern-day Keoland, MacRoth rose through the ranks of his order and
became one of the most renowned and famed adventurers in his time. Songs of his
exploits made their way as far west as the burgeoning
Suel Empire. He and
his companions became, in their lifetimes, living legends.
MacRoth was already at the apex of his power, and settled in
the Empire of the Petal Throne with his lover, the high-ranking druidess
Dredeleine (see
Frodomere), when he was visited by
Danu, who
informed him of her holy weapons (see the
Cauldron of Plenty, the
Crown of Horns, the
Eye of the Witch, the
Navel of the World,
the Ship of Earth and Sea, the
Spear of the Sun, and the
Sword
of the Moon). Hungering for the powers the
Earth Mother hinted at,
MacRoth and his companions engaged in a great quest to regain the items, all of
which, except for the Navel, were held in far-off dangerous locales. It was
roughly around this same time that MacRoth was visited by
Ralishaz,
possibly masquerading as
Danu, who planted an evil seed in his mind.
Through heroic adventures, MacRoth managed to recover the
weapons. Ascending the
Navel of the World, he was accepted by
Danu, and imbued
with the power of the
Horned King. He would later turn that very power
against the Goddess (see
Gnarley Bones).
2. The name given to a child born circa 635 C.Y. who was
intended by the
Great Druid to become the next
Horned King and destroy
Gnarley Bones. The child was taken from the
Valley of the Earth Mother by
Danu to escape death at the hands of
Tanelorne the Wicked. He would grow
up to be the man known as
Danzig Farplains.
Slaine Towen: A supposedly invincible fortress
Gnarley Bones built circa 1400 B.C.Y. in the low mountains that
surrounded Burghoff prior to the
Invoked Devastation. Fleeing from
the Battle of Atter Towen,
Gnarley Bones built the fortress to protect
himself from a successor
Horned King, whom, he feared, would be coming to
destroy him. Surrounded by a forest of evil and undead treants, and covered with
sentient vampiric briars, Slaine Towen was a spire of the densest volcanic rock,
hardened to glass. There were no windows, and the only gate was seven feet
thick, and constructed of adamantium. The labyrinthine catacombs within were
heavily trapped and patrolled by the most dangerous servants the old
Horned King
could summon or create.
The fortress was sufficiently invulnerable to survive the
Invoked Devastation unscathed, and it served to protect
Gnarley Bones for
nearly two thousand years, until a chance meeting with
Danzig Farplains,
prompted him to abandon his hideout. The only individual who ever penetrated
Slaine Towen was the High King of
Burghoff,
Llewellyn MacArt, who entered
the dread place on a wager from his father-in-law circa 600 B.C.Y.
The fortress still stands, only a deity could destroy it, and
it is unclear if even that could be done. It is unknown what lies within.
Slave Lords, The: A band of powerful evil
adventurers who combined their skills and resources, and took control of the
Pomarj circa 550 C.Y. The initial Slave Lords built the secret city of
Highport, and created a system of kidnapping and hostage taking that filled
their coffers with gold, and spread fear and infamy throughout the Wild Coast.
The Slave Lords faced their greatest test in 598 C.Y., when
they kidnapped Dame Gold. A band of adventurers tracked the Dame down,
inflicting great harm to the Slave Lords as they followed her trail to
Highport.
Although the Slave Lords managed to capture the adventurers, one of their
prisoners had unknowingly used the
Eye of the Witch to allow
Gnarley
Bones to engage
Iuz, the deity of the Lords, in Astral Combat. The
ensuing chaos caused an earthquake and volcanic eruption near
Highport,
destroying the City. The freed adventurers fought and killed those Slave Lords
who managed to survive the devastation, save one, Slippery Ketta, who dove into
the crater’s lake and escaped death at the adventurer’s hands. Whether she
survived the destruction of
Highport is unknown.
Sligs: The worst of the known
goblin races.
Sligs most closely resemble their faerie ancestors who were corrupted by the
Mother of Monsters. Sligs are the most powerful, most intelligent, most evil
and most dangerous of all
goblinkind. They are as large as human men, have a
poisonous bite and spit, and can survive the hottest flames without harm. They
are resistant to magic. Sligs live exceedingly long lives. The use of magic is
common among them, and they can travel noiselessly and without tracks if they
choose to do so. Unlike their hobgoblin cousins, Sligs are unorganized, and
seldom travel in large numbers.
Throughout the Ages, Sligs have made war on their hated
cousins the Fey,
elves and fairy-kind. Driven to inhospitable mountainous
regions, they have become despised enemies of the
dwarves as well. In this
Age,
they are concentrated in the
Hellfurnaces. Driven from
Grenevielleux
by Ahmazda, they found service among the
Suel, who used them as
shock troops in their efforts to subjugate their slave-states. After the
Invoked Devastation, and the resulting
Rain of Colorless Fire, the
fleeing Slig legions found a haven in the volcanic regions, and have secretly
grown to strength, making occasional raids against the Yeomanry. When
Terromberre rose to power in 600 C.Y., the
Lord of Khaverdess
entreated the Sligs to come in numbers to his newly-formed nation. Now Sligs
travel in the open under the banner of
Khaverdess acting as commanders
and intelligence officers in
Terromberre’s army.
Sligs are as large as men, averaging five and a-half feet in height. They
have bright red skin, and have been described as having demonic features. They
have large, pointed ears, slanted yellow eyes, enormous hooked noses, and sharp
yellow teeth and claws. They are completely hairless. They tend to shun
clothing, wearing black hooded cloaks in mixed company to hide their identities.
Their leaders are always warrior/mages.
Snake Mother, The: The name by which
Sakatha
was known during her attempt to take over the
Free City of Greyhawk in 598 C.Y.
Spear of the Sun, The: A powerful weapon
created by Morrigan, the
Goddess of War, at the beginning of time. The
Spear is one of the holy weapons of the
Horned King (see also the
Cauldron of Plenty, the
Crown of Horns, the
Eye of the Witch,
the Navel of the World, the
Ship of Earth and Sea, and the
Sword of the Moon). The Spear’s great blade is inscribed with the face of
Morrigan herself, and screams in battle. With the correct command words, the
Spear can be sent to streak toward any target, and then return to the wielder’s
hand. The Spear’s blade is cruelly barbed and causes a greater wound on the way
out than on the way in.
The Spear has been wielded by the
Horned King in every
Age.
The Spear representing the inevitability and chaos of the war he is required to
bring. The last
Horned King,
Gnarley Bones, corrupted the Spear, causing
it to become even more bloodthirsty and vicious. The Spear actually drips blood
now, and can overpower its wielders, consuming him or her in a battle rage.
Gnarley Bones last wielded the Spear in the
Battle of Atter Towen.
Dropping the Spear as he quit the field, it was taken up for a time by the
Fey, but it proved too powerful, even for the greatest of their number.
Finally, Celene took the Spear with her when she departed for the East,
and had her servants conceal the Spear in the Cairn Hills, until the
Gods chose
to allow it to be found.
The Spear lay hidden until 594 C.Y., when
Tritheron,
who is often represented as using the Spear, led
Janziduur to find it.
The Spear was meant to await the coming of
Danzig Farplains.
Janziduur
became consumed by the Spear and very nearly destroyed
Tritheron’s Temple. The
Spear proved too much for Danzig to handle, and for a time he and
Janziduur came
to blows over it, each using the words of magic to hurl the Spear at the other.
The Spear was eventually taken to the
Valley of the Earth Mother to await
the Last Battle. Danzig was taught to properly control the Spear, and
entered the
Last Battle wielding the mighty weapon. When
Gnarley Bones
accidentally caused the new
Horned King to come to power, the new
Horned King,
given the Spear’s commands by
Danu used the weapon to slay the old Horned
King. The Spear’s present whereabouts are unknown.
Suel Empire: Without any doubt, the most
powerful and successful nation that ever existed in the World, the Suel Empire
was also its most tragic. Near the beginning of this last
Age, the
Suloise
people occupied the dry steppes of southwestern
Oerik, pushed back to the
waterless wastes by surrounding enemy states. Rising from a crumbling republic
that had gasped its way through the changing of Ages, a powerful senator arose
who dissolved the senate and declared himself Emperor. Under his lead, the
Suloise moved into the rich grasslands north of their land and captured the
people living there, or drove them away.
The Suel (SOOL) were infamous for their cruelty and excess.
Yet, paradoxically, the Suel were also noted for their love of beauty, and for
their art and architecture. The Suel were a cultured society, they even boasted
a complex and well-developed pantheon of
gods. To the east were
unorganized human barbarians, druids and the
Empire of the Petal Throne,
which kept a stoic distance between itself and this human empire which
rivaled it in beauty. The Suel were consumed with the thirst for knowledge, and
this led them to make both technological advances and great leaps in the study
of magic. Suel soon became the greatest repository of magical wisdom in the
World. They founded a great library in Apollokeen, what was once a trading
village. Apollokeen would become the fabulous capital of the Empire.
With their hunger for knowledge came excess and success. They
easily conquered the nations north of them, and looked with hungry eyes to the
Empire of the Petal Throne. To the west, they sent armadas to capture the
unknown lands beyond the western sea. The government became controlled by
powerful mages who vied for position. Eventually, the Emperor reinstated the
senate as an advisory body. They became the richest nation in the world, gold
and gems came from all over the world into their coffers. They could magically
open gates onto the Plane of Earth, and mine pure unending veins of gems and
metals. Their metallurgists discovered and copied the dwarven process for making
adamantium. Roads led in all directions from Appollokeen. Outposts and colonies
were started across the face of the world. Suloise explorers mapped the earth,
rapidly expanding the holdings of the Emperor. Suloise culture was spread across
the globe.
With their wealth, their cruelty increased. Non-suloise were
seen as less than human. Many were enslaved so that the Suel could dedicate
themselves to leisure time. Bloodsports became common, and the greater cities
boasted several coliseums. Otherworldly creatures walked the streets with
impunity. Great inhumanities beyond imagination were committed with callous glee
for the amusement of the Suloise ruling class.
At last, their decadence could go no further, and the ruling
Emperor and Senate took the next wicked step. They would deny death itself.
Creating the horrid process of lichdom, they became undead. Factories were built
across the Empire to manufacture the awful ingredients needed. The process was
set down, reproduced and widely disseminated. The Empire’s ruling class became
inhuman.
At this point, two things happened that would change the
course of the World. To the East, the
Horned King came to power. This
event rocked the Empire, for through magical research they knew an invincible
foe had come into being with the sole purpose of destroying them. To the North,
unrest was developing in the Baklunish Republic.
The
Horned King faded from the Empire’s agenda, as he made
war against his own people, and sent his army east not west. The Baklunes were
something altogether different. The Baklunes had occupied rich farmlands to the
north. A devoutly religious people, they had put up little resistance to the
Suloise invasion. They had become incorporated into the Empire, and had even
taken up the faith of the Suloise Pantheon. Now however, they resisted Suloise
rule and, condemning the Suel’s slide into decadence, refused to recognize the
inherent superiority of Suloise culture. Powerful priests and priestesses rose
among them. Soon the Empire found itself embroiled in war.
The Suloise army had never faced defeat. The feared Legions
of the Golden Dragon were magically augmented, they wore enchanted armor and
wielded fearsome weapons. They were aided by ranks of mages and otherworldly
troops. Yet, they could not subjugate the Baklunes. The Baklunes could raise
their troops from the dead as fast as they could be slain. The Legion, coming
back through Baklunish territory they thought captured, found themselves facing
the same armies they had massacred only days before. As they fought, their
resurrected foes would surround them. The Baklunes could call upon the
Gods to
unleash pestilences and blights upon the Suel, destroying their supply lines.
The Suel failed to retake the Baklunes, and it declared its independence.
As the Baklunes seceded, the Emperor was deposed and replaced
with a senator noted for ruthlessness. Indisputably the most powerful mage to
ever live, the Lich-Emperor
Vecna assumed the throne of the Suloise
Empire. Vecna was far worse that its predecessors. Under its rule, Suel fell
into its most horrifying decadence ever. A significant portion of the nobility
of the Empire was now undead, and vampirism was rampant. Iron floors with magic
drains were installed in the coliseums so that the cheering spectators might
feast of the blood of the combatants. Entire races of humans were now bred
solely for bloodsports and experiments.
Sligs and other humanoids were
welcomed into the ranks of the Imperial Army. Intermarriage between the serving
class and orcs was encouraged, and sometimes enforced, to create a stronger race
of slaves. Pit fiends and worse held positions of authority in the Suloise
government. It was very much a hell on earth.
Even as
Gnarley Bones retreated from the
Battle of
Atter Towen in the east,
Vecna assembled the host that would retake the
Baklune Republic. The Legion of the Golden Dragon became clothed in magic
adamantium armor, making them invincible to weapons. They wielded vorpal swords,
hammers of thunderbolts, axes of sharpness and dancing spears. High-ranking
legionnaires were armed with blades capable of harming even deities (see
Terminus est).
Vecna created spells that turned clouds to iron, capable of
flattening nations; that turned the bones of victims to jelly; that reversed
gravity and flung its victims off the earth; that caused fertile farmland to
transform suddenly into molten magma. So armed, the Suel host attacked the
Baklunes as Gnarley Bones, in an act of precognition, raised the invincible
fortress of
Slaine Towen around himself.
The Suel were overwhelmed. Their enemies were resurrected the
instant they died. The Baklunish Priest-Generals called upon the
Gods themselves
to undo Suloise spells as they were cast; they dispelled every demon, devil and
daemon in the Suloise host; the vampire and wight legions fled or were dashed to
dust; and the Suel’s own
Gods smote the Legion. The Suel host was broken, and
the Baklunes marched on Apollokeen itself, intent on wiping out that abomination
forever.
But
Vecna had foreseen defeat. It knew that the
Gods could
not be beaten by force, it may even have discovered what
Gnarley Bones attempted
later: In order to harm the
Gods, you must first harm their worshippers.
Vecna
had prepared a particular magic unlike any other. And as the Baklunish forces
broke open the diamond-hinged gates of Apollokeen,
Vecna unleashed the
Invoked Devastation. The Devastation not only blasted the Baklunes out of
existence, it changed the face of the World. Every building in Suel collapsed as
the Hellfurnaces erupted out of the Suel’s western hills, vomiting lava
and smoke. The Western Sea rushed in, swallowing entire provinces.
As the dust began to settle, and the earthquakes died down,
it began to rain. Even as the survivors of the Devastation crawled to their feet
and regarded the destruction of everything they had ever known, the
Rain of
Colorless Fire began. The Rain annihilated the Empire, each drop turning
whatever it touched to dust. Survivors, faced with a raging sea to the West and
South, a storm of fire bearing down from the North, and the
Hellfurnaces to the
West, chose to brave the volcanic range. Less than a third of the surviving
refugees who attempted the
Hellfurnaces survived the journey, but those who did
swept east and founded the
Kingdom of Aerdy.
Vecna,
it is said, was not destroyed by the rain, but was instead destroyed by its most
trusted bodyguard, Kas, who used a weapon
Vecna had itself made capable of
slaying even a deity.
Suloise: One of the predominant ethnicities of
Oerik. The Suloise (SOO-loyz) peoples occupied western
Oerik, from the
modern-day
Hellfurnaces all the way to the great western sea. The Suloise
(or Suel) people are roughly characterized by their tall, thin build, their
delicate features, small noses, and pale skin and hair. Albinism is not uncommon
among the Suel, indicating that the entire race may have originated from a very
small pool. The Suloise have their own language, but outside of the ruling class
of the Great Kingdom, it is seldom spoken, although it can be found in
many older documents. There are very few pure Suloise left outside of the
Great
Kingdom, intermarriage with the
Flan and
Oeridian races has
largely diluted the race. It lives on in their tall, fair-haired descendants
throughout Oerth.
Sword of the Moon, The: One of the holy weapons
of the Horned King. The Sword was created by Arawn, and is perhaps
the deadliest weapon ever created. The Sword does not so much cut flesh as flesh
rips itself open to receive it. The Sword could cut through both metal and
stone. No sheaf could contain it, nor would it allow its wielder to wear armor.
The Sword was usually kept by the various champions of the
druids, although it occasionally fell into the hands of various heroes of
legend. Inevitably, it would come into the possession of some awful foe from
whom the Horned King would have to recover it on his way to surmount the
Navel of the World.
The Sword passed down through the Ages until it was wielded
by the Horned King who became
Gnarley Bones.
Gnarley Bones was not able
to corrupt the weapon as greatly as he had others. The Sword did become
enshrouded in a cloud of palpable fear by the
Horned King’s long use, and few
could look upon it without fleeing.
Agents of the
Empire of the Petal Throne managed to
steal the Sword from
Gnarley Bones.
Ahmazda, imbued with power from
Danu, used the weapon against
Gnarley Bones at the
Battle of Atter Towen.
Ahmazda succeeded in striking a powerful blow against
Gnarley Bones, but it was
not mortal. The Sword’s blade shattered several supposedly unbreakable
artifacts, namely the
Crown of Horns and the
Eye of the Witch.
Following Ahmazda’s destruction, the Sword was held for a time by the
Heart
of the Wood before disappearing. Unbeknownst to the Heart, the
God
Tritheron, foreseeing Gnarley Bone’s re-emergence, hid the Sword in the
Astral Plane, where it was recovered in 598 C.Y. by a band of adventurers. The
Sword was wielded by Wolfmoon Treeman during the
Last Battle and struck
several blows against the
Horned King. The Sword’s current location is unknown.
Talf Tengwűr: A sylvan
elf. Talf was formerly
known as Talf Evergreen. Talf was an adventurer who returned to the
Heart of
the Wood to aid it in its battle against
Nackles. Talf took part in
the
Battle of Elmreddy Glen, where
Nackles’ forces were routed. He
accompanied a band of adventurers to the ruins beneath
Atter Towen to
confront Nackles.
Nackles turned Talf to stone. Although the spell was later
countered, his right hand remained made of stone. He then took the surname
Tengwűr (TENG-WURR), “stone fist” in
elf. Talf is a captain of the Heart of the
Wood forces.
Tallin Allindel: Tallin hailed from the
Free
City of Longspear, where he earned a living as a bodyguard and sometime debt
collector for the Church of
Zilchus. He was a duelist, and spent most of
his time perfecting his craft. Tallin joined a band of adventurers who passed
through the City, and took part in several adventures. He traveled to
Deepingdale with
Marya Darkeyes and his comrades, where he was slain
by a giant he engaged in single combat. His comrades have henceforth spread the
story that Tallin inflicted horrific wounds upon one of the giant’s feet before
being killed horribly by a single blow.
Tammath Chattan: Also known simply as “Tommy,”
Tammath Chattan (TAM-math CHAT-ahn) was a street urchin living in the
Free City
of Longspear. Tommy became an informant for a certain band of adventurers
in 595 C.Y., and eventually joined them in their travel to
Burghoff.
Tammath studied dueling under
Tallin Allindell, his idol, and continued
the craft following
Tallin’s early and sudden demise. Tammath was best friends
with Karat.
While exploring
Lashan, Tammath was captured by
Gnarley Bones through a magical mirror. Servants of the
Horned King
lashed him to a wicker man, along with
Eöwen, intending to sacrifice him
to Ralishaz. His companions were able to rescue him, and he accompanied
them back to
Longspear. He left the group to strike out on his own. His current
whereabouts are unknown.
Tanak Constantine: Tanak Constantine was born
in the early 500s C.Y. in Keoland. Little is known about his upbringing. It is
known that he was a member of a coven of
witches who relocated to the
Witches’ Hills in an attempt to revive
witches in the Javan River Valley.
Setting himself up as a self-styled
Witch King, Tanak made residence in
the ancient fortress
Atter Towen. At some point, possibly much earlier in
life, Tanak (TANN-ack) became a devoted follower of the
god
Ralishaz, the Lord
of Misfortune. Rather than convert his coven, he sought to corrupt it from the
inside-out. At
Arcilla Loma, Tanak consecrated his son Tanith’s soul to
his dark god by sacrificing Tanith’s twin.
Tanak became a minor despot of sorts, and sought to spread
discord and confusion throughout the area. He captured the
Black Cauldron
from the Heart of the Wood, and used its power to wreak havoc.
Eventually, he caught the attention of both the
Heart of the Wood and the
Kingdom of Keoland, both of which sought to dispose of him. After a battle
against the
Witch King’s
Cauldron-Born army, the
Heart of the Wood tore
down Atter Towen, but Tanak managed to escape the fortress’s destruction. He
died soon after of unrevealed causes. The coven buried Tanak and his wives
beneath Arcilla Loma, and left
Atter Towen. They remained in the
Witches’ Hills
until 597 C.Y., when they were rooted out and destroyed by the
Nightmare
Beast.
Death did not stop Tanak. From Pandemonium, he was allowed by
his Lord to serve as a mentor for his son (see
Pnume). Eventually, Tanak
was able to trick his son into sacrificing a human being so that he might
possess the body and escape Pandemonium. By a cruel twist of fate, the body
Tanith sacrificed was that of a hunter who had fallen victim to cannibal
verbeegs; he had been flayed and prepared for food. Thus, Tanak became trapped
in a body hideously maimed.
Tanak remained active as an agent of
Ralishaz throughout much
of the events of As the Curtains Fall, sowing discord throughout the
world. He broke the seal of
Black Towen and opened the
Chest of Many
Winters, a mighty artifact contained within. Thus, Tanak caused the
Winter of Tears.
After
Gnarley Bones’ defeat at both the
Valley of
the Earth Mother and the Beastlands (see the
Last Battle), Tanak
named himself the
High Drune, and attempted to resurrect the dread
Horned King using the
Black Cauldron. Tricking his son and his son’s
comrades into assisting him in recovering the Cauldron, he successfully brought
Gnarley Bones back from the Outer Void. Unfortunately,
Gnarley Bones craved only
nothingness, and knelt in the Cauldron, destroying both the Cauldron and
himself. Thinking that he was striking a final blow against his son, Tanak broke
his Staff of Power, believing the explosion would destroy them both. The
resulting explosion tore a whole between dimensions, however, and Tanak was
sucked away to Limbo.
Presumably, Tanak Constantine is still in existence in some
form. As a lower planes creature, the trip to Limbo would not have harmed him.
It is likely, however, that having his physical body removed from the World may
prevent him from returning without first being summoned.
Tanelorne the Wicked: The Champion of Arawn,
the God of Death, Tanelorne (TANN-eh-LORN) is a powerful anti-paladin who scours
the earth on his dread lord’s behalf. Tanelorne hails originally from Rauxes in
the Kingdom of Aerdy, where he studied at the Temple
of Arawn, the only such Temple in the World. For nearly thirty years, Tanelorne
has traveled the earth as the will of Arawn. He once invaded the
Valley of
the Earth Mother seeking to slay the child who would grow to be
Danzig
Farplains, although
Danu foiled him. He was last seen collecting the weapon
Terminus Est from a group of adventurers who had stumbled upon that dread
knife.
Tanis Constantine: Son of
Tanak Constantine
and twin brother to Tanith, Tanis was sacrificed atop
Arcilla Loma by his
father in a rite intended to consecrate Tanith’s soul to the deity
Ralishaz.
Tanis is almost certainly dead.
Temple of Elemental Evil, The: A fortress
dedicated to the worship of the Princes of Elemental Evil (see
Olyhydra)
hidden not far from the town of Hommlet, near the Wild Coast. The Temple became
a powerful force of evil circa 515 C.Y. It was eventually destroyed during the
“Battle of Seven Nights,” fought by forces from Furyondi,
Veluna,
Celene and Ulek.
For approximately forty years, the ruined temple remained
quiet. Around 555 C.Y., dark stirrings began in the Temple again. It was
whispered that forces loyal to
Iuz had entered the fortress and were
preparing an assault. A band of adventurers, including
Caine entered the
Temple and destroyed the High Priest dwelling within. The foundations of the
Temple remain, despite repeated attempts to clear the area.
Terminus Est: A deadly weapon forged in the
Suel Empire. Its name is
Suloise for “this is the line of division.”
Terminus Est (TERM-in-EHS EST) was a dagger made from an unearthly black metal
that did not reflect light. Enchanted with awful magics during the reign of the
Lich-Emperor Vecna circa 100 B.C.Y., Terminus Est, like many weapons
forged during the Suloise-Baklunish war, was intended to be capable of harming
any foe, including deities. Terminus Est, true to form, can harm any creature in
existence. Furthermore, anything killed by Terminus Est is forever dead, even
undying spirits are banished to the Outer Void.
Terminus Est was used by a
Suloise general during the
Suloise-Baklunish wars, and carried by him to the East during the
Rain of
Colorless Fire. The commander led the tattered remains of his legion to a
strategic hill in the Javan River Valley, and built a fort there (see
Murgleyes,
Skulltop). After the commander’s death, the knife passed
through many hands over the centuries, eventually coming into the possession of
Tanelorne the Wicked in 595 C.Y.
Terromberre: The nation claimed by the
Lord
of Khaverdess. Terromberre (TERR-omm-BARE) means “land of darkness” or “land
of shadows” in the goblin tongue. Founded in 600 C.Y., the
Lord of Khaverdess
lays claim to all lands west of the Javan as far north as
Rollin, as far south
as the Hool Marshes, and as far east as the
Hellfurnaces (thus
Terromberre claims to encompass much of the Yeomanry). The fortress of
Khaverdess is the capitol of Terromberre, and the formerly
Free City of
Longspear is the nation’s largest city. Terromberre troops have besieged the
gnomish city of Rollin for two years, but have not yet captured the city.
The populace of Terromberre is largely made up of the
original population of the area before
Khaverdess’s rebuilding: mostly farmers
and peasants and the largely human population of
Longspear. That population is
nearly matched by
goblins, hobgoblins, bugbears and gnolls.
Sligs now
occupy Terromberre in growing numbers, and
ogres have begun to arrive from the
Jotens. The sizeable halfling population of
Longspear was arrested or driven
away in a pogrom on the night Terromberre troops seized
Longspear.
The
Lord of Khaverdess (see
Derwin Despana,
Nackles)
oversees Terromberre. He claims no other title, as of yet, other than “Lord.” He
has no true second in command, only a group of high-ranking commanders who
jockey for favors. The mage
Tormaq acts as the
Lord of Khaverdess’ regent
in Longspear.
Titans: The first living beings created by the
gods, the titans predate even the
Fey. The titans were servants used to
build the World, laying down the bedrock, building the mountains, filling the
seas, etc. Eventually, the
Mother of Monsters corrupted many of the titans.
Believing that the world they had toiled over should be given to them to rule,
they engaged in a war against the
gods. The
gods triumphed, and the rebelling
titans were slaughtered or cursed to wander the Earth. Those accursed gradually
degenerated into the giant races known today. Of those who stayed faithful to
the gods, it is said that none are currently residing on the Earth. Undying
creations of the
gods, titans are far more powerful than any of the known
giants. It is whispered that some of the original titans who rebelled remain in
dark places in the world.
Tormaq: Tormaq (TORR-MACK) is a mage living in
the former
Free City of Longspear. A former adventurer, he settled in
Longspear
circa 570 C.Y., and took up a position as court magician. He eventually retired,
and operated a business of selling and identifying magic items found by
adventurers passing through the Free City. Upon
Terromberre’s annexation
of the city in 601 C.Y., Tormaq assumed the position of Regent, where he now
governs the city in
Khaverdess’s stead. It has been rumored that Tormaq
aided and assisted
Khaverdess in capturing the city.
Trevor Wentle, His Honor: A royal judge
appointed by the Kingdom of Keoland who presides over the High Court in the
Free
City of Longspear. In the Free City, one judge is appointed by Keoland,
one by the Yeomanry, and one is chosen by the popular vote of the people. Judge
Wentle presides over most criminal trials when not sitting in the High Court
(the High Court only decides matters affecting the Free City as a whole, or
disputes between the laws of Keoland and the Yeomanry involving the Free City’s
citizens).
In 596 C.Y., Judge Wentle’s brother, Travis Wentle, a local
merchant died in a house fire. It was later discovered that a passing band of
adventurers were cultists of
Iuz, and that they had murdered Travis in
his sleep and burned the house to cover their crime. The adventurers were
arrested and stood trial. Judge Wentle presided over the trial of his brother’s
murderers and sentenced them to hang. One accused murderer, Tanith Constantine
was actually hung, but was not killed, possessed as he was by his father’s
spirit (see Pnume,
Tanak Constantine).
Marya Darkeyes, a
priestess of
Zilchus, was able to commute their sentence into life exile.
Since the capture of
Longspear in 600 C.Y., and its
annexation into
Terromberre, Judge Wentle is now the Chief Justice,
presiding over the High Court with two lower judges appointed by the
Lord of
Khaverdess.
Tritheron: “The Summoner.” One of the
Gods
brought into eastern
Oerik by the fleeing
Suel refugees. Tritheron
(TRYTH-er-RONN) was a
God of both freedom and of revenge. It is likely that
Tritheron became incorporated into the
Suloise Pantheon through a people whom
the Suel had enslaved, for he has the elements of a deity favored by slaves.
Tritheron is usually depicted as a tall hunter, wrapped in a
red cloak. He wields either a huge broadsword, or a wickedly barbed spear. These
weapons may or may not be representations of the
Sword of the Moon and
Spear of the Sun. He tirelessly and unerringly tracks down his quarry. As
the Summoner, Tritheron blows a curled horn to call one of his three servants,
Car’rolk, a sea
dragon; Harris, a great falcon, or Nemound, a magnificent hound.
Trolls: Perhaps the most feared of all
humanoids, Trolls first appeared near the end of the Second
Age in the service
of Iuz in one of his many guises. Their origin is unknown, they do not
seem to be related to any known races. However, their ability to mate with
giants suggests that they may also be descended from
Titan stock.
Trolls are horrid in appearance. They are nine feet tall,
long and lanky. Their knuckles reach far below their knees. Their skin is a
mottled green in color and is thick with warts. Their tweleve fingers and toes
are tipped with cruelly barbed talons, and they possess three rows of sharp
yellow teeth. Their noses are nearly comically long, often dipping over their
mouths. They are lipless, have only nubs for ears, and have jet black eyes.
Their heads are topped with a shock of black wiry hair.
Trolls possess enormous strength and are tireless. They can
eat any organic (and some inorganic) substance and are immune to the most
virulent poisons and diseases. They have the awful gift of regeneration. Trolls
heal at a fantastic pace, recovering from even the most grievous wounds in hours
at the most. Trolls can regrow severed limbs, and can even retain control of
lost limbs. Beheading a Troll will not kill it. The severed head can continue to
control the body, and even if the body is destroyed, the head will grow a new
body over time. Trolls cannot starve to death, they will eat portions of
themselves in times of need.
Trolls, when gathered in large numbers, are a vastly powerful
force. Few units can face a horde of trolls. Luckily, their chaotic nature and
the fact that they are universally despised by even other humanoids prevents
them from unifying.
Valley of the Earth Mother: A valley at the
foot of the Yatil Mountains, bordering the Kingdom of Ket. The Valley has been
the holiest of sites to the druids throughout all the Ages. It was here that
Danu briefly rested after the creation of the World. Her greatest temple is
situated here, and the
Great Druid presides over it. The
Navel of the World
once rested here, but throughout the Ages, it came to rest eventually in
Danu
Towen to the south, and finally in
Orlane.
Vecna: The last Lich-Emperor of
Suel.
Vecna (VEKK-NAH) came to power approximately fifteen hundred years ago. It was
the most powerful member of the
Suel Empire’s senate, and became, undisputedly,
the highest-level mage ever to exist on Oerth. Vecna was already centuries old
by the time it assumed the mantle of the Empire’s thirty-first Emperor.
Vecna continued the ongoing war against the Baklunes
to the north, creating legions of mage-soldiers, summoning demons and devils to
swell their ranks, and creating spells of unmatched destruction. Under its rule,
the Suloise army came to bring regiments of mages onto the field of battle. The
Empire itself entered a time of unmatched decadence under Vecna’s reign. The
senate came to be made up exclusively of liches, with the senior-most decisions
made by consulting demi-liches. Vampires held most of the offices of power, and
the Suloise people, although reveling in riches undreamed of before or since
-rumor tells of how Vecna, not content with doming over its fungi garden with a
gold dome a quarter-mile in diameter, paved all roads leading away from the
Imperial Palace in gold- strained under an evil and bloodthirsty government.
Bloodsports and human sacrifice were the order of the day. Massive domed
coliseums ran cruel tournaments, their iron floors fitted with magical drains so
that the inhuman audience could drink the blood of the combatants.
After the Baklunes destroyed the
Suel army, and the Baklunish army
marched unstopping toward Apollokeen,
Suel’s capital, sacking city after
city on its way, Vecna unleashed the
Invoked Devastation, which
blasted the Baklunes from existence and changed the face of the World
forever. The devastation resulted in the
Rain of Colorless Fire,
which turned the
Suloise Empire into the
Sea of Dust. Popular legend tells
that as the color fire rained down from the heavens, Vecna was assassinated
by its most-trusted bodyguard, Kas, who used a sword Vecna had itself
enchanted, enabling it to kill any being.
Veluna: 1. One of the
Fey, sister to
Celene and brother to
Ahmazda. Veluna (VAH-loon-NAH) was one of the
first of those awoken by the
Gods. Veluna was a favorite of Marzanna, and spread
the goddess’ faith across much of the new world. Veluna’s gift was the creation
of magical pools and fountains.
Veluna never took a husband. In this last
Age, Veluna formed
an Empire with her sister, the
Empire of the Petal Throne. The Empire
ruled peacefully for several millenniums until what was supposed to be the end
of the Age. The
Horned King later called
Gnarley Bones turned
against the druids, and sought to install himself as a God-Emperor. The sisters
resisted him, and
Gnarley Bones and the Empire clashed for several centuries. As
a result, the Empire was tattered, and most of Greneveilleux destroyed.
Veluna led the attack against
Black Towen while
Gnarley Bones laid waste
to the Valley of the Earth Mother. The Empire forces sought to slay
Gnarley Bones’ horrid bride
Frodomere, and recapture the
Navel of the
World.
Frodomere defeated the Empire’s host, and captured Veluna.
Bound beneath
Black Towen in silver chains and subjected to
unimaginable tortures, Veluna was freed when
Celene paid a ransom to
Frodomere
of one thousand elven maidens. Unable to forgive her sister for making so great
a sacrifice on her behalf, and grieving that her defeat had led to such a
tragedy, Veluna left the Empire and departed to the far East. Her departure
heralded the end of the Empire.
2. A nation in
Oerik south of the Vesve Forest. Named
for the “mythical” lady who once dwelled here, Veluna is a fiefdom of the
Great Kingdom and is, despite its large elven population, a human nation.
The great lady herself retired north to the Vesve following the coming of the
Suel peoples into her realm, much of the human populace embraces Veluna as
the patron defender of their nation never guessing that the actual lady exists
not far away. Veluna is a nation of great beauty, with rich farmlands, and
spectacular scenery. It is one of the strongest forces of good in the world, and
a staunch enemy of
Iuz.
Wastri: The so-called “Hopping Prophet.” Wastri
(WAY-stree) first appeared in the East, among the
Oeridians at
approximately the same time refugees from the
Suel Empire began their
colonization of
Oerik east of the
Hellfurnaces. Wastri promulgates
theories of racial discrimination.Although he espouses a pro-human stance, and
launches vociferous attacks against humanoids and demi-humans, he also promotes
bigotry among the human ethnicities. He has been particularly successful in the
far east, where the
Suloise race coexists with the indigenous Oeridian
population.
He has instigated racial pogroms, ethnic cleansing and civil
war. It is unknown what manner of creature he is, but his long-life and ability
to survive countless attempts on his life have led many to believe that he is
undying. It is not yet clear if he is a demon, demi-god or undying spirit. He
hides his appearance beneath a shawl and moves with an awkward, skipping gait.
He was especially active recently, stirring up unrest throughout
Oerik,
apparently at the bequest of
Ralishaz.
White Stag, The: An agent of
Danu, the
White Stag is a fabulous animal known to be sent to
Danu’s favorites. The White
Stag often acts as a guide, leading people onto the right path, or out of
danger. The White Stag is legendary, many hunters from sags have stalked the
beast, although no one has ever been able to harm or capture it.
Wicca, The: An offshoot of druids, the Wicca
revered Meness more than all the other
Gods. They maintained a nearly all-female
order parallel to that of the druids. They celebrated many of the same holy
days, and observed many of the same practices.
When the
Horned King who would later be known as
Gnarley Bones rose to power. The Wicca bestowed upon him the gift now known
as the Eye of the Witch. The amulet protected the
Horned King from being
detected by magical means, and allowed him visions of far-off times and places.
It also gave him some control over the dreams of others. It was whispered that
the Eye was in fact given to the King as a subterfuge, and the Wicca were making
a play for power. Some suggested that the Eye caused its wearer to become
susceptible to the Wicca’s influence, and that they sought to increase their own
power by controlling the
Horned King. After the
Horned King’s betrayal of his
oaths, some druids went so far as to blame the
Horned King’s corruption on the
Wicca.
Whatever the truth,
Gnarley Bones initiated a pogrom
against the Wicca, capturing and slaughtering them. Some escaped, and became
themselves corrupted (see
Witches), coming to embrace the very figure
persecuting them. It is unknown whether any of the Wicca survived.
Winhimm: (WINN-im) A fabulous breed of horses.
Raised in the
Great Kingdom originally, they have been given out over the
centuries as gifts to favored vassals. Now many nations maintain small herds.
They are exceptionally hardy and strong, although they breed infrequently. They
understand human speech, and can be taught to speak it themselves. Most lords
ride Winhimms into battle.
Winter of Tears, The: The period of 597-599
when Tanak Constantine opened the
Chest of Many Winters beneath
Black Towen. The Chest caused centuries’ worth of winters to descend on
western Oerik. In August, snow and sleet began to fall. By October, most
of the land was swaddled beneath a thick blanket of five-foot deep snow. The
snow and sleet continued to fall for over a year, paralyzing nations, starving
and freezing hundreds of thousands. The Winter caused near anarchy, which was
Constantine’s plan.
In the midst of the Winter,
Gnarley Bones marched
north along the frozen Javan River. Thus, cold and starving refugees were forced
to flee before him in droves. The Winter was not ended until a band of
adventurers closed the Chest in January of 599 C.Y., which resulted in the
Great Spring.
Witches: Members of the
Wicca, who
survived Gnarley Bone’s pogrom and became corrupted by him. The Witches
changed their object of worship from Meness to the
Mother of Monsters.
They reveled in evil and anarchy. Along with
Gnarley Bones, they opposed the
druids and the
Empire of the Petal Throne. Many high-ranking witches
became Gnarley Bone’s wives. After their
Horned King’s retreat from the
Battle of Atter Towen, many witches flocked to
Black Towen and served
Frodomere. They became trapped inside when the
Heart of the Wood
sealed that dark place.
The remaining witches scattered across the earth. Some
remained close by, hiding in the
Witches’ Hills. Many were organized in
the mid-500s C.Y. by the
Witch King and occupied
Atter Towen. That
dark fortress became a haven for the dark faith, a place of black sorcery. The
Heart of the Wood, joined by the
Knights of the Watch, besieged
Atter
Towen, and tore it down. The witches were forced to go into hiding for many
years. Some small covens exist, in fact, the
Witch King’s son, Tanith
Constantine, was raised by one such coven as a child.
In 597 C.Y., Tanith Constantine, the
Witch King’s son, freed
the Nightmare Beast. The Beast scoured the World, killing off the
Witches. It is unknown whether any survived.
Witch King, The: The name taken by
Tanak
Constantine, when he led a coven of
Witches into the
Witches' Hills.
Occupying the abandoned and wicked fortress of
Atter Towen, Constantine
set himself up as a despot of sorts. From his tower, he laid dark schemes that
affected the
Dreadwood, the Kingdom of Keoland and, later, the Hold of
the Sea Princes. The Witch King managed to steal the
Black Cauldron from
the Heart of the Wood, who had held it for centuries. With it, he created
an army of
Cauldron-Born. He was also able to call the surviving
Huntsmen to his cause.
The Witch King drew the ire of Keoland and the Heart, and
eventually a joint force of elvish soldiers and the
Knights of the Watch
assaulted Atter Towen. They destroyed most of the Witch King’s host, and forced
him to flee. The Heart tore down
Atter Towen. The Witch King, now humbled,
remained in the Witch Hills for a time with those forces still loyal to him. He
died of unknown causes circa 580 C.Y., and was buried beneath
Arcilla Loma
with the Cauldron and several of his wives. Death alone did not stop the Witch
King’s schemes, see the
High Drune,
Pnume.
Witches’ Hills: (alternately Witch’s Hills) A
range of Hills located in the
Dreadwood. The Hills were once named
murlest, “western wall” in elvish. The represented a boundary of
Grenevielleux. The hills had long been a site of worship for the
Wicca.
After the war between the
Empire of the Petal Throne and
Gnarley Bones,
most of Greneveilleux was destroyed, leaving the modern-day
Dreadwood as its
only remaining vestige.
Gnarley Bones raised
Atter Towen to keep a watch
on the battered Empire. Around this same time, the
Witches took hold in
murlest, and dark things began to thrive there.
Atter Towen has been torn down
twice, but so far no effort has been able to free the hills of their dark
inhabitants.
Zagyg: The so-called “Mad Mage.” Zagyg (ZAHG-gig)
is most probably a child of one of the
Gods and a mortal. It is unknown which
deity, but Boccob from the
Suel Pantheon or Meness from the
Flannish are likely
suspects. Zagyg first appeared in this
Age. He traveled throughout the World,
and settled in Middle Oerth, where he established the trading post that would
one day become the
Free City of Greyhawk. He spent several centuries creating a
residence,
Castle Greyhawk, only to abandon it and serve as the
self-elected mayor of his fledgling city. When
Iuz posed a threat to
Zagyg’s hobby, the mad mage captured him, along with
Keoghtom,
Wastri
and others beneath
Castle Greyhawk, where they remained for centuries.
Zagyg served as mayor of
Greyhawk for seven straight
centuries before finally abdicating. During his rule, the City grew into the
“Jewel of the Flaness.” (a term he coined). It became one of the most wealthy if
not most influential cities in all of Oerth. The coming of the
Suel, and
the founding of the Great
Kingdom of Aerdy only
fueled Greyhawk’s growth. Allowed to remain free, for not even the Overking
wished to tangle with Zagyg, the City became an important “bridge” between the
Eastern Kingdom and the Western provinces. When Zagyg finally abdicated, he left
an enormous sum of wealth in trust for his beloved city. He then departed for
lands unknown, although he hinted he would return if his City were ever
threatened. He is the patron deity of
Greyhawk, which remains one of the oldest,
and certainly the greatest cities in Oerth.
Zilchus: A
Suel
God. Zilchus (ZILL-CHUSS)
is the God of Money and Wealth. Suffice to say, he is the favored
God of the
nobility. He has had limited success in attracting worshippers in western
Oerik, although his faith is strong in the
Kingdom of
Aerdy. There was a small ostentatious temple in the
Free City of
Longspear, but it was looted and sacked in 600 C.Y. by
Terromberre
forces.